Coming out tomorrow, I think it unlocks around 2 PM EST on Steam (based on a rough calc., give or take an hour).
Gotta say, though, reading half the suggestions on the Banished forum make me depressed as all hell. Seems like all these little kids think realism involves killing people and can't stop talking about a military system in every other thread. And yet there are still so many non-combat ideas it's not even funny. Off the top of my head, he could include food spoilage and preservation through salt or ice, household goods to improve happiness like furniture, silverware, or glass, some kind of dependence of your people on freshwater resources and ways to get clean water (wells, watersheds on freshwater sources, a thermal desalination rig on salt water sources to get salt and freshwater). You could build a variety of specific tools to aid the collection of particular goods (i.e. regular tools catch fish at one rate, but nets increase that rate by 50% or something). What about mills or some more advanced food processing in town to make bread?
Seriously, you don't have to kill people in every game you play.