Firebug
Not-so Great Engineer
This mod aims to split Greece up into its most famous and powerful city states.
Currently Planned ideas (Will probably change)
Sparta - Leonidas
UA - Trained from Birth: +25% growth during war. +25% production of military units during war. (Can't build settlers)
UU - Spartan Hoplites (Spearman): Fight stronger when weak. +15% Combat strength.
UB - Military School (Barracks): For every citizen, gain +5% production towards military units (up to 50%). Also the usual barracks bonuses.
Athens - Pericles
UA - Wisdom of Athena: +25% Great Person generation. When a Great Writer is born get a free social policy. (Can't build settlers)
UU - Athenian Hoplites: 25% Combat strength.
UB - School (Library): +2 Culture for every 3 Citizens in the city. +15% Science in city. Has 2 Writer specialist slots.
Megara - Nisos
UA - Settlers of Byzantium: +150 Culture and Golden Age Points when a city is founded. Cities are founded with 2 Population.
UU - Founder (Settler): Can't be built. Must be purchased with Gold. Ignores terrain and can embark immediatley.
UB - School of Philosophy (National College): Must have Library in every city. +15% culture in the city it is built in and +5 Culture. Gives free social policy rather then a free technology.
Argos - Pheidon
UA - Fertility of Argolis: +2 Food and +1 gold from farms and pastures by fresh water. +1 Food from trade routes and +1 Food for each trade route sent to Argos. (Can't build settlers)
UB - Irrigation Ditches (Aqueduct): +2 Food from farms and plantations by fresh water. +65% food carries over on birth.
UU - Argive Hoplites (Spearman): When stationed in a city, cost no maintenance and produce +3 happiness. +15% strength in territory.
Epirus - Pyrrhus
UA - State of Power: +15% production of military units. Unit maintenance costs -20% less. +15% Combat bonus against larger civ. (Can't build Settlers)
UB - Epirote Hoplites (Spearman): Can use enemy roads. +20% combat strength.
UU - Epirote Elephants (Chariot): Has Fear promotion (-15% strength to adjacent enemy units). Has a melee attack rather then ranged, unlike the chariot it replaces. (Doesn't need ivory)
Thespiae
UA: The Muses - Gets a free Muse at the start of every Era (Except Ancient). Palace, Garden, Monument and Amphitheatre have Great Work of Music slots (Can't build Settlers)
UU: Melanochitones (Replaces Swordsman): Starts with cover ability. +15% combat strength in own territory.
UU: Muses (Replaces Great Musician): Unique Great Person that can be used twice. (Either for 2 Great Works of Music, or 1 Great Work of Music and a Golden Age)
Miletus - Thrasybulus
The Legacy of the Milesians - Great Philosphers generated 50% faster. 100% faster during a Golden Age. Academy yields an extra +1 Science and +4 Culture. (Can't build Settlers)
Great Philosopher (Replaces Great Scientist) - When used produces Culture and Science. Can also build the Academy.
Milesian School (Replaces National College) - +50% Culture and Science in city. +2 Points towards Great Philospher. Two slots for Scientist specialists.
Currently Working on
Currently Deciding
Finished Coding and works ingame
Corinth- Periander
UA - Corinthian Order: +1 Gold, Culture, Faith, Production and Happiness for every 2 Citizens in Corinth. Trade routes to another Civ +2 Happiness. Trade received produces +1 Culture.(Can't build settlers)
UB - Temple of Aphrodite (Temple): +5 Happiness as well as the usual Temple bonuses. +25% Food is carried over when Citizen is born.
UU - Corinthian Hoplite (Spearman): Has 3 moves. Has Charge promotion.
What's needed
Icons and Leaderscreen
Civilopedia
Images
Currently Planned ideas (Will probably change)
Spoiler :
Sparta - Leonidas
UA - Trained from Birth: +25% growth during war. +25% production of military units during war. (Can't build settlers)
UU - Spartan Hoplites (Spearman): Fight stronger when weak. +15% Combat strength.
UB - Military School (Barracks): For every citizen, gain +5% production towards military units (up to 50%). Also the usual barracks bonuses.
Athens - Pericles
UA - Wisdom of Athena: +25% Great Person generation. When a Great Writer is born get a free social policy. (Can't build settlers)
UU - Athenian Hoplites: 25% Combat strength.
UB - School (Library): +2 Culture for every 3 Citizens in the city. +15% Science in city. Has 2 Writer specialist slots.
Megara - Nisos
UA - Settlers of Byzantium: +150 Culture and Golden Age Points when a city is founded. Cities are founded with 2 Population.
UU - Founder (Settler): Can't be built. Must be purchased with Gold. Ignores terrain and can embark immediatley.
UB - School of Philosophy (National College): Must have Library in every city. +15% culture in the city it is built in and +5 Culture. Gives free social policy rather then a free technology.
Argos - Pheidon
UA - Fertility of Argolis: +2 Food and +1 gold from farms and pastures by fresh water. +1 Food from trade routes and +1 Food for each trade route sent to Argos. (Can't build settlers)
UB - Irrigation Ditches (Aqueduct): +2 Food from farms and plantations by fresh water. +65% food carries over on birth.
UU - Argive Hoplites (Spearman): When stationed in a city, cost no maintenance and produce +3 happiness. +15% strength in territory.
Epirus - Pyrrhus
UA - State of Power: +15% production of military units. Unit maintenance costs -20% less. +15% Combat bonus against larger civ. (Can't build Settlers)
UB - Epirote Hoplites (Spearman): Can use enemy roads. +20% combat strength.
UU - Epirote Elephants (Chariot): Has Fear promotion (-15% strength to adjacent enemy units). Has a melee attack rather then ranged, unlike the chariot it replaces. (Doesn't need ivory)
Thespiae
UA: The Muses - Gets a free Muse at the start of every Era (Except Ancient). Palace, Garden, Monument and Amphitheatre have Great Work of Music slots (Can't build Settlers)
UU: Melanochitones (Replaces Swordsman): Starts with cover ability. +15% combat strength in own territory.
UU: Muses (Replaces Great Musician): Unique Great Person that can be used twice. (Either for 2 Great Works of Music, or 1 Great Work of Music and a Golden Age)
Miletus - Thrasybulus
The Legacy of the Milesians - Great Philosphers generated 50% faster. 100% faster during a Golden Age. Academy yields an extra +1 Science and +4 Culture. (Can't build Settlers)
Great Philosopher (Replaces Great Scientist) - When used produces Culture and Science. Can also build the Academy.
Milesian School (Replaces National College) - +50% Culture and Science in city. +2 Points towards Great Philospher. Two slots for Scientist specialists.
Currently Working on
Currently Deciding
Finished Coding and works ingame
Corinth- Periander
UA - Corinthian Order: +1 Gold, Culture, Faith, Production and Happiness for every 2 Citizens in Corinth. Trade routes to another Civ +2 Happiness. Trade received produces +1 Culture.(Can't build settlers)
UB - Temple of Aphrodite (Temple): +5 Happiness as well as the usual Temple bonuses. +25% Food is carried over when Citizen is born.
UU - Corinthian Hoplite (Spearman): Has 3 moves. Has Charge promotion.
What's needed
Icons and Leaderscreen
Civilopedia
Images
Spoiler :