trystero49
Prince
- Joined
- Apr 30, 2012
- Messages
- 515
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=105558749
Finally put it up on the CFC Downloads Database. http://forums.civfanatics.com/downloads.php?do=file&id=20603
Hi there. If you've been following this thread then you know there's some demand for an Inuit civ.
Leader: Apanuugpak.
UA: Arctic Hunters. Coastal cities built on or next to Snow get Seals, a unique luxury resource. +21% Combat Strength in Snow and Tundra.
UB: Inuksuk. Replaces monument. +2 Culture, gives Scouting I to all scouts trained in city, +1 Food on Deer and Whales.
UU: Qamutiq. Replaces Chariot Archer. Available at animal husbandry. Much more frail.
Ideally, would like a qamutiq skin for the chariot archer.
NOTE: There isn't a lot I can do about the Inuit starting in places other than tundra, unfortunately. It appears to be luck of the draw beyond setting START_REGION_PRIORITY to REGION_TUNDRA. I do not think REGION_SNOW is defined, or desirable.
Special thanks to Tomatekh, jpbar81, and Polar Bear.
Finally put it up on the CFC Downloads Database. http://forums.civfanatics.com/downloads.php?do=file&id=20603
Hi there. If you've been following this thread then you know there's some demand for an Inuit civ.
Leader: Apanuugpak.
UA: Arctic Hunters. Coastal cities built on or next to Snow get Seals, a unique luxury resource. +21% Combat Strength in Snow and Tundra.
UB: Inuksuk. Replaces monument. +2 Culture, gives Scouting I to all scouts trained in city, +1 Food on Deer and Whales.
UU: Qamutiq. Replaces Chariot Archer. Available at animal husbandry. Much more frail.
Ideally, would like a qamutiq skin for the chariot archer.
NOTE: There isn't a lot I can do about the Inuit starting in places other than tundra, unfortunately. It appears to be luck of the draw beyond setting START_REGION_PRIORITY to REGION_TUNDRA. I do not think REGION_SNOW is defined, or desirable.
Special thanks to Tomatekh, jpbar81, and Polar Bear.