Rooftrellen
King
Manifest Destiny 16
Trade Caravans 15
Diplomatic Marriage 16
Sacrificial Captives 23
Ingenuity 13
Patriarchate of Constantinople 8 (+1)
Phoenician Heritage 29
Druidic Lore 10
Art of War 20
Viking Fury 14 (-2)
Monument Builders 23
Sun Never Sets 22
Spirit of Adwa 6
Ancien Regime 24
Hellenic League 20
Scourge of God 8
Great Andean Road 24
The Great Warpath 12
Bushido 9
Scholars of the Jade Hall 21
The Long Count 17
Mongol Terror 10
Dutch East India Company 24
Barbary Corsairs 14
Achaemenid Legacy 25
Wayfinding 14
The Glory of Rome 28
Siberian Riches 20
Father Governs Children 24
Seven Cities of Gold 11
Nobel Prize 20
River Warlord 19
Viking Fury...people, I think, are overestimating the healing needed by their units. If you take 80 damage, you might be able to heal up really quickly, but it'll take 3 improvements that won't be coming back to almost fully heal a unit that is either going to have to get away anyway or get blasted again, and if you start embarked, you'll need to embark again to get more movement, which, if near a city, could mean the outright death of one of your units. I'm just not feeling it.
Patriarchate of Constantinople isn't the very best, but it's just too low on the list. I don't care what you have to say about it conflicting with the UU's. The UU's are bad for it (and come at a very strange time for a civ that grew out of Rome) due to the fact the UA is so valuable.
What is this UA? Is it +1 food from camps? Is it 2 beakers per trade route? Is it faster religion spread? Is it more money? Is it more happiness? It is what you need. Nearly any single religion bonus in the correct context is better than an unchanging UA. This is ANY religion benefit of your choice.
Trade Caravans 15
Diplomatic Marriage 16
Sacrificial Captives 23
Ingenuity 13
Patriarchate of Constantinople 8 (+1)
Phoenician Heritage 29
Druidic Lore 10
Art of War 20
Viking Fury 14 (-2)
Monument Builders 23
Sun Never Sets 22
Spirit of Adwa 6
Ancien Regime 24
Hellenic League 20
Scourge of God 8
Great Andean Road 24
The Great Warpath 12
Bushido 9
Scholars of the Jade Hall 21
The Long Count 17
Mongol Terror 10
Dutch East India Company 24
Barbary Corsairs 14
Achaemenid Legacy 25
Wayfinding 14
The Glory of Rome 28
Siberian Riches 20
Father Governs Children 24
Seven Cities of Gold 11
Nobel Prize 20
River Warlord 19
Viking Fury...people, I think, are overestimating the healing needed by their units. If you take 80 damage, you might be able to heal up really quickly, but it'll take 3 improvements that won't be coming back to almost fully heal a unit that is either going to have to get away anyway or get blasted again, and if you start embarked, you'll need to embark again to get more movement, which, if near a city, could mean the outright death of one of your units. I'm just not feeling it.
Patriarchate of Constantinople isn't the very best, but it's just too low on the list. I don't care what you have to say about it conflicting with the UU's. The UU's are bad for it (and come at a very strange time for a civ that grew out of Rome) due to the fact the UA is so valuable.
What is this UA? Is it +1 food from camps? Is it 2 beakers per trade route? Is it faster religion spread? Is it more money? Is it more happiness? It is what you need. Nearly any single religion bonus in the correct context is better than an unchanging UA. This is ANY religion benefit of your choice.