dafiden said:Are forest hills supposed to clear to tundra?
I would think they would clear into hills, since a worker usually doesn't appear to have the ability to clear hills (unless they have a giant bulldozer).
dafiden said:I don't see much difference between the results of the goody huts between expansionist tribes and non-expansionist tribes. It may be a good idea to bump up the expansionist tribe bonus, unless you think the scouts are valuable enough.
Rhye said:Usually expansionist civs get a free settler from a goody hut easier.
Rhye said:They should, but they can't, because of the editor limits.
Rhye said:Usually expansionist civs get a free settler from a goody hut easier.
dafiden said:Are forest hills supposed to clear to tundra?
Vostos said:They clear to any terrain that is "under" them, like any forest.
Three_Crowns said:If I understand the Goody huts correctly, then by removing the possibility of spawing barbarians, a non-expansionist civ has a 14.3% (normally 5%) chance of getting a settler while an expansionist civ has a 16.7% chance (on Emperor). That is the same. More importantly, normally it was very hazardous to take a hut as a non-expansionist because of the 65% chance of barbarians. Now they only bring good things.
Aeon221 said:Some things wait until later to appear (such as many invisible bonuses) to represent the increasing power of certain areas, or the non-existence of certain animals in certain areas until a specific period.
MontyZuma said:I haven't seen anyone else post on this so here goes...
My English scout boat was sailing the Arctic Ocean north of Russia when Igot a fatal "File not found" error message. Ididn't take a screenshot, but it had to do with Archvicyel.wav.
I re-loaded the game with Autosave and it happened at the same point again, so this was no fluke.
Help??