slaze
Deity
Yeah, I did not know. All things are map dependant, and when i get to these numbers I tend to think of them in terms of large empires. Just my personal bias.Not at all.
GPP MM suggests that three cities make for the maximum GP generation. I can't search for the thread at the moment.
Also, isn't 2.5 commerce rounded down to 2? I know beakers and culture are now calculated to the second decimal place, but I'm unaware if that's true for commerce as well.
Yeah, everything floors. Which sucks cause the multipiers are pretty well pointed at flooring when they start out. There's alot of baseline values that go to like, 2.75 , losing alot of value when flooring. It's only when you get over the hump that things come into their own; when things get to 12 and 13 pop break the 3 hump.
I just found out that trade route have an inheirant multiplying of a multiple effect, similar to what happens in bureaucracy. This kind of arithmatic gets alot of numbers over their flooring. The foreign pop value is used as the base number, where a foreign city of pop 20 has a base value of 2.0 , pop 21 would have 2.1 , which is multiplied by the rest of the multipliers which are all added up. Your domestic pop has a multiplier too but it's only +5% per pop over pop 10. So, a foreign city of 13 trading with your city of 13 would be: 1.3-foreignpop x (0.5-harbor + 1.5-foreign + 0.25-connectiontocapitol + 0.15-domesticpop) = 3.12 , or just over the hump. A world with many cities in their teens are profitable and when they get into their twenties things start really to ramp up.