Pre-StockNES

J.K. Stockholme

Right Opposition
Joined
Nov 15, 2011
Messages
1,257
Location
Canada
Current Order Deadline: the pre-NES has concluded.

Pre-StockNES

BT Updates
Spoiler :
BT Update 0 - 2100
BT Update 1 - 2100-2120
BT Update 2 - 2120-2140
BT Update 3 - 2140-2160
BT Update 4 - 2160-2180
BT Update 5 - 2180-2200, Part II, Part III


I’ve been wanting to moderate a NES for a while, and after much time accumulating (robbing) ideas from other NESes, I’ve been able to settle on a time and place which should be appropriately modern for my tastes but also simple enough starting out. The world this NES is set in is reconstituting itself after innumerable political, economic, social and ecological catastrophes destroyed the international system of the 21st century, leaving a fresh ground for a second modern era. This NES is also an experiment, being the first NES I’ve run, so luck and whimsy will have pretty significant power over it until I am satisfied with the relations of its rules. The introductory history and rules for the pre-NES phase are below.

Introduction

The world of this NES has exited a 21st century of tumult and chaos which can only be described as a collapse of civilization. Capitalism became more destructive as the century wore on and nationalism resurged in its ugliest in Europe and elsewhere, replacing general peace with intercontinental war. New technologies made nuclear weapons obsolete, as the great powers poured excessive capital into new technological systems to combat each other, for resources, land, and ideology. Meanwhile the world’s climate was impoverishing nations, leading to massive movements of peoples, straining relations and encouraging more ethnic and inter-state violence. International bodies one by one each failed to prevent catastrophes, and while states became more paranoid and destructive, the structure of societies was falling apart. Revolution, instability and war tore at the powers of the world, and at the dawn of the 22nd century, only a few lands could call themselves governed. Vast stretches of territory are inhabited by modern nomads and it is this world that is beginning to rebuild and re-modernize unless the forces of counter-modernity succeed.

The pre-NES for this game will begin in the year 2100, with 5 BTs of 20 years each, allowing the full game to begin in the year 2200. Most of the world map begins blank, with only a select few nations. By the time this game properly begins, the whole map should be filled, as I will have added various new nations as we go along. So watch out for each update because new states will reorganize their territory and will become playable.

As for moderator philosophy, I maintain editorial rights to interpret player orders. I don’t really mind who plays what countries, at least not until the BT stage is over.

Pre-NES Rules

Players should ask to join as a particular nation, and after they’ve seen the front page edited to have their name, they may proceed to post orders publicly for each BT in this thread. No private orders will be accepted. Rewriting orders is fine as long as it isn’t too close to the deadline. I also encourage detailed orders, with any particular ideas you’d like me to consider, but remember, I may ignore or amend them to suit updating.

Orders for the BT will have a set of categories to emphasize, each with varying impacts on various stats (the stats for now being secret). You may also choose (up to) 2 different wars of aggression you would like to engage for each 20 year turn; perhaps neither will happen, maybe both, but these would be conflicts you’d begin of your own initiative. Conflicts you coordinate with an ally count for both of you, and defensive wars (wars started by other countries) obviously do not count.

Countries will also be allowed to conduct two kinds of expansion into blank spaces on the map. The first is "integration", whereby a country attempts to bring local governments, ostensibly or actually with equal rights and status, into the wider state. The second kind of expansion is "colonization", which usually involves the placing of colonial governors or settlers into regions which are explicitly lesser to the colonizer's core territory. The main difference between integration and colonization, is that integration is slower, requires amicable relations with nearby inhabitants (whether fostered by trade, military protection, or otherwise), but guarantees a stable acquisition. Colonization, by stark contrast, can occur across vast amounts of ocean (modified by the size of your navy), and cover large tracts of land within a single turn. Countries can choose to colonize, integrate, both, or neither - but only countries which do neither will be granted greater domestic control. Countries can also attempt integration and then colonization of the same region, if one or the other fails - please though identify which you would like to try first. Note that the more land a country tries to colonize/integrate the less likely it is that all of it will be taken, and attempting to colonize AND integrate the same area will be more costly than choosing to simply do one alone. Finally, to repeat, neither colonization nor integration can be ordered against another country - yet.

As of BT Update 3, First Generation countries can only order 1 military and 1 economic policy, rather than 1 military and 2 economic policies. First Generation countries may still employ their 1 military policy on Economy over Military. This is mostly for balance reasons. Further, for all Fourth Generation countries, they are allowed an extra military policy, and will be allowed to employ up to two military policies into Economy over Military

Think of the blank spaces of the planet as not disorganized per se, but organized on a very local level. Technology is used almost entirely by the elites in society, a billion and half people populate the world, and most have returned to rural living, without consistent electricity, proper plumbing or advanced communications systems. Literacy has actually remained high, and schooling is still common, though disorganized. Civil society only exists in the cities of the major powers. Trade between neighbouring countries is starting to pick up as of the 2150s, though no intercontinental sea travelling is taking place. Subsistence living is prevalent, but trade is beginning to make reliance on foreign wares or export profits a minor part of national survival. Militaries use fairly modern equipment (say around the 80s to 90s commonly), though by 2160 most old buildings and plants have deteriorated beyond repair, or have been recovered by organized states. The finer details of the world will become clearer in the updates that follow.

For the time being, minor countries (countries not bolded in the stats) are not playable. As well, rule changes or other notes are listed at the bottom of each update in the OOC section, and should be considered an extension of the front page, please read them.
 
The mandatory parts of your orders are below:

Economy Policies
- Agricultural Growth
- Industrial Goods (more military and hard industry capital)
- Consumer Goods (more civilian and commercial capital)
- New Infrastructural (focus on reclaiming old infrastructure over building new)

Each country will have 1 point to put into any of these four categories. You may not neglect to use this point. Each field has benefits and disbenefits, which should be pretty intuitive, for example, industrial focus will build up your manufacturing base, but suck out your natural resources, and so on.

Military Policies
- Emphasize Army
- Emphasize Navy
- Emphasize Air Force
- Emphasize Tech Branch (advanced equipment, R/D, etc)
- Emphasize Intelligence Community (spies and data gathering)
- Emphasize Economy over Military

You have 2 points to spend here, which can be distributed to any two each BT at the possible expense or stagnation of the others, or be both put into one category for very strong growth there. You may put a maximum of 1 point into the last category of Economy over Military, giving you another point in the Economy Policies to spend that turn.

Example Orderset:

Below is the bare minimum for an orderset, but extra explanations are welcome:

Economic Policies
2 Points - Consumer Goods

Military Policies
1 Point - Emphasize Army
1 Point - Emphasize Economy over Military

Wars of Aggression
- Invasion of country x, putting a reasonably large amount of resources (so not ALL resources) towards the invasion, with the hope of acquiring territory y.

Integration and Colonization
- Integrate northern territory z, greet people with protection and surplus food as gifts
- Colonize distant island w, bring colonial administrators, but no settlers

For now stats are a secret, and the front page will only include a history of various countries’ former orders as a reference. I don’t want players to think too much about stats for this period though, this 100 year phase is deliberately mythic in nature, so consider no particular country as “guaranteed” to survive or win/lose wars, whether big or small.
 
NOTICE: These stats are defunct and will not be updated.

Stats

These are basically teaser stats, to help you get an idea of your country, but not really give you enough to make informed decisions. The government types are all described as “leaning” because they are in flux, power hasn’t been centralized, and players may feel free to try and push their countries in different directions than where they are currently leaning. There are three country tiers, minor, secondary and regional. They represent commercial and military strength, and nothing else. I will not specify beyond the obvious as to qualitatively what they mean for each nation, so we can get going into the randomness and chaos of the pre-NES.

Americas

Spoiler :
California
Government: Liberal Republic
Colour: Rust Red
Size: Secondary Power, First Generation
Economic Policies: 1 AG, 4 IG
Military Policies: 2 Army, 1 Navy, 2 AF, 1 TB, 1 E>M

Canada - thomas.berubeg
Government: Liberal Monarchy
Colour: Scarlet Red
Size: Regional Power, First Generation
Economic Policies: 2 AG, 1 IG, 3 IR
Military Policies: 1 Army, 1 Navy, 2 AF, 1 TB, 2 E>M

Cascadia
Government: Leftist Dictatorship
Colour: Pale Green
Size: Secondary Power, Fourth Generation
Economic Policies: 1 CG, 1 NI
Military Policies: 1 Army, 1 Navy

Cuba
Government: Liberal Dictatorship
Colour: Teal
Size: Minor Power

Dixieland In-Exile
Government: Liberal Republic
Colour: Dark Pink
Size: Minor Power

Gaucho Republic
Government: Liberal Republic
Colour: Green
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 1 NI
Military Policies: 2 Army, 2 Intel

La Plata - Lord of Elves
Government: Corporate Dictatorship
Colour: Cotton-Candy Blue
Size: Great Power, First Generation
Economic Policies: 4 IG
Military Policies: 4 Army, 3 AF

The Maritimes
Government: Corporate Dictatorship
Colour: Dark Green
Size: Secondary Power, Fourth Generation
Economic Policies: 1 CG
Military Policies: 1 Army, 2 Navy

Mississippi
Government: Theocratic Dictatorship
Colour: Light Brown
Size: Secondary Power, Third Generation
Economic Policies: 2 AG
Military Policies: 2 Army, 1 AF, 1 Intel

Mormon State
Government: Theocratic Dictatorship
Colour: Light Khaki
Size: Secondary Power, Third Generation
Economic Policies: 1 IR, 1 CG
Military Policies: 2 Army, 1 TB, 1 Intel

Mexico - Frozen In Ice
Government: Liberal Republic
Colour: Light Green
Size: Regional Power, First Generation
Economic Policies: 2 AG, 1 IG, 2 IR
Military Policies: 4 Army, 1 Navy, 1 AF

Peru - ChineseWarlord
Government: Military Dictatorship
Colour: Mild Green
Size: Secondary Power, First Generation
Economic Policies: 1 AG, 4 IG, 1 IR
Military Policies: 1 Army, 1 Navy, 2 TB, 1 Intel, 2 E>M

The Prairies
Government: Liberal Dictatorship
Colour: Light Blue
Size: Secondary Power, Second Generation
Economic Policies: 3 IG, 1 IR
Military Policies: 2 Army, 2 TB, 1 Intel, 1 E>M

Brazil - Golden1Knight
Government: Corporate Republic
Colour: Red
Size: Regional Power, Second Generation
Economic Policies: 1 AG, 1 IG, 2 CG
Military Policies: 2 Army, 1 Navy, 1 AF, 1 TB, 1 E>M

Sao Paulo
Government: Conservative Monarchy
Colour: Light Khaki
Size: Regional Power, Second Generation
Economic Policies: 1 AG, 2 IG
Military Policies: 6 Army

United Commons - Immaculate
Government: Post-National Clade Federation
Colour: Navy Blue
Size: Great Power, First Generation
Economic Policies: 2 AG, 2 IG, 1 NI
Military Policies: 2 Army, 2 AF, 2 TB, 1 E>M

Venezuela
Government: Leftist Republic
Colour: Light Orange
Size: Regional Power, First Generation
Economic Policies: 1 AG, 2 CG, 1 IR
Military Policies: 3 Army, 3 Navy, 1 AF


Europe

Spoiler :
Bavaria - Shadowbound
Government: Technocratic Dictatorship
Colour: Light Blue
Size: Regional Power, First Generation
Economic Policies: 3 CG, 2 IG, 3 IR
Military Policies: 1 Army, 2 TB, 4 E>M

Basque Republic
Government: Leftist Dictatorship
Colour: Faded White
Size: Minor Power

Belgium
Government: Technocratic Dictatorship
Colour: Light Gold
Size: Minor Power

Catalonia
Government: Liberal Republic
Colour: Rust Orange
Size: Secondary Power, Fifth Generation

Celtic Union
Government: Liberal Monarchy
Colour: Light Yellow
Size: Secondary Power, Third Generation
Economic Policies: 1 IG, 1 IR
Military Policies: 1 Army, 1 AF, 2 Navy

Czechia
Government: Conservative Monarchy
Colour: Brown
Size: Secondary Power, Second Generation
Economic Policies: 1 AG, 1 IG, 1 CG, 1 IR
Military Policies: 1 Army, 1 AF, 2 TB, 1 Intel, 1 E>M

England - Ophorian
Government: Imperial Republic
Colour: Red
Size: Regional Power, First Generation
Economic Policies: 2 IG, 1 IR, 1 NI
Military Policies: 2 Army, 4 Navy, 1 Intel

France
Government: Military Dictatorship
Colour: Light Gray
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 1 IG
Military Policies: 2 Army, 1 AF, 1 TB

Hungary
Government: Socialist Federation
Colour: Pale Green
Size: Regional Power, First Generation
Economic Policies: 3 AG, 1 IG, 3 IR
Military Policies: 4 Army, 3 E>M

Italy
Government: Liberal Monarchy
Colour: Tasty Pink/Purple
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 1 IG
Military Policies: 2 Army, 2 Intel

Kiev
Government: Orthodox Republic
Colour: Light Yellow
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 2 IG
Military Policies: 2 Army, 1 AF

Lombard League - m.t.cicero
Government: Fascist Dictatorship
Colour: Light Purple
Size: Regional Power, First Generation
Economic Policies: 3 AG, 1 IG, 1 IR
Military Policies: 3 Army, 2 Navy, 1 AF, 1 E>M

Lower Danube
Government: Orthodox Republic
Colour: Light Blue
Size: Minor Power

Germany
Government: Liberal Republic
Colour: Blue
Size: Secondary Power, Second Generation
Economic Policies: 1 AG, 2 IG
Military Policies: 1 Army, 3 AF, 2 Intel

Spain
Government: Liberal Monarchy
Colour: Light Yellow
Size: Minor Power

Norway
Government: Military Dictatorship
Colour: Green
Size: Secondary Power, Fifth Generation

Poland
Government: Corporate Dictatorship
Colour: Red
Size: Minor Power

Russia
Government: Orthodox Republic
Colour: Mild Blue
Size: Great Power, First Generation
Economic Policies: 1 AG, 1 IG, 1 CG, 1 IR, NI
Military Policies: 5 Army, 1 Intel, 1 E>M

Serbia
Government: Fascist Dictatorship
Colour: Light Blue-Gray
Size: Secondary Power, Fourth Generation
Economic Policies: 1 IG
Military Policies: 2 Army, 1 TB

Sweden
Government: Technocratic Dictatorship
Colour: Dark Red
Size: Regional Power, Second Generation
Economic Policies: 3 IG, 1 CG, 1 IR
Military Policies: 1 Army, 2 Navy, 1 AF, 1 E>M

White Russia
Government: Leftist Dictatorship
Colour: Purple
Size: Secondary Power, Fourth Generation
Economic Policies: 1 AG, 1 NI
Military Policies: 2 Army


Africa and Middle East

Spoiler :
Algeria
Government: Liberal Monarchy
Colour: Light Khaki
Size: Regional Power, Second Generation
Economic Policies: 1 AG, 2 CG, 2 IR
Military Policies: 2 Army, 2 Navy, 2 E>M

Arab Sultanates
Government: Conservative Monarchy
Colour: Faded Green
Size: Secondary Power, Second Generation
Economic Policies: 5 CG
Military Policies: 4 Navy, 2 E>M

Botswana
Government: Liberal Republic
Colour: Faded Purple
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 1 IG, 1 CG, 1 NI
Military Policies: 2 Army, 2 E>M

Burkina Faso
Government: Military Dictatorship
Colour: Light Purple
Size: Secondary Power, Fourth Generation
Economic Policies: 1 AG
Military Policies: 2 Army, 1 TB

Caucasian Union
Government: Democratic Federation
Colour: Gray
Size: Secondary Power, Fourth Generation
Economic Policies: 1 NI
Military Policies: 3 Army

Congo
Government: Military Dictatorship
Colour: Yellow
Size: Secondary Power, Fourth Generation
Economic Policies: 1 AG, 1 IG
Military Policies: 2 Army

Egypt
Government: Leftist Republic
Colour: Dark Greenish-Blue
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 1 IR
Military Policies: 2 Army, 1 AF, 1 TB

Ethiopia - Azale
Government: Fascist Monarchy
Colour: Brown
Size: Regional Power, Second Generation
Economic Policies: 1 AG, 2 IG, 1 CG, 1 NI
Military Policies: 3 Army, 1 Navy, 1 E>M

Iran
Government: Conservative Monarchy
Colour: Faded Blue
Size: Regional Power, Second Generation
Economic Policies: 1 IG, 1 CG, 1 IR
Military Policies: 4 Army, 1 AF, 1 TB

Iraq - Bair_the_Normal
Government: Military Dictatorship
Colour: Brown
Size: Regional Power, First Generation
Economic Policies: 2 AG, 2 IG, 1 CG
Military Policies: 3 Army, 1 AF, 2 TB, 1 E>M

Katanga
Government: Leftist Dictatorship
Colour: Green
Size: Secondary Power, Fourth Generation
Economic Policies: 1 IG, 1 NI
Military Policies: 1 Army, 1 Intel

Mali - Js_9001
Government: Communist Dictatorship
Colour: Bright Orange
Size: Regional Power, First Generation
Economic Policies: 3 AG, 1 CG, 1 IR
Military Policies: 3 Army, 1 AF, 2 TB, 1 E>M

Mozambique
Government: Liberal Monarchy
Colour: Green-Brown
Size: Minor Power

Arewa
Government: Theocratic Dictatorship
Colour: Light Green
Size: Minor Power

Saharan Union
Government: Conservative Monarchy
Colour: Faded Greenish-Blue
Size: Minor Power

South Africa - Everblack
Government: Liberal Republic
Colour: Peach
Size: Regional Power, First Generation
Economic Policies: 1 AG, 1 IG, 2 CG, 2 IR
Military Policies: 3 Army, 1 Navy, 1 TB, 2 E>M

Nigeria
Government: Leftist Dictatorship
Colour: Violet
Size: Regional Power, Second Generation
Economic Policies: 1 AG, 2 IG, 1 CG
Military Policies: 2 Army, 1 AF, 2 Intel

Sudan
Government: Corporate Dictatorship
Colour: Dark Blue
Size: Minor Power

Swahililand
Government: Conservative Monarchy
Colour: Greenish Grey
Size: Regional Power, First Generation
Economic Policies: 1 AG, 1 CG, 3 IG
Military Policies: 5 Army, 1 AF, 1 E>M

Tanzania
Government: Liberal Republic
Colour: Orange-Red
Size: Secondary Power, Second Generation
Economic Policies: 2 AG, 2 IG
Military Policies: 4 Army, 1 Navy, 1 E>M

Turkey - mrrandomplayer
Government: Liberal Republic
Colour: Dark Orange
Size: Secondary Power, First Generation
Economic Policies: 3 IG, 1 CG, 2 IR
Military Policies: 1 Army, 2 Navy, 1 TB, 2 E>M

Zambia
Government: Conservative Monarchy-leaning
Colour: Medium Blue
Size: Minor Power


Asia and the Pacific

Spoiler :
Australia
Government: Corporate Dictatorship
Colour: Green
Size: Secondary Power, Third Generation
Economic Policies: 2 AG, 2 IR
Military Policies: 1 Army, 1 Navy, 2 E>M

Bangladesh
Government: Conservative Monarchy
Colour: Peach
Size: Minor Power

Chennai
Government: Military Dictatorship
Colour: Light Blue
Size: Minor Power

Kingdom of China
Government: Conservative Monarchy
Colour: Peach
Size: Regional Power, Second Generation
Economic Policies: 3 IR
Military Policies: 6 Army

People’s Republic of China - Grandkhan
Government: Communist Dictatorship
Colour: Bland Green
Size: Great Power, First Generation
Economic Policies: 1 AG, 2 IG, 1 CG, 2 IR
Military Policies: 3 Army, 2 AF, 2 E>M

Far Eastern Republic - Tycho
Government: Liberal Republic
Colour: Dark Gray
Size: Regional Power, First Generation
Economic Policies: 2 AG, 2 IG, 1 IR
Military Policies: 4 Army, 1 AF, 1 TB, 1 E>M

Hyderabad
Government: Liberal Monarchy
Colour: Dark Purple
Size: Regional Power, First Generation
Economic Policies: 3 AG, 1 IG
Military Policies: 3 Army, 1 Navy, 1 AF, 2 TB

Indonesia
Government: Theocratic Dictatorship
Colour: Apple Green
Size: Regional Power, Second Generation
Economic Policies: 2 IG, 1 IR, 2 NI
Military Policies: 3 Navy, 1 TB, 2 E>M

Kashgaria
Government: Theocratic Dictatorship
Colour: Bright Blue
Size: Secondary Power, Fourth Generation
Economic Policies: 1 IG, 1 NI
Military Policies: 1 Army, 1 AF

Kashmir
Government: Leftist Dictatorship
Colour: Pink
Size: Minor Power

Maharashtra
Government: Liberal Republic
Colour: Medium Blue
Size: Secondary Power, Fourth Generation
Economic Policies: 1 AG, 1 IG
Military Policies: 1 Army, 1 Intel

Mongolia
Government: Military Dictatorship
Colour: Green
Size: Minor Power

New Zealand
Government: Liberal Republic
Colour: Rust Red
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 1 IG, 2 CG
Military Policies: 2 TB, 2 E>M

Tohoku
Government: Military Dictatorship
Colour: Faded Purple
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 1 IG
Military Policies: 2 Army, 1 AF, 1 TB

Odisha
Government: Corporate Dictatorship
Colour: Not-Quite-Green
Size: Secondary Power, Third Generation
Economic Policies: 1 AG, 2 CG
Military Policies: 2 Army, 1 Intel, 1 E>M

Pakistan
Government: Corporate Dictatorship
Colour: Yellowish Light Green
Size: Great Power, First Generation
Economic Policies: 2 AG, 2 IG, 1 IR
Military Policies: 3 Army, 2 Navy, 1 AF, 1 E>M

Sri Lanka
Government: Leftist Dictatorship
Colour: Dark Green
Size: Minor Power

Japan - Arrow Gamer
Government: Military Dictatorship
Colour: Light Yellow
Size: Secondary Power, First Generation
Economic Policies: 2 IG, 2 CG, NI
Military Policies: 2 Army, 1 Navy, 2 TB, 1 E>M

Thailand
Government: Theocratic Dictatorship
Colour: Brown
Size: Minor Power

Tibet
Government: Liberal Republic
Colour: Dark Blue
Size: Minor Power

Vietnam
Government: Corporate Dictatorship
Colour: Red
Size: Minor Power
 
Feel free to ask questions, as this is my first NES, I expect I'll need to add things to the front page as I go along that I've neglected.

World Map, 2100:
Spoiler :

World Map, 2120:
Spoiler :

World Map, 2140:
Spoiler :

World Map, 2160:
Spoiler :

World Map, 2180:
Spoiler :

World Map, 2200:
Spoiler :
 
Don't cry for me, Argentina
 
Canada Which, based on the map, is going to have an interesting Franco/Anglo Mix.
 
Jolly olde England.
 
My apologies m.t.cicero, England was the only pre-reserved country, Ophorian has claimed it - should have put that somewhere. Please do choose another country though :)

I'll update the stats with claims tomorrow morning.
 
My apologies m.t.cicero, England was the only pre-reserved country, Ophorian has claimed it - should have put that somewhere. Please do choose another country though :)

I'll update the stats with claims tomorrow morning.

Jolly olde Padania.
 
EDIT: Oops. Will choose a new one. Russia
 
Since someone stole Padania, I will take Turkey.
 
I would like to join as the Far Eastern Republic.
 
Claiming England. Thanks, Stocky, and thanks for understanding, Cicero. <3
 
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