Social Policies on NQMod (v10)?

Athenaeum

Prince
Joined
Mar 20, 2015
Messages
599
I have been playing the NQ mod lately and am fairly new to it. One of the things I've had the most trouble adjusting to is the social policies.

I am a pretty experienced player of unmodded civ and used to ace mp games before the mod, but now that the social policies are more balanced (and Tradition isn't best way to go 80% of the time), I have found that discerning the optimal social policy path is one of my biggest weaknesses.

I have seen many games where the game leader or top victory contestant had a very bizarre social policy path, such as Tradition:1 / Piety:2 / Aesthetics:4 (this particular person was top science in that game, although 1/4th my crop yield).

Tradition seems to fail now. Liberty seems like there's not enough growth to work specialists (which was a problem previously) but ppl say it's the default way to go now. I've also seen a lot of Piety.


I was just wondering if anybody could provide some tips or rules of thumb on how to know which policy path to take in a given situation.

Thanks for your help.
 
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