Arexack : No, I meant I couldn't understand what that little assembly language function was for, but it could have been different if I had had the "high level" translation of what it did. Thus the need for the sourcecode while debugging.
PL : Yes, I wonder whether the sources are already available... It seems to me Firaxis had released them quite a while ago, didn't they ?
As for the knowledge, I'm an engineer in computer science , but I don't know no Python, and am only just beggining with XML in general, and a total newbie with CIV4 XML.
But what I can assert is the exception happens during the "Loading XML" phase of the program startup, before the main menu appears. And the rest is only guessing from the little info I have. It would make sense that the game uses a system library to parse XML, thus having an error with one version (the one shipped with XP SP2), and no error with the other version (the one on vista).
So, do any of you insider people see a way of testing the xml files incrementally ?
PL : Yes, I wonder whether the sources are already available... It seems to me Firaxis had released them quite a while ago, didn't they ?
As for the knowledge, I'm an engineer in computer science , but I don't know no Python, and am only just beggining with XML in general, and a total newbie with CIV4 XML.
But what I can assert is the exception happens during the "Loading XML" phase of the program startup, before the main menu appears. And the rest is only guessing from the little info I have. It would make sense that the game uses a system library to parse XML, thus having an error with one version (the one shipped with XP SP2), and no error with the other version (the one on vista).
So, do any of you insider people see a way of testing the xml files incrementally ?