alcaras
Warlord
- Joined
- Dec 27, 2005
- Messages
- 213
I've been struggling to figure out where/when to deal with Culture in my Science games.
For example, last game I played a 4 city Tradition opener as America and aggressively pursued Science and Trade Routes.
But in the late game, my civilization was deluged by Ideology Influence and Unhappiness from Civil Discontent as I had neglected culture all game and never touched Tourism.
I even switched my ideology to the leading Ideology, but that wasn't enough -- I still was under Civil Discontent as now my former ideology and the other ideology were pressuring me.
Because the AIs had distributed themselves fairly equally among the ideologies, and because they all had vastly greater Influence with me than I had with them, I realized that no matter what Ideology I picked, I could never be free of Civil Discontent.
My bandaid was to spam happiness buildings everywhere possible and trade for luxuries, but it felt like that was not the intended solution.
What could have I done to prevent this situation? When and where do you add culture to your Science games? Do you designate one city as "culture town" and build everything there?
For example, last game I played a 4 city Tradition opener as America and aggressively pursued Science and Trade Routes.
But in the late game, my civilization was deluged by Ideology Influence and Unhappiness from Civil Discontent as I had neglected culture all game and never touched Tourism.
I even switched my ideology to the leading Ideology, but that wasn't enough -- I still was under Civil Discontent as now my former ideology and the other ideology were pressuring me.
Because the AIs had distributed themselves fairly equally among the ideologies, and because they all had vastly greater Influence with me than I had with them, I realized that no matter what Ideology I picked, I could never be free of Civil Discontent.
My bandaid was to spam happiness buildings everywhere possible and trade for luxuries, but it felt like that was not the intended solution.
What could have I done to prevent this situation? When and where do you add culture to your Science games? Do you designate one city as "culture town" and build everything there?