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http://www.nypost.com/p/blogs/gamer...ew_world_sZhj5uO9GQNRqOKvkfpnpL#axzz2PRlQypse
NY Post interview with Ed Beech.
Players will be able to select an ideology—Communism, Fascism, or Democracy—each with immediate and long-lasting effects on both military strength and culture. In a direct response to player feedback, creating and promoting art is now a worthwhile pursuit.
For example, democratic players will benefit greatly from building radio towers—“voices of freedom”—across the land. A Communist state’s citizens may hear these messages and slowly grow unsatisfied with their working conditions. Likewise, if you chose Communism and have managed to keep the workers happy, citizens of a capitalistic nation who are feeling powerless might convert.
NY Post interview with Ed Beech.
Players will be able to select an ideology—Communism, Fascism, or Democracy—each with immediate and long-lasting effects on both military strength and culture. In a direct response to player feedback, creating and promoting art is now a worthwhile pursuit.
For example, democratic players will benefit greatly from building radio towers—“voices of freedom”—across the land. A Communist state’s citizens may hear these messages and slowly grow unsatisfied with their working conditions. Likewise, if you chose Communism and have managed to keep the workers happy, citizens of a capitalistic nation who are feeling powerless might convert.