gamer9865 said:What is this option?
Correction, not a culture. It is city defend percentage that you bombard to 0.manwiththehands said:Stack attacks are like automating workers. Micro-managing your attacks help build unit experience points. I learned that the hard way. I usually have 3 stacks: one cats only, one cheap units, and the other my experienced units. Bombard with cats until the culture is at 0. Then on the next turn throw the cats to weaken with collateral damage and/or throw cheap stuff to weaken the enemy further ... then throw in your stack of level 4's to finish the job. That could be the difference between Heroic Epic (need a level 4) and West Point (need a level 5). And West Point ROCKS if you love to fight.
Artosoft said:Correction, not a culture. It is city defend percentage that you bombard to 0.
Proteus said:Jep.
Most of the times it isn´t even necessary to build city walls,
as in the time your new city has completed them
(after other important buildings) culture has already grown enough
to give you 50% cultural defense
Charles 22 said:I got the feeling that the walls and castles (except against gunpowder units) don't ever display their defense in percentages because they cannot be bombed down. I also think that if you bombed one down to zero, although the city wouldn't show it, you would see some sort of defense modifier attributed to these obstacles counted as city defense when looking at a unit. Just a hunch though. I don't think they were dumb enough to make culture so easily surpass walled obstacles.