Teach me and you. Give me a gem.

67. Do not forget to switch off of state property if you want to found a corp (took me 50 turns to figure that out, lost creative engineering i had 3 great people waiting to found :()

Wow. I don't know if I have become enlightened or am simply an imbecile. I wonderd why I never seemed to have the ability to found corps, since I am almost exclusively in State Property late game. Struggle City...
 
68. Use your first great spy to explore all of the dark areas. Then settle so you can use the espionage points to steal a lot of early techs.

69. When you start with a warrior, start him off exploring in one direction away from your first city. If you meet a nearby rival early, make peace, but keep on going towards his city. If you see it undefended, declare war and take it out. If you can't tell, try it anyway.
 
70. If you don't have anything to do with your workers, instead of automating them, put them to sleep somewhere safe, like your capital city. That way, you can find them later when you need to make railroads or whatever, and they won't do stupid stuff like wandering into a war zone.
 
When someone claims that the Philosophical trait makes the Parthenon a more valuable wonder, that's a matter of perception. They see the increase in Great People more acutely. But the perception is false-- Philosophical makes the Parthenon less valuable because of increasing threshholds. A non-Philosophical leader who builds the Parthenon will have a larger increase in great persons ('though still fewer overall) than a Philosophical leader.

Common misconception; While it's true that a Philo leader gets a smaller increase in the number of GPs, there is more benefit to them simply because Philo strategy calls for GP spam. They are, in general, better-arranged to use and produce GPs because they are more dependent on them, and therefore, may get more benefit.

For example, a philosophical leader will tend to run more specialists than a non-philo leader, simply because of his bonus.

In short, pure numbers are not always adequate to measure benefit.
 
In first games, be superreligionman:)
It helps w/ culture, gold, happiness, etc
 
In first games, be superreligionman:)
It helps w/ culture, gold, happiness, etc

But be careful what religion you choose as your state religion due to the impact on diplomacy. If you are not careful, the world will hate you.
 
65. Use your whip overflows in wonders. Probably the best way to build them.

66. Chops and whip overflows can be stored indefinidely if the city that receives them is building wealth , research or culture. Good for cases where you are still waiting for a certain tech to build a wonder or to connect a wonder boosting resource

If I understand this right... I can be building wealth... chop, chop, chop and when I go back to building something, I'll have production built up when the time comes?

Awesome.
 
If I understand this right... I can be building wealth... chop, chop, chop and when I go back to building something, I'll have production built up when the time comes?

Awesome.


Wait... how does this work???
 
Me said:
When someone claims that the Philosophical trait makes the Parthenon a more valuable wonder, that's a matter of perception.... Philosophical makes the Parthenon less valuable because of increasing threshholds.

Common misconception; While it's true that a Philo leader gets a smaller increase in the number of GPs, there is more benefit to them simply because Philo strategy calls for GP spam....

For example, a philosophical leader will tend to run more specialists than a non-philo leader, simply because of his bonus.

Right. That's what I call "leveraging".

A strategy which produces more base gpp (increased specialists) leverages the Philosophical trait. And if you're producing more base gpp, you can leverage it by building the Parthenon.

A leverages B, and C leverages A. But C does not leverage B.

[A = more specialists; B = Philosophical; C = Parthenon]


I suppose the strategy is automatic for better players, but I like to make the intermediate distinction anyway.


Cheers,
J
 
If I understand this right... I can be building wealth... chop, chop, chop and when I go back to building something, I'll have production built up when the time comes?

Awesome.
Exactly
Wait... how does this work???
I made a small scenario for showing proposes ( this is far from the real game situations :p ). I gave the civ BW ( for chopping ), masonry ( for access to stone ) mathematics ( for 30 hammers a chop ) and currency ( to be able to build wealth ). I also flooded the civ with workers to cut time and added some forests to enhace the dramatic effect :D
Spoiler :

Chopping while building wealth.....
Spoiler :

Next turn I changed to Mids:
Spoiler :

And the overflow of the Mids was big enough to make GW in 4 turns after that.

I have the save if someone wants it, but i won't post it because i'm close of burning my CFC storage space.
 
Haven't read all of the posts so I don't know if this has already been stated but...

1) Learn to appreciate the different strentghts of units and be imaginative in how to use them. I'm still learning on this front:

E.G. learnt recently that the bonus trebuchets gain when attacking cities (100 % and more with city raider 1 + 2) makes it less critical to bombard the defences in a city first, especially if you have a larger force than they have and the city has a castle (it takes ages to remove the city defense bonus as well, which could allow the opposition to draft in troops via slavery/nationalism). :(

2) You can defeat an enemy with superior numbers by employing a little trickery. If you see an opponent has a large stack outside your border, declare war and wait until they bring it into your borders before using catapults and horses to wipe it out. Likewise, don't always try and maintian territory in the face of a much, much larger force.
 
E.G. learnt recently that the bonus trebuchets gain when attacking cities (100 % and more with city raider 1 + 2) makes it less critical to bombard the defences in a city first, especially if you have a larger force than they have and the city has a castle (it takes ages to remove the city defense bonus as well, which could allow the opposition to draft in troops via slavery/nationalism). :(

Alternate idea: use a spy or two to sabotage the castle and city walls. Then, bombard as normal. :)

I haven't actually tried that yet, but it seems like such a good idea.
 
73. don't play civ 4 bts under the influence of alcohol

73a. Make sure your wife has glass of wine (or two or three or four) to allow you to play.

73b. A couple cocktails does kill your micromanagement, but less micromanagement makes for a more enjoyable game, especially with a buzz.

73c. Be careful with Civfanatics posts after a drink or two. See post #50 in this thread!
 
74. It has been my experience that the UN Nuclear Non-Proliferation mechanics are as follows:

a) If nobody has nukes, everyone will vote for it.
b) If one (or more) nations has nukes, all of those without nukes will vote against it.
c) Vassals will vote per a) and b) above, with no regard to what their master votes for.
 
never knew about the science costs decreasing as more civs are found. How exactly does this work?
 
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