VERY open to suggestions even on the mods here that have been out for a while! I am not the best at balancing my ideas, but I try. Also, unless otherwise noted, the mods should work for all combinations of expansions, including none at all. First up:
(Cordelia - Awakening)
Cordelia's Faction! My first mod, made on the suggestion of a friend.
(Cordelia doesn't actually have a faction in-game, it's just a way to have her be a leader)
Led by Cordelia herself, naturally.
Prodigious Talent: +10% production to Wonder Production, +10 XP for all built units, and another +3 XP for each World Wonder constructed in the city
Pegasus Knight: Hovering unit that's a bit weaker (-2 CS) than a Knight, which it replaces,
but can fly over any obstacle and replaces a weakness to spears with a weakness to ranged attacks
Tactics Hall: Armory replacement that also gives a defensive boost (+5 CS) to the city it was built in
Downloads: Steam and Mediafire
(The Taguel - Awakening)
The Taguel, a dwindling race of shapeshifters not unlike the Laguz, from Awakening.
Led by Panne, last of the Taguel, at least at one time.
Taguel Pride: Every city with 5+ Citizens gets +2 Culture and +1 Happiness.
In addition, all non-Mounted, non-Armor land units can get a promotion that doubles movement in Forests and Hills.
(requires Drill/Shock II, or Scouting I for Scouts)
Taguel Fighter: It replaces the Pikeman, immediately comes with Drill I for a rough terrain bonus and is +2 CS stronger.
(No model changes, apologies)
Side note: They promote to Musketmen in G&K and BNW, to avoid Lancers with MAD SPEED. Please be mindful when choosing promotions!
Forager Warren: Replaces the Granary and gives an extra point of Food in tiles with Forests
Downloads: Steam and Mediafire
But here's the current project!
(some FE: A spoilers!)
I don't have any images yet! I should be able to manage myself for most others, but someone's help for the main civ icon would be lovely. (Maybe something incorporating Lucina's mark of the exalt on her eye?)
Anyway, the civ is Future Ylisse, a version of Ylisse from the doomed future timeline.
Led by Lucina, the wielder of the exalted falchion, and the best hope the people have!
Doomed Future: +50% land unit maintenance, but all land units get 15% defense, and units that can get the Medic promotion get it for free.
(I realize 50% is kind of a lot, so I was thinking of toning it down to 30%, I was just worried 30% would barely be noticeable in the long run! I also considered 20+% defense, but that sounded like a lot. Other suggestions/ideas are welcome. It was meant to exemplify a future where the living are rare, strong, and just trying to survive with each other against all those Risen brutes hunting them down, y'know?)
Outrealms Hero: Replaces the Longswordsman. They get separate bonuses to fighting in friendly lands and in foreign lands, making them decent for war and for home defense, but (theoretically) best at helping to defend your friends! Currently both bonuses are 15%.
Outrealm Gate: Replaces... the Heroic Epic. Gives some flat extra Gold and Culture, but more importantly, gives access to and spawns 4 Future Kids units! (What are those? Well...)
Future Kids: Technically a second UU, can only be built in a city with an Outrealm Gate, and only 4 can exist in the world at a time. Their strength is meant to vary, increasing as you get access to stronger infantry units, matching their strength as well. They don't cost any maintenance, either, so treasure them!
While they're possible to build, they (currently) take almost as many hammers as a late-game unit (i.e., 300) so make sure they don't die and you'll be fine.
And that's all I got. For the Future Kids, I could just go with the unit having its own upgrade line, or find some lua that works with unit combat strength. Dunno yet, but the former would be less potentially buggy, I bet.
Anyway, how does Future Ylisse look? Or would it be hard to judge without a test run? (I mean, I'll try to have a download available soon enough, but I wanted to see if anyone felt the civ was objectively crazy or anything!)
(Cordelia - Awakening)
Spoiler :
Cordelia's Faction! My first mod, made on the suggestion of a friend.
(Cordelia doesn't actually have a faction in-game, it's just a way to have her be a leader)
Led by Cordelia herself, naturally.
Prodigious Talent: +10% production to Wonder Production, +10 XP for all built units, and another +3 XP for each World Wonder constructed in the city
Pegasus Knight: Hovering unit that's a bit weaker (-2 CS) than a Knight, which it replaces,
but can fly over any obstacle and replaces a weakness to spears with a weakness to ranged attacks
Tactics Hall: Armory replacement that also gives a defensive boost (+5 CS) to the city it was built in
Downloads: Steam and Mediafire
(The Taguel - Awakening)
Spoiler :
The Taguel, a dwindling race of shapeshifters not unlike the Laguz, from Awakening.
Led by Panne, last of the Taguel, at least at one time.
Taguel Pride: Every city with 5+ Citizens gets +2 Culture and +1 Happiness.
In addition, all non-Mounted, non-Armor land units can get a promotion that doubles movement in Forests and Hills.
(requires Drill/Shock II, or Scouting I for Scouts)
Taguel Fighter: It replaces the Pikeman, immediately comes with Drill I for a rough terrain bonus and is +2 CS stronger.
(No model changes, apologies)
Side note: They promote to Musketmen in G&K and BNW, to avoid Lancers with MAD SPEED. Please be mindful when choosing promotions!
Forager Warren: Replaces the Granary and gives an extra point of Food in tiles with Forests
Downloads: Steam and Mediafire
But here's the current project!
(some FE: A spoilers!)
I don't have any images yet! I should be able to manage myself for most others, but someone's help for the main civ icon would be lovely. (Maybe something incorporating Lucina's mark of the exalt on her eye?)
Anyway, the civ is Future Ylisse, a version of Ylisse from the doomed future timeline.
Led by Lucina, the wielder of the exalted falchion, and the best hope the people have!
Doomed Future: +50% land unit maintenance, but all land units get 15% defense, and units that can get the Medic promotion get it for free.
(I realize 50% is kind of a lot, so I was thinking of toning it down to 30%, I was just worried 30% would barely be noticeable in the long run! I also considered 20+% defense, but that sounded like a lot. Other suggestions/ideas are welcome. It was meant to exemplify a future where the living are rare, strong, and just trying to survive with each other against all those Risen brutes hunting them down, y'know?)
Outrealms Hero: Replaces the Longswordsman. They get separate bonuses to fighting in friendly lands and in foreign lands, making them decent for war and for home defense, but (theoretically) best at helping to defend your friends! Currently both bonuses are 15%.
Outrealm Gate: Replaces... the Heroic Epic. Gives some flat extra Gold and Culture, but more importantly, gives access to and spawns 4 Future Kids units! (What are those? Well...)
Future Kids: Technically a second UU, can only be built in a city with an Outrealm Gate, and only 4 can exist in the world at a time. Their strength is meant to vary, increasing as you get access to stronger infantry units, matching their strength as well. They don't cost any maintenance, either, so treasure them!
While they're possible to build, they (currently) take almost as many hammers as a late-game unit (i.e., 300) so make sure they don't die and you'll be fine.
And that's all I got. For the Future Kids, I could just go with the unit having its own upgrade line, or find some lua that works with unit combat strength. Dunno yet, but the former would be less potentially buggy, I bet.
Anyway, how does Future Ylisse look? Or would it be hard to judge without a test run? (I mean, I'll try to have a download available soon enough, but I wanted to see if anyone felt the civ was objectively crazy or anything!)