Oh come on. If a person is trying to learn and improve his play style by seeking advice from others and playing at higher difficulty levels, that's something to be appreciated. Most people, I believe (myself included) have this goal of winning at all of the difficulties in civilization 3 one day. You should instead be advising him if you can, but if you can't then you can simply let him be.
I was genuinely curious, I'm not trying to deter the guy/gal, it's just that an awful lot of their posts over the entire forum relate to not understanding this, that or the other, not just on difficulty, but a lot of basic game functions and features. If someone is attempting to build a house while they are still learning how to plumb then the best advice is normally to set your goals lower and get a professional until you're better versed with the process by practicing on something smaller than a whole new house.
I continue this point in response to Waletta's post:
It's a test of virility. Several reasons, Buttercup. One is boredom with emperor games which, if I win them at all (I do not win all the time) are usually over (except for mopping up) by the late middle/early industrial age. Two is curiosity about the game's depths. We now have a fascinating doctrinal dispute between Justanick and Lanzelot who suggest two radically different playing methods, in itself an indicator of the games richness. Three is to stretch myself and play at the edge of my ability. A fourth is enjoyment of the discussion here and wonder at the skill and ingenuity of the stronger players.
It's my personality always to be dissatisfied with myself so if I get comfortable with Demigod (a long way off) then it will be on to Deity.
I believe it was justanick (or someone on a justanick thread) who said the ideal difficulty is the difficulty where you win and lose with equal uncertainty. This seems to be you on Emperor, but you're bored with that, so you must be the kind of person who likes losing and learning more than even potentially winning, so why ask for help if that reduces your long-term enjoyment? ie: you're spoilering yourself...?
You get bored when the game is always 'over' by the late middle ages/early industrial, but that is the key era for the game. That would be the make or break point for any difficulty level as to whether it looks like you can win or whether it's a give-up game.
The game has quite a bit of depth, but not a huuuuge amount. It mostly boils down to manipulating whatever the human player's advantages are:
1. Armies (the AI doesn't get them)
2. Dumb AI (finding out the AI's predictable flaws in battle/trade/Tech choices etc)
3. Maximising your Government choice (not having a standard set-up then changing all the time)
4. Picking a nice start location in combo with your Civ's traits
5. Spending an awful lot of time on each turn, never being impatient
6. Trying your best to have Settlers/growth/Worker/military production at top speed by means of careful city micromanagement.
The difference in details will be minor differences in how to achieve the above depending on the game itself, mostly.
To me, the fact that you're attempting Demigod while still using auto-manage features suggests that you're simply not ready for Demigod yet, hence why I posted. You might well get more enjoyment from learning than winning, but this seems at odds with your preference for auto-managing and distaste for micro-management - it's just an extremely odd proposition. Which is why it would make more sense if you didn't move to Demigod until you'd completely dominated Emperor. You want to learn to run before you've learnt to walk, etc etc etc.
Hope that's answered why I asked the question, and I hope this is something you can see as advice rather than something ulterior...?