New Culture Victory - Must Have Wonders?

Martinus

Emperor
Joined
Aug 19, 2001
Messages
1,855
Location
Warsaw, Poland
In terms of wonders, I think the culture victory is the one that has undergone the biggest overhaul, due to a number of reasons:
- the wonders generating "passive" great artist points are gone,
- culture generation plays a much smaller role in achieving cultural victory,
- great artists, writers and musicians are generated in separate pools, so the problem with "contaminating" your great artist generation with wonders that give engineer, merchant or scientist points is gone,
- faith, while still desirable, stopped being so closely related to the cultural victory, partially due to Piety no longer being the "culture" tree,
- several wonders having their special abilities changed,
- wonders with multiple great work slots are the priority due to theming bonuses,
- wonders which give bonuses to specialists become less important, as you are only required to run 6 specialists (2 per guild) in your entire empire.

So here is my subjective proposal of the new list of great wonders one should be trying to get when playing for a culture victory:

- Broadway
- Eiffel Tower
- Globe Theatre
- Louvre
- Parthenon
- Sistine Chapel
- Sydney Opera House
- Uffizi
- Leaning Tower of Pisa (for great person generation bonus)
- Great Library (for 2 literature slots, which are both rare, and extra rare when it comes to theming bonuses)
- Hanging Garden (added for the free garden in addition to the passive bonus)

Would you add/substract any?
 
While not necessary, I have found that a CN Tower can be useful if you have the right infrastructure. So much extra culture, with an Airport and Hotel, can quite often spell GG.
 
While not necessary, I have found that a CN Tower can be useful if you have the right infrastructure. So much extra culture, with an Airport and Hotel, can quite often spell GG.

True, although I would say this is for wider empires - if you are running tall and have Aesthetics filled up, you should be able to build those broadcast towers much faster than the CN tower.

Also, I'm thinking more in terms of this being a list of must-have wonders, as opposed to nice-to-have wonders (which would imo include also, say, the Hanging Gardens). :)
 
True, although I would say this is for wider empires - if you are running tall and have Aesthetics filled up, you should be able to build those broadcast towers much faster than the CN tower.

I did say "can be", after all. No one would claim it's useful in all situations. ;)

Also useful for wider empires, a late-game Oxford can be killer. I remember when, a game or two ago, I got extremely lucky timing and got Oxford just a turn after opening up the Internet as a tech choice. Needless to say, my Tourism skyrocketed!
 
I did say "can be", after all. No one would claim it's useful in all situations. ;)

Also useful for wider empires, a late-game Oxford can be killer. I remember when, a game or two ago, I got extremely lucky timing and got Oxford just a turn after opening up the Internet as a tech choice. Needless to say, my Tourism skyrocketed!

Oxford is a national wonder though. :)
 
Yeah, for the national wonders, you definitely want to have Hermitage, National Epic (possibly also Heroic Epic if you don't have enough slots to store the literature GW), National Visitor Center and Oxford. :)

Edit: And of course the guilds.
 
- wonders which give bonuses to specialists become less important, as you are only required to run 6 specialists (2 per guild).

I don't under stand this bit.

1) Don't we have more specialists available in cities than before?

2) Aren't we more likely to combine specialists now that Gwams don't step on the toes of GPs?
 
I don't under stand this bit.

1) Don't we have more specialists available in cities than before?

2) Aren't we more likely to combine specialists now that Gwams don't step on the toes of GPs?

Well, pre-BNW you would be running as many artist specialist as you could, which added up fairly quickly (one from an amphiteater, two from museum, one from a cathedral etc. = that's at least 5 per city). Now you are only required to run 6 specialists per empire. Sure, you can still be running more specialists of different kinds - and if your strategy is based on this, go ahead and get wonders that support that - but it is no longer a central part of any cultural victory strategy, like before.
 
Ah, I didn't realize the guilds work like National Wonders since I haven't built one yet.

So yes, I see your point for sure now.
 
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