1.14 Regent SG, No micromanaging.

Ville

Deity
Joined
Feb 16, 2002
Messages
2,814
Hi!
I just thought about having my own SG.
Civ: Korea
Difficulty: Regent
Version: 1.14f
Barbarians: Sedentary
Map: Small/Standard, Wet, Cool, 60% land Pangaea
Rules: No micromanaging, FORGET IT:lol:

YOU CAN STILL JOIN!!! Join, pleeeeeeeeeease :cry:

Players list:
Ville
Kryszcztov
Orbit
CoffeeCup
 
Hey, I'm searching players too, and am patched 1.14f. I made this announcement in the registry thread, but I'd better open my own thread like you.

May I join your game ? Regent will be no problem for me. Why no micromanaging ? I want to be better at that, maybe I should give you advice. For civs, I'd like one I've never used so far : Zulus, Aztecs, Iroquois, Americans, English, Spain, Celts, Koreans, there are quite a lot actually...
 
This is PTW

Of course you can join. Workers could of course be micromanaged but I'd like Citizen Moods thing on. It's kinda hard if one uses microm. and another doesn't, I would ruin your micromanaging in cities.
Civ could be Korea, I haven't played with it, and Hwachas look like fun artillery.
 
Game is still open for new players
OK I played my first turn and here is the report:
4000BC (0): Seoul founded, building warrior, We are heading to Monarchy with 100% research
3750BC (5): Warrior builded->Spearman
3650BC (7): We got Ceremonial Burial from a goody hut
3400BC (12): -||- Pottery -||-
3350BC (13): We researched Warrior Code, Seoul: Spearman finished->Settler
3000BC (20): We got barbarians from the hut

The area seems quite Lurury rich:
 
I'm in. This'll be my first SG, so if you don't mind that, sign me up.
 
Got it !
Hope it will work with my French version...
Ville (this is "city" in French, if you don't know) : what version do you own ? PTW 1.14f, but an American one, a Finnish one ?

Comments before opening the game, which I will play tonight :
You say you're heading for Monarchy at 100% science. OK. But your first search is Pottery ! So it's not a straight path towards Monarchy... Good we got Ceremonial Burial though. Don't mind, Pottery is important to build... granaries !!! And you build a settler first !! Maybe you should have started building a granary. I'll change it, unless you really want a settler first ; if this is the case, tell me before I play tonight. Oh, maybe you should have built another warrior instead of a spearman...

Well, these are my first comments, take them for advice, I may be wrong, I don't want to say this is bad etc... Btw, what level are you playing in your solo games ? I started my first Deity game a few days ago, I'll tell you how it goes...
 
It's European English version (UK).
I got the Pottery from goody hut so it's still straight towards Monarchy;)

Everybody does just what he/she wants. (some things aren't like that, like attacking enemy, that must be accepted by at least half of players), it's good to have someone teaching other players, (I may even win another monarch game, after this:lol: )

Regent is too easy for me but Monarch too hard, (only won once in Monarch).

And welcome to game Orbit:goodjob:
 
Oh, I got it : you popped Ceremonial Burial AND Pottery from 2 goody huts...

pre-turn : I turn off the mood governor. We're already losing power, so I'll give you as much advice as I can to get better. If you don't like it, let me know, and I'll keep the mood governor next time.
I'm changing the settler in prodution to a granary. Even if there is no food bonus here, it will still be a good investment, AFAIK.

IT : Our warrior has defended himself against 2 barbs, he was promoted to veteran. A good thing he has spotted 2 luxuries in the north, because it would have been better to send him southwards, as we are in the north of the map.

1- 2950bc : zzz

2- 2900bc : zzz

3- 2850bc : Our warrior kills the last barb.
Science at 90%.

IT : We discover Mysticism. Science at 100% on Polytheism (30 turns).

4- 2800bc : zzz

5- 2750bc : Whip one citizen in Seoul (pop 2).

IT : Granary in Seoul. Start settler.
Mine completed on a bonus grassland : we don't need irrigating grasslands under despotism ! Now, our settler is due in 8 turns instead of 10 without the mined bonus grassland.

6- 2710bc : Worker on the last bonus grassland.

7- 2670bc : Start mining, of course.

8- 2630bc : One comment : sliding science to less than 100% indicates the same number of turns as at 100% ; I leave it at 100% though, because Seoul will grow again, so we need those few more beakers, I think...

9- 2590bc : zzz

10- 2500bc : Seoul has 3 citizens. Before I slide science down, Polytheism is due in 26 turns (only 2 more than if Seoul had not gone to pop 2) ; sliding science down after the whip may have brought less beakers in our pockets, therefore we would probably have 1 or 2 turns more than 26 at this point, though I did not make the math.

For the next player : I may not have slided science down, so be aware that Seoul is in civil disorder if I didn't.

@ Ville : In case I infringed your rules (no micromanaging), just tell me and I or someone else will replay these turns with the mood governor on.
 
Got it! Will post results later tonight.

So... does anyone have anything to say/suggest before I take my turns?
 
Never mind.

IT: Set Lux. to 10% to prevent Seoul from rioting.

2510 BC- 1-Start the roaming Warrior to the south.

2470 BC- 2- zzz....

2430 BC- 3- Settler completes, starts Warrior. Science to 60%, 0 Lux. Send him near the Dyes. Worker completes mine, starts road.

2390 BC- 4- zzz...

2350 BC- 5- Seoul grows.

2310 BC- 6- Warrior completes, start worker. Warrior sent to explore the west.

2270 BC- 7- P'yongyang founded, starts Warrior. Worker starts road to connect cities.

2230 BC- 8- Worker completed in Seoul, starts Barracks (can be vetoed). The Warrior to the south finds yellow boarders.

2190 BC- 9- The second worker joins the city connection project.

2150 BC- 10- The yellow turns out to be the Mongols. I trade Alphabet for Masonry and 2 gold. I hold on to Mysticism for the time being.

Here are the Mongols, in their partially revealed splendor.
 
Played it.
Quite boring turn:
0-ZZZ
1-ZZZ
2-ZZZ
3-Americans found, Traded The Wheel from them to Alphabet and 5 gold.
4-Hut, Barbs!, Veteran Warrior
5-ZZZ
6-Seoul: Barracks finished->Settler
7-ZZZ
8-ZZZ
9-ZZZ
10-ZZZ
 
Got it ! Unless two other players join quickly, I'll play my turns and we'll carry on with both of you only.

@ Orbit : Discussion would be fine, but when you asked, I was sleeping, and I think Ville too ! So would you mind to show your location in your profile, at least your country ? So as to see when we can discuss things together. Remember my time is GMT+1.

Well, before I open the game...
Fortunately we built another warrior for exploration. But he is a bit late, and prevents Seoul from building settlers faster. Ville, you should have built a 2nd warrior instead of the spearman in your first turns IMHO, to send him southwards. The reasons are : we would have met other civs earlier (almost always good), and, because this is a Regent game (AI not so good, citizens quite happy) and barbs are sedentary, there was no real need to defend Seoul at the very beginning (even with a warrior).
Now I quite have to disagree with the barracks in Seoul : once again we lose precious time to build settlers, all the more as (than ? : is it correct ?) there aren't many food bonus tiles around to set up a settler/worker factory. And then again, you felt the need to build a settler in Seoul after that ; of course a settler was the good choice at that moment, we need cities ! But what were the barracks built for, so ? Just about your building sequence, if you had built a settler first, THEN a barracks, we would have ended up with an earlier city and the same military advantage (actually none !), although the barracks would have been completed in more turns (due to Seoul's pop decreasing with the settler, but it was not an urgency).

Ok, again we're all here to learn (I don't know why you would play SG if you did not want to learn anything, because then you would play multi ; oh, if anyone of you want to play a PBEM game, tell me). I will learn things too. If you disagree with my opinions, say it ! The thing is we want to have fun, and learning a game like Civ3 is some fun ! ;) Also, tell me if my sentences are too long ! :D
 
I'm GMT+2.
More players would be nice indeed.
It's very nice to learn to play better this way.
 
Another 2 hour lunch break wasted, as the ad says (or something like that) !! :D

pre-turn : Science at 90%, lux at 10% : -2 gpt. Hum, this barrack is costing 1 gpt for nothing at the moment...
Lesson of micromanaging : in P'yongyang, when you click on the city tile (automatic governor's tile assignment), the dye tile (1/2/1) is worked, which was the case when I started my turns. But if you change it to work on one of the bonus grassland tile (2/1/0), you get more food (3 instead of 2) and the same number of shields and gold ! This is due to corruption and waste.
We could work the dye and the bonus grassland to get 3 shields instead of 2 (settler due in 7 turns instead of 10), but then the settler would be built one turn before the city gets to pop 3. With my assignment (unimproved bonus grassland and wheat grassland), P'yongyang's 3rd citizen is due in 3 turns ; he will add more production quicker, and the mine on the wheat will increase this power.
If you're not sure I'm right, you can both download the save before my turns (1750bc), look at P'yongyang city screen, and do the math turn per turn for each tile assignment.

1- 1725bc : Seoul builds settler. Science at 100%.
Send settler 3 tiles east without escort, because barbs are sedentary, and our neighbours kind.

2- 1700bc : Wheat grassland is mined.
Keep both workers together to improve bonus grasslands near P'yongyang.

3- 1675bc : Science at 90% : -1 gpt.
P'yongyang has 3 citizens, I let the new one work on the dye to get a new settler as soon as possible (3 turns instead of 4 if he works on the 2nd bonus grassland).

4- 1650bc : Wonsan founded on the coast, by the river. It's not a very good site, but we'll get ivory as the city expands. Well... We can get it when Seoul expands (6 turns), but we will WORK them in Wonsan (+2 gold per ivory tile).
Science at 70% : +2 gpt. We have an empty treasury ! I did this because, being in Regent, we may do a lot of research by ourselves, particularly Polytheism and Monarchy. So we need as many beakers as possible, and don't mind for the gold, we will be rich one day, I'll promise ! (if the AI keeps up with OUR tech pace, though)

5- 1625bc : At last our warrior starts discovering land in the south !
Seoul is pop 3.

6- 1600bc : P'yongyang builds a settler. Start a worker.
Mine completed.
Micromanaging in Seoul (not that important) : settler is due in 1 turn, if I pick up a citizen from the mined bonus grassland and place him on an irrigated (non-improvement under despotism) grassland by the river, we still get the settler in 1 turn, but we gain 1 gold this turn (river).
It's interesting to have a look at your cities' screens and at F1 every turn in the Ancient Times, when you don't have many cities. These are good habits, IMO.
By doing so, I can slide science up to 90% : Polytheism due in 3 turns, -1 gpt, we have 4 gold in treasury.

7- 1575bc : Seoul builds a settler (pop 1). Science at 80% : Polytheism due in 3 turns, -1 gpt, 3 gold in treasury.
Well, it seems that Mongols and Americans are at war with each other, since this Mongol city (Ta-Tu ?) has turquoise borders now !

8- 1550bc : Pusan founded on the coast, near horses. Not a good location too, we need to find better sites !
We find dark green borders near Mongols and Americans.

9- 1525bc : Warrior in Wonsan. Send him exploring the south part (and not the south park !).
Science at 70% : +1 gpt. Because we get Polytheism in 1 turn, we slide science down to the minimum required for 1 turn, to get extra gold. Repeat this for each tech !

10- Polytheism discovered. Enough talked of this one !! So we're heading for Monarchy, but at 10% (+8 gpt), because it is still due in 40 turns (max number of turns) at 100%. I know our cities may grow and then I should do as I did in my first session. But, because Monarchy costs a lot for us now (as we're directly heading for a late ancient tech), and because we want to build more settlers (thus not bringing many more beakers with our population going up and down), I think it is wise to do a 40-turn research.
Namp'o founded on a hill. Again the site is not excellent.
Seoul pop 2.
Sell Abe Polytheism for Iron Working, Horseback Riding and 29 gold (all his treasury). I could not sell Temudjin Mysticism for more than 23 gold, so I didn't.
Cool, we have iron near P'yongyang !
Find out who's the 3rd guy !!

Well, Orbit, it is your turn. If you want to talk about the game before you start, tell us. Both of you, if you don't understand all that I said (hard to read), but if you want to learn, then you may want to download the 1750bc save (before I played), and repeat my sequence to see with your eyes what exactly I meant here and there. Orbit, you should play your turns first (to be sure to continue MY session) and then you may want to repeat my 10-turn session from 1750bc to 1500bc.

Good luck ! :cool:
 
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