A "We Hate The King Day" - leader could turn evil!

Joined
Dec 31, 2001
Messages
497
Location
Christchurch, New Zealand
As an opposite to "We Love The King Day" I thought there could be a "We Hate The King Day". This could occur in a city if there are too many people refusing to work and/or unhealthy, the sensitivity of this depending on the level of difficulty.

The longer this event occurs, the more angry the leader (king) gets. If the issue isn't resolved, then the negative effects occur in stages.

Intitially one of the traits of the leader chosen at random (eg: charismatic) is nullified.

Then either the second trait is nullified OR the already nullified trait now has the opposite effect it had initially. So, if it was producing +1 happiness per city, it now produces -1 happiness and so on. When this occurs, this means the king/leader is beginning to turn on his citizens.

When both traits are reversed, the leader has completely turned on his citizens, having become as evil as he can be.

This status (good/neutral/evil) of the leader could have an effect on dipolmatic relations with other civilizations, depending on their status.

To win a leader over to good again, you would have to do more than just remove unhappiness and unhealthiness in a city. You would have to generate enough "We Love The King" days to flatter him back onto your side.
 
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