D The Black Tower
The
Asha'man are essentially the male equivalent of the Aes Sedai in the Third Age. Similar to the Aes Sedai, they are:
- Organized and based in one specific location
- Train younger or inexperienced channelers
- Neutral and not associated with any one nation
- Arguably the most powerful (or at least best trained) channelers of their gender
For these reasons, many of the points discussed in Section 3 (Aes Sedai) above can also apply here. The same questions exist: How are they acquired? Are they temporary loans or permanent gifts? There are, however, a few key things that make the Black Tower different from the White Tower:
- Asha'man have the potential for madness
- The Black Tower is very new, only being created in the final years of the NE
- The Black Tower is associated with the Dragon Reborn
- Asha'man train all their men in combat, and train very recklessly in channeling
The madness issue has already been discussed. The other issues are more important to this discussion.
The second point, on the
newness of the Black Tower, is very important. Because of this, we must carefully decide how the
Black Tower is created within the world. I see the options being:
- The Black Tower is a City-State that appears very late in the game (probably at the start of the Age of the Dragon)
- The Black Tower is a City-State that is there from the start of the game
- The Black Tower is a Wonder that is built by a civ
- The Black Tower is a National Wonder that can be built in all civs
- The Black Tower has no physical presence, instead just being an invisible organization
The first of these the Black Tower as a
CS makes the most intuitive sense, but has lots of mechanical problems that go along with it. On the positive side, it could function similarly to the White Tower, including diplomatic options and such. It could
gift or
loan Asha'man out similarly to what I've proposed for the Aes Sedai. There are several problems with this approach, however. Most importantly, where would the CS appear? There may likely not be many prime spots for a CS to appear so late in the game. If a civ produced the Black Tower Wonder, which caused a full CS to appear nearby, we still have no guarantee that this wouldn't pop up in a terrible place. Secondly, it seems a bad idea to introduce a potentially complex situation an entirely new CS, with unique mechanics so late in the game (at a time when several other things are getting quite complex).
The second of these seems like a bad idea. While having the Black Tower
CS exist
forever certainly makes things simpler, it is also profoundly out-of-universe to the point where I find it quite unpalatable.
The Black Tower could make sense as a
Wonder, but I think it would have to have some caveats. I think that building the Wonder wouldn't give anybody "control" of the Asha'man. Perhaps, building it would
establish the Asha'man as an entity within the game, enabling all civs to use them. I think the building civ would likely receive some benefits such as
more Asha'man to control, better Asha'man, etc., in addition to more typical Wonder effects (bonus culture, slots for GW's, etc.). If the books were taking place in our mod, Andor would have been the civ who built the Tower in exchange, they received arguably a better relationship with the Asha'man as a consequence. Using this method, civs wouldn't do any negotiation or anything with the Black Tower they would simply gain Asha'man from one of the aforementioned means.
The Black Tower being a
National Wonder makes very little canonical sense multiple Black Towers? but makes a lot of mechanical sense. By doing it this way, we can make things simple build the National Wonder and
then you can have some Asha'man. I think this could work, but the out-of-universe aspect is definitely distracting we'd probably have to name it something different to pull it off. Perhaps the Black Tower
builds itself at the start of the appropriate era, and civs must build
Black Tower Chapterhouses or something like that to be able to build Asha'man. Again, there is no physical entity to negotiate with here.
The final option, wherein the Black Tower
doesn't exist could certainly work. It would in effect be the same as the two previous options, except without requiring the construction of anything beforehand. Building Asha'man would instead be limited only by Tech and Era (and whatever Acquisition Method we determine is best).
Of these, my favorite options are probably the Wonder and National Wonder conceptualizations.
As far as the Black Tower's association with the
Dragon, which I think would tie into the Last Battle primarily, I think this could go one of two ways. On the one hand, it does make sense that they be connected he did establish it, after all. Asha'man could be loaned out to civs that are
friendly towards the Dragon (pre-LB) or on
the side of Light (in the LB). However, given the major schism in the Black Tower in the final books, this is problematic. There was a large contingent of either Darkfriend Asha'man or "Turned" Asha'man that fought for the forces of the Shadow, so in my opinion, limiting Asha'man to Light-only is misguided. Perhaps, before the Last Battle, the Asha'man are loaned/gifted to anybody, but during the Last Battle, they are given to
Shadow and
Light civs (sorry
Neutrals!). Rather than "get into" the Shadow-Light infighting in the Black Tower (like we plan to do with the White Tower and the threat of Black Ajah takeover), I think it's best for us to simply assume it is happening and leave it at that its in the game for such a short period of time I think the best policy is to keep things simpler. In short, I think we'd best not make too much of the Dragon-Asha'man connection, for fear of over-complicating things.
As far as the
combat-training of the Asha'man, I think the best way to deal with this is to simply make them particularly
powerful in combat.
One last thing to discuss about the Black Tower is our possible inclusion of their
hierarchy. Similar to the Novice/Accepted/Aes Sedai stream, the Asha'man have
Soldiers,
Dedicated, and
Asha'man. One difference in how the two Towers are managed is that the Black Tower appears to "use" their inexperienced channelers in battle, etc., while the Aes Sedai seems to mostly shelter Novices and Accepted from the real world.
If we choose to include these three "tiers" of Asha'man, I can see it going one of three ways:
- Each of the three is a distinct unit type that can be build/gifted
- Each of the three are the same unit, enhanced via promotion
- The three are era-dependent names for male channelers
The first is relatively simple. Whatever means we choose to generate Asha'man, we could have
Soldiers or
Dedicated be sometimes
created instead. The more inexperienced units would of course be less powerful, and would potentially be gifted more often as a consequence (this could all be
randomized). I think each of the three unit types could have any degree of
madness, since the different Black Tower ranks appear to be granted based on power, not on age and experience you could have an older, highly mad Solider, and a young sane Asha'man.
The second method is relatively simple as well, especially if we decide that Asha'man are long-term acquisitions that stay with the player. After accumulating enough experience, the unit earns a
promotion that advances him to the next rank. The units would start out as
Soldiers, and would eventually earn the
Dedicated promotion, which would
boost nearly all of their stats. A Dedicated would eventually earn the
Asha'man promotion, which would significantly boost their stats again. One consequence of this method is that, depending on the madness system we use, Asha'man would be almost always
quite mad by the time they advanced far enough.
The last method goes in a completely different direction. Since we have no real names for early-era
saidin channelers, we could elect, instead, to call early-game channelers
Soldiers, mid-game ones
Dedicated, and the real Asha'man would be called
Asha'man. There is a certain elegance to this, in that it makes things flavorful, but there is also the fact that it is completely out-of-universe (since Soldiers didn't exist in the After the Breaking era, for example). This will be discussed a bit more in subsection F below.
I can see the benefit of any of the above three methods. I'm not sure exactly which is best.
REQUIRED DECISIONS
- 5D.1 The Tower When should the Black Tower appear, if it does so at all? Is it a CS, a Wonder, or an invisible organization? How does it interact with Civs, if at all?
- 5D.2 The Tower and the Dragon How does the Black Tower interact with the Dragon Reborn, if it does so at all? What bearing does this have on the Last Battle?
- 5D.3 Hierarchy How are we going to include the various ranks the initiates of the Black Tower (Soldiers, Dedicated, Asha'man)? Are they separate units, the names of promotions, re-skins of various units, or do we simply leave them out?
E Gentling
Gentling is a non-lethal way of neutralizing the threat of a male channeler. This is depicted in the books as mostly being done by Aes Sedai, but I suppose it could be done by other females (or even males). We could elect to make this an ability
exclusive to the Red Ajah, as well. Either way, I could see this mechanic going in one of several ways:
- the channeler simply does significant bonus damage against male channelers
- the channeler automatically defeats the male channeler with a close-range "attack"
- the channeler defeats the male channeler with a close-range "gentling" attack, but only once that unit has been significantly damaged.
The key issue here is whether we want Gentling to be A)
easier or B)
more difficult than simply killing the male channeler. According to the books, it seems that this is in fact something that is more difficult, yet is done to be more humane Logain was taken prisoner and gentled, instead of being killed on the battlefield. If that is the case, that would likely lead us to option three above, or some variation of that the male channeler has lost the battle, but his life is spared.
If gentling is in fact "humane" and the more difficult path to defeating a rogue
saidin user, perhaps it should result in some kind of
reward most likely
Prestige (though
Faith could also be an option). Alternatively or in addition to this, the male-channeler could become an era-appropriate
combat unit instead of a civilian (though likely not a particularly powerful one, considering the
depression associated with gentled men).These might tie well into rewards a civ gets for defeating a False Dragon, or it could be additional.
It should be noted, of course, that gentling
does not violate the Three Oaths. Consequently, even if it is "weaker" than simply blasting a
saidin-user into oblivion, in many ways it could be "simpler" to pull off at least for Aes Sedai.
It does seem to make sense that an Aes Sedai or other female channeler should be able to easily gentle a
friendly male channeler that is
not yet mad or hostile. However, in some ways this is no longer the humane option (considering the male channeler isn't yet threatening anyone), so I would argue that the gentling civ would
no longer receive any Prestige/Faith rewards for doing so. Additionally, what if a civ wanted to gentle its own channeler, but had no Aes Sedai? Perhaps you can
send him to the Tower for Gentling,, instead, which is perhaps realistically what would happen anyways. Maybe this doesn't allow for Prestige/Faith, but potentially raises the favor of the Reds (maybe all gentling does this as well). This does tie into social policies/ideology gentling sane male channelers is related to the "strict" policies on
saidin users (Seanchan, Aiel, Shara, etc.), and will be discussed in Section 6.
If we decide that gentling should be
easier than killing a rogue male channeler, then options 1 and 2 make much more sense. Here, we would be regarding Aes Sedai/female channelers as "
saidin killers" in a sense. This makes some sense, but at the same time, it presumes that a single Aes Sedai is more powerful than a single male channeler, which doesn't appear to be the case in the books. If we choose to do this, I would suggest we not give additional rewards for the gentling civ. Careful balancing would be necessary in order to make all of this work.
The
Healing of Gentling is something discovered in the books. This should probably
not be included in our game, as it seems more cumbersome than would be worth it. If we did want to include it, however, it could be enabled by a
late-game technological discovery. Instead of turning into a civilian and/or other unit, gentled channelers could instead turn into a "
Gentled channeler" unit-type, which could then be recaptured and Healed, potentially with
lower power than when it first existed (though in the books it appears that when one is Healed by the opposite gender, you regain your full strength). Again, I don't necessarily think this is worth doing.
If
saidin is cleansed, we might consider eliminating any prestige (or similar) bonuses gained from gentling. It should still work as a means of stopping a male channeler, but it isn't exactly "humane" to tame sane men. That said, in the books, the vast majority of the population was in
disbelief about the cleansing, so I could understand us leaving things exactly as they were.
Lastly, if we do choose to allow
linking and
shielding, these mechanics will likely heavily affect how we treat Gentling. A linked group of Aes Sedai would, for example, likely be able to easily gentle most male channelers, regardless of their strength.
REQUIRED DECISIONS
- 5E.1 Mechanics of Gentling Which units are capable of Gentling? How does Gentling work? Is it more difficult to pull of than simply killing the male channeler?
- 5E.2 Rewards for Gentling Does a civ reap any rewards for gentling a male channeler? How does this change if the male channeler is friendly or not yet mad? How does this change once saidin has been cleansed?
- 5E.3 Healing of Gentling Can Gentling be Healed? If so, how does this work?
F Saidin Units
Perhaps the biggest difficulty with the implementation of specific male channeling units is the utter lack of
in-universe names. Here is what we get from the books:
- Asha'man (with Soldier and Dedicated)
- The Freed
That's it. Male channeler's who don't take the next step in becoming a False Dragon never get named in the book they're always just called male channelers, which isn't exactly a great term. Unfortunately, Asha'man is a name reserved for the
very specific late-game unit, and The Freed for a potential
Sharan UU. Assuming we are looking at needing some sort of
"Normal" male channeling unit, we are left with few options. Some I can think of:
- Male Channeler
- Saidin User
- Madman
- The Tainted OR Tainted OR Tainted One
- The Cursed OR Cursed OR Cursed One OR The Accursed
- Pariah
- Exiled
- Son of the Dragon
- Kinslayer
- Soldier
Options
1 and 2 are hopelessly bland. That said, they're also the only accurate option, without some weirdness to it.
Option
3 comes from, by my recollection, a very old post by S3rgeus in which mentioned this name. I mostly like it, but the problem with it is that it presupposes that that channeler
is mad, which all of them aren't, obviously. Options
4 and 5 are similar in this regard, though they are perhaps a bit more "fancy" and ominous sounding, and maybe less "loaded" than Madman.
Options
6 and 7 spin off of the idea that these guys are unwanted in society. Kind of ominous in a good way. Not flavor directly from WoT though.
Options
8 and 9 refer to their lineage. The first is perhaps a bit pretentious, and the second perhaps too extreme in its literal evocation of Lews Therin.
Option
10 was discussed briefly in the previous subsection we could call
early-era units Soldiers and
mid-era ones Dedicated (assuming we do indeed vary them by era). This is nice in that it borrows directly from the WoT source material but it is lousy in that it borrows
incorrectly from that source material.
Overall, I am very much unsure as to which option is best.
A second and very related issue is identical to one that we dealt with with female channelers what to do with the tech tree. I still like the idea that channeling units advance in stats throughout the eras, such that there isn't clear obsoletion occurring If this is the case, then in my opinion we would only have
one generic male channeler, who grows with us over the years. Asha'man and The Freed would exist in addition to this one (the latter likely being an era-dependent replacement of it). Of course, if we decided to marry them to the tech tree in a more conventional sense, I would advise
two or
three various options throughout the Eras.
False Dragons and other AI-only male channelers will be discussed later, in Section 7.
"GENERIC MALE CHANNELER" (Man-neler!)
Civs: All
Primary Role: Combat
Era Available: After the Breaking (1) OR Era of Nations (2), potential subsequent versions
at approximately Era of Freedom (3) OR Era of Consolidation (4) AND Era of New
Beginnings (5) OR Era of ?????? (6)
Upgrades From: none OR potential subsequent versions upgrade from the previous version
Upgrades To: none OR previous version
Replaces: none
Notes: This fills the role of the various versions of the generic male channeler (or the sole version). Upgrades over time (whether through literal new units or just stat boosts), should likely merely be upgrades to
Combat Strength, perhaps
movement as well. The specific potential abilities of these units was discussed at length in a subsection above. I do think they should be essentially combat-focused, though. The potential names for this unit are also discussed above.
ASHA'MAN
Civs: All
Primary Role: Combat
Era Available: Era of the Dragon (7) OR Era of Encroaching Blight (6), in case we want
civs to use them for longer
Upgrades From: none OR final version of generic channeler
Upgrades To: none
Replaces: none OR final version of generic channeler
Notes: This is the late-game male channeler we've been discussing for most of this section. While it most likely makes sense as a stand-alone unit, it could potentially also serve as an
upgrade-replacement for the era-equivalent "normal" male channeler once that civ "unlocks" Asha'man through whatever means we decide. It is definitely possible that Asha'man would not only be stronger than the generic channeler, but that they could additionally have an
extra ability or feature. This should most likely still be combat-related (e.g. move-after-attack), but it could be any number of things, included abilities directly linked to the power (shields, traveling, etc.).
FREED
Civs: Shara
Primary Role: Combat
Era Available: Era of the Dragon (7) OR Era of Encroaching Blight (6), in case we want
players to use them for longer
Upgrades From: none OR latest version of Generic Channeler OR Asha'man
Upgrades To: none OR Asha'man
Replaces: latest version of Generic Channeler OR Asha'man
Notes: The Sharans, for years, kept male channelers alive, keeping them around for breeding purposes (before killing them once they start channeling). Demandred freed them, in part to sow chaos, and also to use them in his armies. We know very little else about the Freed from the books, except that they do indeed play a role in the Sharan army in the final book. As a unit in the game, I could imagine these replacing the
final Generic Channeler, or, theoretically, the
Asha'man themselves. I do not have any specific recommendations for their abilities they should likely simply have one particular statistic boosted, or have some enhanced combat ability or feature. One thing that should be mentioned is that, while it would be really cool to have a male-channeler UU, it is not without complication if male channelers have an unusual Acquisition Method, we may be dealing with a UU that is
not "voluntarily" produced, instead popping up periodically from the means discussed in previous subsections.
REQUIRED DECISIONS
- 5F.1 Names What should we call the generic male channelers?
- 5F.2 Tech Tree and Saidin Should there be multiple versions of male channeling units, each becoming available at certain points on the tech tree (and rendering the previous "model" obsolete)?Alternatively, should we have them simply grow in strength over the years, but not technically become a new unit?
[*] 5F.3 Saidin Units What are the differences between the various saidin units? How do these compare to other units in the game? What eras are they available, and what upgrade-relationships do they have?
G The Cleansing of Saidin
In the books, Rand and Nyneave
cleansed saidin in Shadar Logoth with the aid of the
Choedan Kal. This mechanic should likely be implemented into our game. This could be done in several ways. Here are the ones that have been mentioned in-thread, and some new ones I am imagining:
- A Wonder, or an physical manifestation of the abstract concept (remember when there was the wonder "Sun Tzu's War Academy" in Civ 1 or 2?)
- A Project, like the Manhattan Project
- A Global Project, similar to the World's Fair, with rewards for the civs that contribute the most.
- Some sort of in-game event having to do with Shadar Logoth and/or the Choedan Kal
- Part of the behavior pattern of the Dragon Reborn, with or without civ-assistance.
I would imagine that these options could become available either at the
start of the Age of the Dragon, or sometime between that point and the
beginning of the Last Battle.
The
first of these is a bit odd, in that it will require some suspension of disbelief. That said, it is also something that we might consider doing if we need extra Wonders.
The
second and
third are similar to one another, and might be comparably successful. Of course, the Global variety by definition would at least somewhat tie into diplomacy as well. The negative to both of these methods is that they are based on
hammers, which makes very little intuitive sense considering what we're dealing with. A civ's capacity for Power is a more realistic source of success on these matters.
Four and
five could take many shapes. Perhaps it's very literal somebody needs to go to Shadar Logoth and do X while controlling the Choedan Kal. This kind of thing seems overly precise and not particularly fun. Still, there might be a way to involve these entities somehow. As far as the
Dragon, the cleansing could theoretically be a part of his pre-LB behavior he goes to Shadar Logoth for awhile, and if the civs defeat the shadowspawn there, he cleanses
saidin. Unfortunately, the last thing we need is to add even more tasks to the end-game.
One thing I will say in favor of four and five is that it feels much cooler if the cleansing is something that
doesn't always happen you have to achieve something very cool in order for it to happen. Because of the potentially huge ramifications of this, it makes sense that it might not be as easy as "dump hammers into it."
As far as those implications, obviously this would
eliminate further maddening of saidin units. It has been mentioned previously that units that are
already mad might
remain mad. This could work fine, though I do think if we start off all units with "level 1 madness," we might remove that base level insanity (perhaps all madness levels are
lowered by one, "barbarian" ones could come back to the civ that created them).
Obviously the cleansing of
saidin immediately raises the usefulness of all male channelers especially since we had previously balanced them (in theory) to compensate in some way for their insanity. As mentioned earlier, it is possible we can live with this, and that it is somewhat balanced by the relative
rarity of male channelers in the first place. At the same time, this would paradoxically
raise the usefulness of Red Ajah Aes Sedai (this is somewhat paradoxical because, presumably, gentling is no longer necessary when there is no more Taint). Additionally, if the
Freed are a UU for Shara, that civ would become instantly much more powerful. Indeed, this is actually a somewhat accurate reflection of how things worked out in the books. Additionally, this provides advantage to civs with good relationships with the Black Tower but you could argue that at the same time it also rewards those with ties to the White Tower (more access to Red Sisters).
The above concerns does lean me towards the idea that it should be
challenging to cleanse
saidin if civs wanted to
prevent it, they could do so (something you might want to do if you plan on going Shadow and Shara and the Asha'man-friendly civs are all leaning Light), via vote, military action, etc.
Of course, we could simply
re-balance once
saidin is cleansed make the units drop in power. That seems somewhat cheap though, and I think players might feel cheated. I'm not sure I have the answer!
REQUIRED DECISIONS
- 5G.1 Cleansing of Saidin How is saidin cleansed? Are Shadar Logoth and the Choedan Kal involved? Should the cleansing be easy to achieve, or should it be something that is only successfully done in some games?
- 5G.2 Implications What do we want the consequences of the cleansing to be? Should male channelers be allowed to become more useful? What about relationships with the Asha'man, and other special units such as the Sharan Freed?