ThisIsHughYoung
Chieftain
Hi all,
I'm coming back to C3C after a couple years break, something I never understood about C3C was the Lone Scientist. Not much is explicitly written about this so I eventually found this:
Set the Science slider to 0%, and have one scientist provide beakers?
For some reason techs will always take 40 turns to complete regardless of how many beakers they cost? (or was it 50? I don't have the game open right now)
So my question is: why does this happen? Is it intentional? If so, then in terms of game design, what did they attempt to accomplish with this counterintuitive, arbitrary, game-y mechanic?
I'm coming back to C3C after a couple years break, something I never understood about C3C was the Lone Scientist. Not much is explicitly written about this so I eventually found this:
Set the Science slider to 0%, and have one scientist provide beakers?
For some reason techs will always take 40 turns to complete regardless of how many beakers they cost? (or was it 50? I don't have the game open right now)
So my question is: why does this happen? Is it intentional? If so, then in terms of game design, what did they attempt to accomplish with this counterintuitive, arbitrary, game-y mechanic?