Improvement Changes:
\Assets\Modules\NaturalWonders\NaturalWonder_CIV4ImprovementInfos.xml:
This file can now be deleted. (Nature Preserve and Marine Preserve has been merged into CIV4ImprovementInfos.xml)
\Assets\XML\Art\CIV4ArtDefines_Feature.xml:
Added Art Defines for City and Arcology Ruins
\Assets\XML\Art\CIV4ArtDefines_Improvement.xml:
Adjusted scaling of a few improvements
Added Art Defines for Mesoamerican Temple, Stone Circle, Pyramids, Asian Temple, abd Ziggarut
\Assets\XML\Civilizations\CIV4TraitInfos.xml
Added Build modifiers for Hamlet, Village, Town and suburb improvements to the Financial trait.
Removed obsolete Scavenging Camp 2 references, added Build modifiers for Hunting Preserve to Nomad Trait.
\Assets\XML\Terrain\CIV4BonusInfos.xml:
Removed 1 commerce yield from Guina Pig Bonus (balance vs hunting camp line improvements)
Turquoise can now appear on Peaks
Removed Lunar terrain as valid locations for Geode and Turquoise (these form w/ water action)
\Assets\XML\Terrain\CIV4FeatureInfos.xml
Rainwater Basin now provides 1 commerce and 10 defence.
Added City Ruins and Arcology Ruins as a Feature. (these should be non-appearing, and will have to be created via python)
\Assets\XML\Text\Terraforming_CIV4GameText.xml:
Removed obsolete Terraform Barren text key.
\Assets\XML\Text\Balanced_CIV4GameText.xml:
\Assets\XML\Text\RoM_GameText_Objects.xml:
\Assets\XML\Text\CIV4GameText_Objects_BTS.xml:
\Assets\XML\Text\Prehistoric_CIV4GameText.xml:
\Assets\XML\Text\CIV4GameTextInfos_Objects.xml:
\Assets\XML\Text\RoM_GameTextInfos_Misc.xml:
\Assets\XML\Text\STONE_AGE_Civilopedia_BTS.xml:
\Assets\XML\Text\STONE_AGE_GameText_Objects_BTS.xml:
\Assets\XML\Text\RoM_GameText_Civilopedia.xml:
Fixed various translations and typos.
Moved all TXT_KEY_IMPROVEMENT, TXT_KEY_BUILD, and TXT_KEY_IMPROVEMENT_PEDIA strings into C2C_Terrain_Addons_CIV4GameText.xml.
Deleted some redundant/unused text keys.
\Assets\XML\Text\Plant_Forest_CIV4GameText.xml
\Assets\XML\Text\Make_Jungle_CIV4GameText.xml:
\Assets\XML\Text\newPlantImprovements_CIV4GameText.xml:
\Assets\XML\Text\GoodyIsland_CIV4GameText.xml:
These files can now be deleted. (all have been merged into C2C_Terrain_Addons_CIV4GameText.xml)
\Assets\Modules\Modifieda4\:
This directory and all its files can now be deleted. The BasicForest and Solar Panel improvements and related data has
now been integrated into the main files.
\Assets\XML\Text\C2C_Terrain_Addons_CIV4GameText.xml:
Fixed various typos and translations
Moved several TXT_KEY_IMPROVEMENT, TXT_KEY_BUILD, and TXT_KEY_IMPROVEMENT_PEDIA strings into this file.
Renamed several improvements.
Fixed several broken or missing pedia links.
Added Text, Build and Pedia keys for several new improvements.
\Assets\XML\Text\zObsolete_CIV4GameText.xml:
Added text keys to newly obsolete improvements.
Removed some build text keys to obsolete build actions.
\Assets\XML\Units\Civ4BuildInfos.xml:
Added Build infos for all new improvements mentioned on chart.
Altered the Featurestruct info for several improvements.
This was done to standardize the time, tech pre-req, and production gain values of removed features,
to include many recent features which were absent (Ancient Forest, Burnt Forest, Bamboo, etc.), and
include new features (City Ruins & Arcology Ruins) for removal from some improvements.
Made all gatherer build that kill the gatherer go obsolete at Sedentary lifestyle if they did no go obsolete prior to that tech.
This change was made in conjunction with allowing Gatherers to make use of the non-kill builds enabled at Sedentary lifestyle.
The effect of this change should allow gathers to still build things, but not die after Sedentary Lifestyle, while your waiting
for enough gold to upgrade them.
Added build actions for existing improvements:
Factory, Manufacturing Complex, Hamlet, Village & Town
Merged all BUILD_BURN_(feature) actions into a single BUILD_BURN_VEGETATION action.
Merged all BUILD_REMOVE_(tree-feature) actions into a single BUILD_REMOVE_VEGETATION action.
Added a BUILD_REMOVE_ROCK_FORM action, removes all rocks form features, requires explosives.
Made BUILD_SCRUB_FALLOUT_RAPIDLY require a higher tech as it was previously Ecology, the same as the regular BUILD_SCRUB_FALLOUT.
\Assets\XML\Units\CIV4UnitInfos.xml:
\Assets\Modules\Alt_Timelines\Steampunk\Units\Worker\SteampunkWorker_CIV4UnitInfos.xml:
\Assets\Modules\Custom_Religions\Voodoo\Voodoo_CIV4UnitInfos.xml:
\Assets\Modules\DancingHoskuld\Captives\Captives_CIV4UnitInfos.xml:
\Assets\Modules\DancingHoskuld\Captives\Captives1_Build_CIV4GameText.xml:
\Assets\Modules\DancingHoskuld\Captives\Captives_CIV4BuildInfos.xml:
\Assets\Modules\ls612\CultureUnits\CultureUnits_CIV4UnitInfos.xml:
\Assets\Modules\ls612\NormalUnits\EarlyUnits\EarlyUnits_CIV4UnitInfos.xml:
\Assets\Modules\Units\Unique\California\California_CIV4UnitInfos.xml:
Added support for new build actions & improvements.
\Assets\Modules\ls612\Traits\ls612_CIV4TraitInfos.xml:
Deleted obsolete reference to Scavenging Camp 2.
Added build modifiers for Hunting Preserve improvement to Nomad...
...It seems I've written this twice, why is the Nomad trait duplicated?
\Assets\Modules\Natural_Wonders\NaturalWonder_CIV4GameText.xml:
Moved all TXT_KEY_IMPROVEMENT, TXT_KEY_BUILD, and TXT_KEY_IMPROVEMENT_PEDIA strings into C2C_Terrain_Addons_CIV4GameText.xml.
\Assets\Modules\Natural_Wonders\NaturalWonder_CIV4ImprovementInfos.xml:
This file can now be deleted, the Nature Preserve has been moved into CIV4ImprovementInfos.xml.
\Assets\XML\Terrain\CIV4ImprovementInfos.xml:
Changes too numerous to detail individually, see the tables posted on pages 7 & 8.
NOTE: I have not added worker support for the Mesoamerican Temple, Asian Temple, Pyramids, Stone Circle, and Ziggurat improvement.
I think these require more discussion before being fully implemented.
You may want to make a code Archive before adding all these changes in.
I am still in the process of testing these, but I'll be busy the next couple of weeks, so I wanted to go ahead and get this posted now
for other people to test as well.
I've update the two tables in this thread to what should be the most recent edits as per the attached files.
Any insights and suggestions would be helpful.
\Assets\Modules\NaturalWonders\NaturalWonder_CIV4ImprovementInfos.xml:
This file can now be deleted. (Nature Preserve and Marine Preserve has been merged into CIV4ImprovementInfos.xml)
\Assets\XML\Art\CIV4ArtDefines_Feature.xml:
Added Art Defines for City and Arcology Ruins
\Assets\XML\Art\CIV4ArtDefines_Improvement.xml:
Adjusted scaling of a few improvements
Added Art Defines for Mesoamerican Temple, Stone Circle, Pyramids, Asian Temple, abd Ziggarut
\Assets\XML\Civilizations\CIV4TraitInfos.xml
Added Build modifiers for Hamlet, Village, Town and suburb improvements to the Financial trait.
Removed obsolete Scavenging Camp 2 references, added Build modifiers for Hunting Preserve to Nomad Trait.
\Assets\XML\Terrain\CIV4BonusInfos.xml:
Removed 1 commerce yield from Guina Pig Bonus (balance vs hunting camp line improvements)
Turquoise can now appear on Peaks
Removed Lunar terrain as valid locations for Geode and Turquoise (these form w/ water action)
\Assets\XML\Terrain\CIV4FeatureInfos.xml
Rainwater Basin now provides 1 commerce and 10 defence.
Added City Ruins and Arcology Ruins as a Feature. (these should be non-appearing, and will have to be created via python)
\Assets\XML\Text\Terraforming_CIV4GameText.xml:
Removed obsolete Terraform Barren text key.
\Assets\XML\Text\Balanced_CIV4GameText.xml:
\Assets\XML\Text\RoM_GameText_Objects.xml:
\Assets\XML\Text\CIV4GameText_Objects_BTS.xml:
\Assets\XML\Text\Prehistoric_CIV4GameText.xml:
\Assets\XML\Text\CIV4GameTextInfos_Objects.xml:
\Assets\XML\Text\RoM_GameTextInfos_Misc.xml:
\Assets\XML\Text\STONE_AGE_Civilopedia_BTS.xml:
\Assets\XML\Text\STONE_AGE_GameText_Objects_BTS.xml:
\Assets\XML\Text\RoM_GameText_Civilopedia.xml:
Fixed various translations and typos.
Moved all TXT_KEY_IMPROVEMENT, TXT_KEY_BUILD, and TXT_KEY_IMPROVEMENT_PEDIA strings into C2C_Terrain_Addons_CIV4GameText.xml.
Deleted some redundant/unused text keys.
\Assets\XML\Text\Plant_Forest_CIV4GameText.xml
\Assets\XML\Text\Make_Jungle_CIV4GameText.xml:
\Assets\XML\Text\newPlantImprovements_CIV4GameText.xml:
\Assets\XML\Text\GoodyIsland_CIV4GameText.xml:
These files can now be deleted. (all have been merged into C2C_Terrain_Addons_CIV4GameText.xml)
\Assets\Modules\Modifieda4\:
This directory and all its files can now be deleted. The BasicForest and Solar Panel improvements and related data has
now been integrated into the main files.
\Assets\XML\Text\C2C_Terrain_Addons_CIV4GameText.xml:
Fixed various typos and translations
Moved several TXT_KEY_IMPROVEMENT, TXT_KEY_BUILD, and TXT_KEY_IMPROVEMENT_PEDIA strings into this file.
Renamed several improvements.
Fixed several broken or missing pedia links.
Added Text, Build and Pedia keys for several new improvements.
\Assets\XML\Text\zObsolete_CIV4GameText.xml:
Added text keys to newly obsolete improvements.
Removed some build text keys to obsolete build actions.
\Assets\XML\Units\Civ4BuildInfos.xml:
Added Build infos for all new improvements mentioned on chart.
Altered the Featurestruct info for several improvements.
This was done to standardize the time, tech pre-req, and production gain values of removed features,
to include many recent features which were absent (Ancient Forest, Burnt Forest, Bamboo, etc.), and
include new features (City Ruins & Arcology Ruins) for removal from some improvements.
Made all gatherer build that kill the gatherer go obsolete at Sedentary lifestyle if they did no go obsolete prior to that tech.
This change was made in conjunction with allowing Gatherers to make use of the non-kill builds enabled at Sedentary lifestyle.
The effect of this change should allow gathers to still build things, but not die after Sedentary Lifestyle, while your waiting
for enough gold to upgrade them.
Added build actions for existing improvements:
Factory, Manufacturing Complex, Hamlet, Village & Town
Merged all BUILD_BURN_(feature) actions into a single BUILD_BURN_VEGETATION action.
Merged all BUILD_REMOVE_(tree-feature) actions into a single BUILD_REMOVE_VEGETATION action.
Added a BUILD_REMOVE_ROCK_FORM action, removes all rocks form features, requires explosives.
Made BUILD_SCRUB_FALLOUT_RAPIDLY require a higher tech as it was previously Ecology, the same as the regular BUILD_SCRUB_FALLOUT.
\Assets\XML\Units\CIV4UnitInfos.xml:
\Assets\Modules\Alt_Timelines\Steampunk\Units\Worker\SteampunkWorker_CIV4UnitInfos.xml:
\Assets\Modules\Custom_Religions\Voodoo\Voodoo_CIV4UnitInfos.xml:
\Assets\Modules\DancingHoskuld\Captives\Captives_CIV4UnitInfos.xml:
\Assets\Modules\DancingHoskuld\Captives\Captives1_Build_CIV4GameText.xml:
\Assets\Modules\DancingHoskuld\Captives\Captives_CIV4BuildInfos.xml:
\Assets\Modules\ls612\CultureUnits\CultureUnits_CIV4UnitInfos.xml:
\Assets\Modules\ls612\NormalUnits\EarlyUnits\EarlyUnits_CIV4UnitInfos.xml:
\Assets\Modules\Units\Unique\California\California_CIV4UnitInfos.xml:
Added support for new build actions & improvements.
\Assets\Modules\ls612\Traits\ls612_CIV4TraitInfos.xml:
Deleted obsolete reference to Scavenging Camp 2.
Added build modifiers for Hunting Preserve improvement to Nomad...
...It seems I've written this twice, why is the Nomad trait duplicated?
\Assets\Modules\Natural_Wonders\NaturalWonder_CIV4GameText.xml:
Moved all TXT_KEY_IMPROVEMENT, TXT_KEY_BUILD, and TXT_KEY_IMPROVEMENT_PEDIA strings into C2C_Terrain_Addons_CIV4GameText.xml.
\Assets\Modules\Natural_Wonders\NaturalWonder_CIV4ImprovementInfos.xml:
This file can now be deleted, the Nature Preserve has been moved into CIV4ImprovementInfos.xml.
\Assets\XML\Terrain\CIV4ImprovementInfos.xml:
Changes too numerous to detail individually, see the tables posted on pages 7 & 8.
NOTE: I have not added worker support for the Mesoamerican Temple, Asian Temple, Pyramids, Stone Circle, and Ziggurat improvement.
I think these require more discussion before being fully implemented.
You may want to make a code Archive before adding all these changes in.
I am still in the process of testing these, but I'll be busy the next couple of weeks, so I wanted to go ahead and get this posted now
for other people to test as well.
I've update the two tables in this thread to what should be the most recent edits as per the attached files.
Any insights and suggestions would be helpful.