Mark_Randell
Chieftain
- Joined
- Oct 3, 2014
- Messages
- 17
Am I right in saying that second and subsequent cities take longer to produce units slower than the capital?
thanks, also if you install a mod does that change the game forever? or can you revert back, I did read something about steam not recognizing the achievements if you do have mods on??
Is it worth it at this stage as I'm getting to grips with the game anyway? I guess most people with be heading over to BE anyway shortly but I hope there will still be support available for us 'newbies'?
I was surprised to learn Stealth bombers can't be placed on any naval ship.
Oh...is there a way to know when the WC is about to hold a SS entering a new era?
I know either one civ must be two eras ahead or at least half the civs must be in the current era (ex. WC in Ren era...4 of 8 civs in I era...so WC goes to Iera).
I'd like to know how I can check the era status of all civs that way I can be prepared. Nothing like finding out only to know if you bought a CS you'd be in the lead for host.
1)
If you capture and puppet a city, science cost goes up 5%.
If you annex, social policy cost goes up 10% in addition to science.
If you puppet/annex but then either lose the city by war OR trade it to another civ, do you still have those penalties?
2) Say an AI places a Citadel at your border, taking away a few of your tiles.
You then capture the AI city with that territory, then go to your city, and lock the previously stolen tiles.
If you lose or trade the captured AI city away, is there anyway to assure you do not lose those tiles again?
I thought if I manually locked the stolen tiles, they would be "Chicago's" if the AI city changed hands.
Is removing the citadel, then building your own citadel in that spot, then trading that city sufficient to keep the tiles?
So stupid, because if so, you then suffer a DP.
I want to play a sp game with a friend taking over one of the AI, is this possible?
Sorry, it is not possible to change a game that started as SP to MP.