shyuhe
Deity
I have a slight preference for fur, as it gives us more whipping flexibility. If it turns out that we lack iron, then we can just plant city #7 on the copper.
T00 05f 00/33 01h 00/90 Lighthouse (x2)
T01 05f 05/33 01h 02/90 Lighthouse (x2)
T02 05f 10/33 01h 04/90 Lighthouse (x2)
T03 05f 15/33 01h 06/90 Lighthouse (x2)
T04 05f 20/33 01h 08/90 Lighthouse (x2)
T05 05f 25/33 01h 10/90 Lighthouse (x2)
T06 05f 30/33 01h 12/90 Lighthouse (x2)
T07 05f 02/36 05h 14/90 Lighthouse (x2) Size2 - work copper mine
T08 05f 07/36 05h 24/90 Lighthouse (x2)
T09 05f 12/36 05h 34/90 Lighthouse (x2)
T10 05f 17/36 05h 44/90 Lighthouse (x2)
T11 05f 22/36 05h 54/90 Lighthouse (x2)
T12 05f 27/36 05h 64/90 Lighthouse (x2)
T13 05f 32/36 05h 74/90 Lighthouse (x2)
T14 04f 01/39 07h 84/90 Lighthouse (x2) Size3 - work grass workshop
T15 05f 05/39 05h 04/90 Granary work coast
T16 05f 10/39 05h 09/90 Granary
T17 05f 15/39 05h 13/90 Granary
T18 05f 20/39 05h 18/90 Granary
T19 05f 25/39 05h 23/90 Granary
T20 05f 30/39 05h 28/90 Granary
T21 05f 35/39 05h 33/90 Granary
T22 05f 01/42 05h 38/90 Granary Size4 - work coast
T23 05f 06/42 05h 43/90 Granary
T24 05f 11/42 05h 48/90 Granary
T25 05f 16/42 05h 53/90 Granary
T26 05f 21/42 05h 58/90 Granary
T27 05f 26/42 05h 63/90 Granary
T28 05f 31/42 05h 68/90 Granary
T29 05f 36/42 05h 73/90 Granary
T30 05f 41/42 05h 78/90 Granary
T31 05f 04/45 05h 83/90 Granary Size5 - work coast
T32 05f 09/45 05h 88/90 Granary
T33 05f 14/45 05h 03/180 Forge
T34 05f 19/45 05h 08/180 Forge
T35 05f 24/45 05h 13/180 Forge
T36 05f 29/45 05h 18/180 Forge
T37 05f 34/45 05h 23/180 Forge
T38 05f 39/45 05h 28/180 Forge
T39 05f 44/45 05h 33/180 Forge
T40 05f 26/48 07h 38/180 Forge Size6 - work workshop
T41 05f 31/48 07h 45/180 Forge Whip Forge
05f 31/39 05h 180/180 Forge
T42 05f 36/39 06h 06/75 Barracks
T43 05f 20/42 06h 12/75 Barracks Size4 - work coast
T44 05f 25/42 06h 18/75 Barracks Whip Barracks
05f 25/36 06h 130/75 Barracks
T45 05f 30/36 07h 73/105 Mace
T46 05f 35/36 07h 80/105 Mace
T47 05f 22/39 07h 87/105 Mace Size3 - work coast
T48 05f 27/39 07h 94/105 Mace
T49 05f 32/39 07h 102/105 Mace
T50 05f 37/39 07h 04/105 Mace 2
T51 05f 22/42 07h 13/105 Mace 2 Size4 - work coast
T52 05f 27/42 07h 20/105 Mace 2
T53 05f 32/42 07h 27/105 Mace 2
T54 05f 37/42 07h 34/105 Mace 2 Whip Mace
05f 37/36 07h 169/105 Mace 2
T55 05f 24/39 07h 71/105 Mace 3 Size3 - work coast
T56 05f 29/39 07h 78/105 Mace 3
T57 05f 34/39 07h 85/105 Mace 3
T58 05f 19/42 07h 92/105 Mace 3 Size4 - work coast
T59 05f 24/42 07h 99/105 Mace 3
T60 05f 29/42 07h 01/105 Mace 4
Sooo, it's currently 3 versus 2 for Copper instead of Fur.Can we make the city decision today, so we can proceed to Alpha quickly? I think most of the active players have voted.
BBP has provided a non-Moai scenario for Copper City, with a focus on getting a Forge instead.For Maori to be useful in coper we would have to build at a minimum granary+lighthouse+Maori+barracks. With only 1 production tile I can't see how we can get all this built before we are ready to go to war as we will spend a lot of the intervening time in CS. In the circumstances, if we built this city I think whipping units here would probably be more efficient than Maori.
Okay, so the math of the situation only really supports Moai Statues being built in the capital.If we didn't build the Maori in stone we could whip 90 base hammers every 15 turns, and have a base production of 8 hammers. We would also be able to build a forge there if we didn't build Maori. This would give us an average production of just over 17 hammers per turn. In order to beat this with Maori we would need to grow to size 12 and work the stone+mine. This does not look like a realistic possibility over a timescale that would be useful.
Why not? Kids certainly know how to have fun a lot better than we do.I'm at a three-year-old birthday party and just had a scary thought, what if the hokey pokey is what it's all about?