stolenrays
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- Aug 2, 2009
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Advanced Cargo Mod v1.1 (BTS 3.19)
This mod was created by isolating the source code of Advanced Cargo from Thomas SG's CCV. I just ported it as a standalone. It was modded on top of BBTSAI so that is also included.
--------Details--------
(From CCV) Units can have several separated cargo rooms that can be exactly defined. So it is for example possible to use a cargo room just for guided missiles or rockets. But of course it is also possible to make a cargo room carry guided missiles and rockets! So this new concept is important for all modern ship types. But this new concept is also very important to make a difference between older and modern carrier types. While older carriers can only carry fighters and helicopters, but no jet fighters or supersonic fighters. modern super carriers can instead carry all aircrafts except heavy bombers.
-----XML Additions:----
CIV4IUnitInfos.xml
<SpecialCargo> - This has been modified to allow several specialunit classes to be carried. Add a comma and no spaces between unitclasses.
<iSpecialCargoSpace> -Modified as above. Just put the numbers here that will correspond sequentially to the above tag entry.
<iTotalCargo> - This is iSpecialCargoSpace + iCargo to give a totalcargo space on the unit.
Example Entry in UnitInfos.xml:
Spoiler :
<SpecialCargo>SPECIALUNIT_FIGHTER,SPECIALUNIT_BOMBER</SpecialCargo>
<iSpecialCargoSpace>3,1</iSpecialCargoSpace>
<DomainCargo>DOMAIN_AIR</DomainCargo>
<iCargo>1</iCargo>
<iTotalCargo>5</iTotalCargo>
<iSpecialCargoSpace>3,1</iSpecialCargoSpace>
<DomainCargo>DOMAIN_AIR</DomainCargo>
<iCargo>1</iCargo>
<iTotalCargo>5</iTotalCargo>
------For Modmakers-------
SDK Changes are commented as Advanced Cargo
--------Version 1.1--------
-Added a Custom GameOption
-Fixed some SDK misalignment errors
-Added Concept Info/Text
-Added Readme & Changelog Texts
-Removed BBAI integration
--------Version 1.0--------
-Standalone Ported from CCV
Original CCV Thread
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