Patine
Deity
- Joined
- Feb 14, 2011
- Messages
- 10,979
Since both this Rome thing came up on McMonkey's Project Page and I've been struggling with a few key mechanics for WSS (such as how to divide the Allied nations between civ's, actual objectives to determine victory or defeat, a reasonable set of appropriate Wonders, and those elusive appearances of Kolner and Mantuan military forces at that time), but I have a full slate (at least an initial draft) of units, including types, functions, and graphics, a full list (again, initial draft) of improvements and Wonders (not yet icon graphics, but they shouldn't be hard to find), a reasonable division of civ's, and a tentative map for a Fall of Rome scenario already assembled a few months ago, I thought I'd bump that up to the top and, hopefully, when it's completed, the stumbling blocks for either WSS or Fall Gelb will be more easily resolved with a fresh perspective.
To that end:
The scenario starts with the death of Emperor Constantine I and carries to the late 5th, possibly early 6th Century. The civ's are as follows:
-West Roman Empire (Gratian) - Intended Player Civ
-East Roman Empire (Valens)
-Sassanid Empire (Sharpur II)
-Huns (Attila the Hun)
-Germanii (Alaric I)
-Celts (Conan Meriadoc)
-Scythians/Cimmerians/Sarmatians (Zizais)
The goal is to, as the West Roman Empire, resist the tides of history and cling on to power and, indeed, existence as long as possible. All West Roman cities are objectives (I don't yet know if I'll have any cities outside the original West Roman borders of 337 be objectives or not; it may encourage an attempt not just to 'turtle,' but to try and expand). Here is the initial draft of the units file:
That's a good intro. Any input, suggestions, or even constructive criticism is more than welcome.
To that end:
The scenario starts with the death of Emperor Constantine I and carries to the late 5th, possibly early 6th Century. The civ's are as follows:
-West Roman Empire (Gratian) - Intended Player Civ
-East Roman Empire (Valens)
-Sassanid Empire (Sharpur II)
-Huns (Attila the Hun)
-Germanii (Alaric I)
-Celts (Conan Meriadoc)
-Scythians/Cimmerians/Sarmatians (Zizais)
The goal is to, as the West Roman Empire, resist the tides of history and cling on to power and, indeed, existence as long as possible. All West Roman cities are objectives (I don't yet know if I'll have any cities outside the original West Roman borders of 337 be objectives or not; it may encourage an attempt not just to 'turtle,' but to try and expand). Here is the initial draft of the units file:
That's a good intro. Any input, suggestions, or even constructive criticism is more than welcome.