if (isDead() || pDefender->isDead())
{
if (isDead())
{
int iExperience = defenseXPValue();
iExperience = ((iExperience * iAttackerStrength) / iDefenderStrength);
iExperience = range(iExperience, GC.getDefineINT("MIN_EXPERIENCE_PER_COMBAT"), GC.getDefineINT("MAX_EXPERIENCE_PER_COMBAT"));
pDefender->changeExperience(iExperience, maxXPValue(), true, pPlot->getOwnerINLINE() == pDefender->getOwnerINLINE(), !isBarbarian());
}
else
{
flankingStrikeCombat(pPlot, iAttackerStrength, iAttackerFirepower, iAttackerKillOdds, iDefenderDamage, pDefender);
int iExperience = pDefender->attackXPValue();
iExperience = ((iExperience * iDefenderStrength) / iAttackerStrength);
iExperience = range(iExperience, GC.getDefineINT("MIN_EXPERIENCE_PER_COMBAT"), GC.getDefineINT("MAX_EXPERIENCE_PER_COMBAT"));
changeExperience(iExperience, pDefender->maxXPValue(), true, pPlot->getOwnerINLINE() == getOwnerINLINE(), !pDefender->isBarbarian());
}
break;
}