09/02/2013 Last update download link for my complete graphic patch
http://www.aeriesguard.com/forum/co...611688/file/Dune Wars graphic patch units.zip
and
http://www.aeriesguard.com/forum/co...24770/file/Dune Wars graphic patch leader.zip
***********************************
Hello, I want first congratulate for the best mod I ever play for civIV (best because it really work, even in my computer which crash for Rom or FFH, and because it have a pretty good ambiance). While I have firstly found weird the idea of use a civ engine to make a dune game, I admit it is one of the best dune game I ever seen. A great mod without the "too much" defect of many of them.
But I have two critiscim :
1- the first time I try the mod I can't really enter in because of all new things, as in comparison to civIV, but also with dune universe. For example, I have found very weird suspensors and hornets. Weird also the well while in the book it is just not possible to extract the water of the ground. Found weird the choam or the imperial use as religion, or the fact we have ordos, tleilax and Ix civ at same time (while ordos only the dune2 compound of tleilax and Ix to make the game no just an atreide/harkonnen duel). Weird the fact that fremen need suspensor to move their...
2- There is some poor graphics, in my tastes, for many units, especially mechanized ones. The contrast with cutes thopters, sandworms or fremen/corrino melee's is very huge.
"3"- not really a critiscim, but I feel sad the AI always be weak with civ with espionnage power. For exemple harkonnen always one of the weakest civ in my games, while I have found them very, very powerful. Bene gesserit have often the same problem. :'(
So, I want to help if I can to improve. For the first critiscim, I think there should be a more definite help in the pedia for the way of gaming each civ. There is very good help in general for tech and units, but it is hard for a new player to understand all and make is way trough developpement choice (for exemple : try to push at espionage and see only after your civ as very limited spys :/ ). Some clues for the best goal of each civ could be interesting, as also the thing the player should avoid (hope use the mahdi benefit for a corrino warmonger strategy xD I have did it !). It seem there is pedia missing for some promotions, those of spys in particular, this make very difficult for new player to know who spy can do what. And because the AI don't do the best with them, it is not really possible to know without a real play of all civ.
For graphism, I have began to improve them for me. Many with just textures adjustement, but also with model change for those I feel horrible. Is there anyone else work on this ? should I post in a specific topic ? (should say nothing, the fpk can't be change ? xD I have notice there is many old no more used stuff in it).
First I work on mech units (the "military" quad with a huge glass , thoses tanks, cannon or missile launcher with stranges and inefficient designs)
-I want also work one a new thopter, to give the current "falcon" to the UU hawk atreide it should be, and make a new one for the current falcon one, more similar in design to other strike thopters if it is possible.
-I want find new nice mesh for the awful suspensor destroyer
-I will work on hornet, to make more similar between them. currently it is to much a patchwork (and it is one of the thing that repel me at the begin, because I have always difficulties to place them in the dune universe. some weird mini plane transport by a floating carrier ? usefull to break city shield or bombardement normally done by thopter ? alway now I ask me if there is real need of theses, even if I understand the reasons why you make them)
-Try to make more civ's flavored unit, especially for them with uniform, like guardsmen.
-And finally, found better picture for leaders. The mix of high quality recent miniserie pict with low quality dune lynch's film hurt my eyes at each diplo action (and I dislike leto II as atreides leader. It is really weird to play a fremen game with paul and coexist with an atreide house rule by leto II. It is difficult for me to imagine leto more "atreides" than paul ?. Maybe dame jessica, or thuffir hawat be better. Alia is not so weird because she is of the same generation of all the others).
I can also help for french trad, but it is not very important, play in english is fine for me. I think all other french players do the same, so...
I always think also there can be more civ available, while there is already the absent from book ordos, and the ecaz I don't sure it is really a "house" in the franck herbert's product, we can add more fictional minor house to add more diversity to game. ok, it could be hard to imagine uniqueness of them, but why not (?)
ps : where I can found the empty yellow layout for make new unit button ?
http://www.aeriesguard.com/forum/co...611688/file/Dune Wars graphic patch units.zip
and
http://www.aeriesguard.com/forum/co...24770/file/Dune Wars graphic patch leader.zip
***********************************
Hello, I want first congratulate for the best mod I ever play for civIV (best because it really work, even in my computer which crash for Rom or FFH, and because it have a pretty good ambiance). While I have firstly found weird the idea of use a civ engine to make a dune game, I admit it is one of the best dune game I ever seen. A great mod without the "too much" defect of many of them.
But I have two critiscim :
1- the first time I try the mod I can't really enter in because of all new things, as in comparison to civIV, but also with dune universe. For example, I have found very weird suspensors and hornets. Weird also the well while in the book it is just not possible to extract the water of the ground. Found weird the choam or the imperial use as religion, or the fact we have ordos, tleilax and Ix civ at same time (while ordos only the dune2 compound of tleilax and Ix to make the game no just an atreide/harkonnen duel). Weird the fact that fremen need suspensor to move their...
2- There is some poor graphics, in my tastes, for many units, especially mechanized ones. The contrast with cutes thopters, sandworms or fremen/corrino melee's is very huge.
"3"- not really a critiscim, but I feel sad the AI always be weak with civ with espionnage power. For exemple harkonnen always one of the weakest civ in my games, while I have found them very, very powerful. Bene gesserit have often the same problem. :'(
So, I want to help if I can to improve. For the first critiscim, I think there should be a more definite help in the pedia for the way of gaming each civ. There is very good help in general for tech and units, but it is hard for a new player to understand all and make is way trough developpement choice (for exemple : try to push at espionage and see only after your civ as very limited spys :/ ). Some clues for the best goal of each civ could be interesting, as also the thing the player should avoid (hope use the mahdi benefit for a corrino warmonger strategy xD I have did it !). It seem there is pedia missing for some promotions, those of spys in particular, this make very difficult for new player to know who spy can do what. And because the AI don't do the best with them, it is not really possible to know without a real play of all civ.
For graphism, I have began to improve them for me. Many with just textures adjustement, but also with model change for those I feel horrible. Is there anyone else work on this ? should I post in a specific topic ? (should say nothing, the fpk can't be change ? xD I have notice there is many old no more used stuff in it).
First I work on mech units (the "military" quad with a huge glass , thoses tanks, cannon or missile launcher with stranges and inefficient designs)
-I want also work one a new thopter, to give the current "falcon" to the UU hawk atreide it should be, and make a new one for the current falcon one, more similar in design to other strike thopters if it is possible.
-I want find new nice mesh for the awful suspensor destroyer
-I will work on hornet, to make more similar between them. currently it is to much a patchwork (and it is one of the thing that repel me at the begin, because I have always difficulties to place them in the dune universe. some weird mini plane transport by a floating carrier ? usefull to break city shield or bombardement normally done by thopter ? alway now I ask me if there is real need of theses, even if I understand the reasons why you make them)
-Try to make more civ's flavored unit, especially for them with uniform, like guardsmen.
-And finally, found better picture for leaders. The mix of high quality recent miniserie pict with low quality dune lynch's film hurt my eyes at each diplo action (and I dislike leto II as atreides leader. It is really weird to play a fremen game with paul and coexist with an atreide house rule by leto II. It is difficult for me to imagine leto more "atreides" than paul ?. Maybe dame jessica, or thuffir hawat be better. Alia is not so weird because she is of the same generation of all the others).
I can also help for french trad, but it is not very important, play in english is fine for me. I think all other french players do the same, so...
I always think also there can be more civ available, while there is already the absent from book ordos, and the ecaz I don't sure it is really a "house" in the franck herbert's product, we can add more fictional minor house to add more diversity to game. ok, it could be hard to imagine uniqueness of them, but why not (?)
ps : where I can found the empty yellow layout for make new unit button ?