walletta
King
It's all (well, mostly) Lanzelot's fault. Now I'm bored The game is too easy at Emperor and Justanick said Deity is only 15% harder than DG. 15 per cent. I may well trash my current effort without bothering to finish it, a new thing for me. So this promises to be a very long and depressing thread in which I try to deify myself. Imagine! To be an actual God!
Decisions
1 map - probably standard, continental (max land area) 4 billion, temperate, normal with no barbs
2 start position - I will reload until I start on a river with either a cow, or wheat or a lux. No flood plain as it does my head in when they start dying of disease.
3 civ - must be agricultural plus something. Candidates:
(i) Maya - I dislike their UU, which derives a lot of its value from enslaving barbs, of which there will be none.
(ii) Iroquois - awesome UU and perfect starting tech combo. Not sure I know what the commercial trait is for though.
(iii) the Celts - the swordsman is great and I am a bit of a temple builder.
Probably the Iroquois, because of the starting techs and the chance of getting Philosophy first (forget the slingshot).
3 opposing civs - I consider it perfectly fair to hand pick crap opponents. They should not include any expansionists because of the early tech trading but seafaring is fine. They should not be able to make strong defensive units early in the game. So no Carthage, Zulu or Greeks. I fancy England, the Byzantines, the Hittites, Rome (the AI misuses the legionary) India, Spain and perhaps France. The crappier the better.
I will probably aim for a space race win but any win, even achieved by bribery and corruption atFIFA the UN will do.
Decisions
1 map - probably standard, continental (max land area) 4 billion, temperate, normal with no barbs
2 start position - I will reload until I start on a river with either a cow, or wheat or a lux. No flood plain as it does my head in when they start dying of disease.
3 civ - must be agricultural plus something. Candidates:
(i) Maya - I dislike their UU, which derives a lot of its value from enslaving barbs, of which there will be none.
(ii) Iroquois - awesome UU and perfect starting tech combo. Not sure I know what the commercial trait is for though.
(iii) the Celts - the swordsman is great and I am a bit of a temple builder.
Probably the Iroquois, because of the starting techs and the chance of getting Philosophy first (forget the slingshot).
3 opposing civs - I consider it perfectly fair to hand pick crap opponents. They should not include any expansionists because of the early tech trading but seafaring is fine. They should not be able to make strong defensive units early in the game. So no Carthage, Zulu or Greeks. I fancy England, the Byzantines, the Hittites, Rome (the AI misuses the legionary) India, Spain and perhaps France. The crappier the better.
I will probably aim for a space race win but any win, even achieved by bribery and corruption at