Angst
Rambling and inconsistent
AngstMaker
Introduction
This is not a NES. This is an exercise in worldbuilding.
Think of it as a community-driven World Editor that makes a scenario that I do not plan to host.
The participants will be restricted in nature, and this is why it is an exercise; it will be different from Terrance888’s experiments as here you are given finite tools.
Concept
The world we create is thematically set somewhere in an Earth-like classical era, but without a simulationist approach to the finalized technologies and philosophies of the cultures – ideally, our approach will construct us a scenario which could be used for something similar to N3S. That is, our exercise has a pretense of seriousness and there are no fantastical elements; try to abide to the tone established by the other players; if not, build on it. My only real ‘mod participation’ will be doing specific determined phases of the project as well as being the final word on if something is too dumb or too silly.
Basically, I’m the benevolent judge and my own knowledge of the classical age is highly romanticized and uneducated, so you have a good bit of room to wiggle.
The map we make will not be a whole world, but rather a subset of a world, similar to a Civ scenario.
Participation
In order to participate in this project, you have to first submit to this thread. Please tell me in a post if you are interested, with your name in bold, like this:
“
I want to participate. Angst
”
The world creation is done in a number of Cycles where players are allowed to influence the course of world construction with the finite tools I grant them. The players take turns each day adding stuff to the world. Only one player takes a turn during a given day, and each task should take no more than 10 minutes. This means that if you become part of a worldbuilding team of 7 players, you only really have to spend 10 minutes weekly on this project.
After a specific number of Cycles have been completed, I spend time equivalent of a Cycle to do some work that I find is too much of a hassle to do with this worldbuilding. This mean that with a Cycle duration of one week, after the required Cycles have been finished, I will spend one week to work on straightening out some factors that are needed to have this thing finished. This is the only real equivalent of an ‘update’ in this experiment.
After the participants are chosen I will post a schelude where the players’ turns are listed – one player a day. If a player can’t participate during its given day, that player must immediately declare so in this thread. The player’s turn will instead be pushed to after the end of the schelude – no other players will have their scheludes changed by this. I know this may be unoptimal, but I have chosen this method in order to avoid personal headaches.
Due to the nontaxing nature of this project (10 minutes per turn guys), if you miss your deadline, your turn is skipped completely; unless the player after you accepts your late entry and builds on it. It’s really up to you guys to show mercy, I won’t. Because, come on: 10 minutes potentially once every week or so.
And because I have no idea where to write this: deadlines will always be 23:59 GMT +1 on the player’s given day.
So I just posted my submission. What now?
Wait for a bit. I have the rules ready. I just need to give them some polish. Expect the game to be up in a week from now. (17:00 GMT +1.)
I want at least 7 players to be participating in order to start this.
Ooh sounds awesome! Will we play the NES afterwards?
Not with me as a mod. After the death of my GodNES I don’t really want to mod a NES anymore.
Other NESers are welcome to pick up the torch and host the finished setting as a NES for me.
I do stress that I think GodNES’ early end had more to do with the self-destruction of my pc than my commitment abilities. It completely ruined my ability to function at all during its downtime. Nevertheless I am way too angstily afraid of disappointing so many people again, therefore I refuse to make this ‘NES’ a thing after it’s finished. I have instead chosen to benefit the community by doing this creative exercise, generally participating more and perhaps posting some of the rulesets I make in my spare time.
Introduction
This is not a NES. This is an exercise in worldbuilding.
Think of it as a community-driven World Editor that makes a scenario that I do not plan to host.
The participants will be restricted in nature, and this is why it is an exercise; it will be different from Terrance888’s experiments as here you are given finite tools.
Concept
The world we create is thematically set somewhere in an Earth-like classical era, but without a simulationist approach to the finalized technologies and philosophies of the cultures – ideally, our approach will construct us a scenario which could be used for something similar to N3S. That is, our exercise has a pretense of seriousness and there are no fantastical elements; try to abide to the tone established by the other players; if not, build on it. My only real ‘mod participation’ will be doing specific determined phases of the project as well as being the final word on if something is too dumb or too silly.
Basically, I’m the benevolent judge and my own knowledge of the classical age is highly romanticized and uneducated, so you have a good bit of room to wiggle.
The map we make will not be a whole world, but rather a subset of a world, similar to a Civ scenario.
Participation
In order to participate in this project, you have to first submit to this thread. Please tell me in a post if you are interested, with your name in bold, like this:
“
I want to participate. Angst
”
The world creation is done in a number of Cycles where players are allowed to influence the course of world construction with the finite tools I grant them. The players take turns each day adding stuff to the world. Only one player takes a turn during a given day, and each task should take no more than 10 minutes. This means that if you become part of a worldbuilding team of 7 players, you only really have to spend 10 minutes weekly on this project.
After a specific number of Cycles have been completed, I spend time equivalent of a Cycle to do some work that I find is too much of a hassle to do with this worldbuilding. This mean that with a Cycle duration of one week, after the required Cycles have been finished, I will spend one week to work on straightening out some factors that are needed to have this thing finished. This is the only real equivalent of an ‘update’ in this experiment.
After the participants are chosen I will post a schelude where the players’ turns are listed – one player a day. If a player can’t participate during its given day, that player must immediately declare so in this thread. The player’s turn will instead be pushed to after the end of the schelude – no other players will have their scheludes changed by this. I know this may be unoptimal, but I have chosen this method in order to avoid personal headaches.
Due to the nontaxing nature of this project (10 minutes per turn guys), if you miss your deadline, your turn is skipped completely; unless the player after you accepts your late entry and builds on it. It’s really up to you guys to show mercy, I won’t. Because, come on: 10 minutes potentially once every week or so.
And because I have no idea where to write this: deadlines will always be 23:59 GMT +1 on the player’s given day.
So I just posted my submission. What now?
Wait for a bit. I have the rules ready. I just need to give them some polish. Expect the game to be up in a week from now. (17:00 GMT +1.)
I want at least 7 players to be participating in order to start this.
Ooh sounds awesome! Will we play the NES afterwards?
Not with me as a mod. After the death of my GodNES I don’t really want to mod a NES anymore.
Other NESers are welcome to pick up the torch and host the finished setting as a NES for me.
I do stress that I think GodNES’ early end had more to do with the self-destruction of my pc than my commitment abilities. It completely ruined my ability to function at all during its downtime. Nevertheless I am way too angstily afraid of disappointing so many people again, therefore I refuse to make this ‘NES’ a thing after it’s finished. I have instead chosen to benefit the community by doing this creative exercise, generally participating more and perhaps posting some of the rulesets I make in my spare time.
(5:14:24 PM) Angst: do you understand the premise?
(5:14:30 PM) terrance: yes
(5:14:35 PM) terrance: it is a structured world building exercise
(5:14:46 PM) Angst: exactly!
(5:14:48 PM) terrance: sorta like structured team building exercises vs lock people into a room with no food for a week