C2c- Guilds and Corporations Discussion and Ideas

I agree with Yudishtira. Many of the resources are implied based on the type of building that is built.

We also have to remember that units get equipment too. So perhaps some tools can represented as Worker promotions rather than resources.

EDIT: Also many tools are indirectly represented when some techs are discovered and workers can work X% faster.
 
Virtually everything I have just mentioned about science instrumentation that was in my brainstorming process in the past day is now obsolete. I found a better and more efficient manner of implementing the concept, it will be an Addon which I will put in them modmod thread when its finish it this week.
 
Well you have lots of ideas and of those many of them are good. However a lot of them don't always fir with C2C or are redundant in stuff we already have in the mod.

That's why so much of your stuff was added for the Trans-Human era because it was basically a blank slate and hardly anything was there.
 
Well you have lots of ideas and of those many of them are good. However a lot of them don't always fir with C2C or are redundant in stuff we already have in the mod.

That's why so much of your stuff was added for the Trans-Human era because it was basically a blank slate and hardly anything was there.

I don't agree with certain elements of your design philosophy for quite a long time, which is why I am not going to longer post future designs here.

I will make them myself and present the past and future designs I said as a evolving modmod expansion pack, with tweaks and feedback that people want. It would be easier to do this since our design philosophies seem to be quite different.

This is a preview of what I am going to do:

Concept|HydromancerX System |Azurian System|
Timelines| World Wonder |National Wonder
Culture |Anyone can have Roman Culture| Only Romans can have Roman Culture (optional)
Redundancy|Similar Building Exists Already |Building Redundancy Classed By Era
Nomenclature |Generic "hay merchant" |Generic-Dynamic based on Era "forage plantifene" , Renaming of some Farms to Fields, some Factory to Manufacturer |
Disease|Standard |+ Disease from Animals, - Disease from Cooking Methods |
Crops |Everyone has access| Locked by continental region, + Culture with Culinary, -Disease with Genome, New World Crops only available with Colonialism to those without North American or South American tag. Pollution is Dynamic. Food Yield is Dynamic. Expansion of missing Fruit, Vegetable, and Nuts.
Pests | Standard | Dynamic; some can lower food or +disease on crops
Elements |It already exists naturally, dont add its pure form (Silica) | based on historical extraction of pure element (Silicon 1823), add its pure form
Pollution | Air Pollution, Water Pollution starts right away| Palace gives a -10 Air Pollution Modifier, - 10 Water Pollution Modifier so it takes a while to take effect
Wares| Standard| Dynamic; Major Tools are introduced by World Wonder's, but are under the Toolchest system like Handyman's Belt, Architect's Toolbox, Chemist's Apparatus , Biologist's Anatomy, Farmer's Equipment, Artist's Supplies, Physicist's Measurements, Mechanic's Gadgets, Engineer's Blueprints, Electrician's Appliances , Programmer's Software, Chef's Utensils etc. |
Technology|No Techs Allowed without his apporval, Abstract, |I make New Techs, Abstract, Extra Coumn to add Techs in Classical, Medieval, Renaissance,
Buildings| HAND STandard, Concept Game Specific | Product/Producer/ Merchant style "apples, Apple Orchard, Fruit Merchant" , Concept Era Specific, many are gone like Pencil Factory, Dye Factory, One Building can give multiple resources " Art Store gives Dyes, Pencils" |
Medicine| Fragmented |Medicine represented in every Era (to combat Disease Mod)
Clothing |Fragmented |Fashion in every Era (continent based)
Era| Standard |Medieval includes more Persian, Indian, and Asian elements, Greatly expands Renaissance to include Age of Discovery and Pirates, Specific Colonialism , Scientific Advancements, Industrial with Gold Rush, Manifest Destiny, Wild West, Africa
Specialists| Standard| 40+ new Specialists to represent who is in your empire, and helps categorize buidings .
Great Person| Standards | Adds Great Chef, Great Administrator
Music | Orchestral Instruments (string, percussion, wind, brass"| Music Genres , Music Genre specific buildings, adds synthesizer, virtual instruments
Art |standard | adds major works of art like Mona Lisa , The Thinker, and Photoshop as world wonders. New Cultural Ranks
 
Concept|HydromancerX System |Azurian System|
Culture |Anyone can have Roman Culture| Only Romans can have Roman Culture (optional)

I dont really like this one, no offense, because when i was in Germany, i trained as a MachineGunner, a grease gunner (German type) etc, and got a ribbon saying so, that i could wear on my US uniform even though it was from Germany.
Also Special Forces have trained with the Israel Army in combat and we currently use their method to defuse terrorist on Hi-Jacking planes. When getting the culture bonus, i dont see why everyone is upset, heck its only ONE (1) darn unit.
Or are you talking about something all together different??
 
I dont really like this one, no offense, because when i was in Germany, i trained as a MachineGunner, a grease gunner (German type) etc, and got a ribbon saying so, that i could wear on my US uniform even though it was from Germany.
Also Special Forces have trained with the Israel Army in combat and we currently use their method to defuse terrorist on Hi-Jacking planes. When getting the culture bonus, i dont see why everyone is upset, heck its only ONE (1) darn unit.
Or are you talking about something all together different??

No offence taken, that's why its optional.

Right now my focus is on helping Thunderbrd, you, and Dancing Hoskuld with what ever I can. The stuff above will be in an addon pack,( posted in the My Mods_unloaded folder (with permission) and modmod section link). Instead of doing multiple things at once half-done for my modmodaddon, ill start with the Crops Stuff for then do the other stuff. This is an elementary list, and what I am trying to do will change over time.
 
I agree with Yudishtira. Many of the resources are implied based on the type of building that is built.

We also have to remember that units get equipment too. So perhaps some tools can represented as Worker promotions rather than resources.

This is pretty much what I was thinking... he doesn't have a bad idea but it should wait until armor and weapons are fleshed out a bit first I think.
 
@MrAzure

Not all of those are true for "HydromancerX System". Likewise some of the "Azurian System" seems like standard BTS.

Such as with my plans for ...

Great Works
http://forums.civfanatics.com/showthread.php?t=503148

In fact I am not sure if you realize all the stuff I already put in C2C, not do I think you realize all the ideas I posted to still do.

You seem to want to rush in and make everything fast and right now. There is a method to my madness even if its done slowly and methodically.
 
40+ new Specialists to represent who is in your empire, and helps categorize buidings

This is also my plan. So if you have specialists types ideas please post it in colonization style specialists workplaces thread.

I want to have full list of specialists we want to add before we start to implement it.
 
Spoiler :
Let's continue, with thome modif from feedback



Adventure Tour
Today : Ancient Relic, Elephant, Whale, Clam, Horse
Idea : Ancient Relic, Elephant, Pearl, Horse, Bison, Whale, Mammouth, Skis

Aluminum Co
No change

Big Mcdowells
Today : Pig, Cow, Salt, Potatoes, Wheat
Idea : Raw meat, Cheese, Salt, Potatoes, Bread, Ice Cream, Seasoning

Bullseyes
Today : Apple Banana, Lemons, Olives, Potatoes
Idea : Fruit, Vegetables, Olive Oil, Eggs

Burger World
Today : Pig, Cow, Coffee, Potatoes, Wheat
Idea : Raw meat, Cheese, Coffee, Potatoes, Bread, Sausage

Cereal Mills
Today : Wheat, Corn, Rice, Potatoes
Idea : Wheat, Corn, Rice, Potatoes, Barley

Civilized Jewelers Inc
Today : Silver Ore, Gold Ore, gems, Pearls
Idea : Silver Ingot, Gold Ingot, Titanium Ingot, Platinium Ingot, Pearl, Gems

Creative Construction
Today : Marble, Stone, beauxite Ore, Copper Ore, iron Ore
Idea : Marble, Stone, Wood, Steel Ingots, Titanium Ingot, Cement, Bricks

East West Trader
Today : Silk, Spices, Sugar, Coffee, Cotton
No change

Emperor clothing
Today : Cotton, Dye, Fur, Sheep, Silk
Idea : Dye, Silk, Cloth, Nylon, Wool

Fashion House
Today : Fur, Dye, Cotton, Cow, Silk
Idea : Dye, Silk, Cloth, Leather, Nylon

MallWart
Today : Apple, Banana, Lemons, Olive, Potatoes
Idea : Fruits, Vegetable, Eggs, Milk

Mapster
Today :Hit Movies, Hit Signles, Hit Musiclas
No change

MileHighTravel Intercontinental
Today : Elephants, Whale, Clam, Horse, Ancients Relics
Idea : Elephant, Horse, Llama, Ancient Relics, Kangooroo, Mammouth, Whale
(the idea is too be more about 'Intercontinental, but still compete with others similar)

Mining Inc
Today : Coal, iron Ore, Copper Ore, Gold Ore, Silver Ore, Lead Ore
Idea : Coal, iron Ore, Copper Ore, Gold Ore, Silver Ore, Lead Ore, Titanium Ore, Platinium Ore

Mobby Meats International
Today : Sheep, Pig, Cow, Deer, Whale
Idea : Raw Meat, Raw Fish, Sausage

Moon Bean Coffee
Today : Tobacco, Sugar, Coffee, Tea
No change

Red Curtains
Today : Hit Movies, Hit Signles, Hit Musiclas
Idea : Hit Movies, Hit Signles, Hit Musicales, Book


Safari Hunters
Today : Elephant, Whale, Deer, Fur
Idea : Elephant, Mammoth, Deer, Bison, Whale

Sid Sushi Co
Today : Clam, Crab, Fish, Shrimp, Rice
Idea : Shellfish, Raw Fish, Rice

Standard Ethanol
Today : Corn, Sugar, Rice, Potatoes
No change

Ultimate Soldiers
Today : Ammunition, Steel Ingots, Sulphur, Rubbers
Idea : Ammunition, Steel Ingots, Sulphur, Plastic, Titanium Ingots, Replicators

Wonka Confactionnaries
Today : Coffee, Salt, Sugar, Spices, tea
Idea : Coffee, Salt, Ice Cream, Spices, Tea, Candy,

@StrategyOnly
Since you wanted Renassiance...

Fruit Republic (a play on banana republic)
Based On: United Fruit Company
http://en.wikipedia.org/wiki/United_Fruit_Company
Resources: Fruits
Era: Industrial

Charmed Wines
Based On:Antinori
http://en.wikipedia.org/wiki/Antinori
Resources: Grapes, Glassware, Cheese, Goats
Era: Renassiance

Dancing Hoskuld Brewery
Based On: Lucas Bols
http://en.wikipedia.org/wiki/Lucas_Bols
Resources: Glassware, Hops, Yeast,
Era: Renaissance

Lloyd's Banking
Based on: Lloyds of London
http://en.wikipedia.org/wiki/Lloyd's_of_London
Resources: Gold Wares, Diamonds Wares, Platinum Wares, Silver Wares ,
Era: Renassiance

Green Grocers
Based On : Clarence Saunders
http://en.wikipedia.org/wiki/Clarence_Saunders_(grocer)
Era: Industrial
A food supermarket chain. focuses on vegetables.

Seven Heaven
Based On: 7-Eleven
http://en.wikipedia.org/wiki/7-Eleven
Era: Industrial
Convenience store / gas station.

Lord Motors
Based on: Ford Motor Company
Era: Industrial
http://en.wikipedia.org/wiki/Ford

Silver Cinema
Based On:
Era: Modern
 
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