Pre-NES: Escape Velocity

Azale said:
I'll take the Chavs
Warrior said:
Ill take the last spot

EDITs in indigo
Updated Phyle Assignments

Amazonia
Dark Saber (confirmed)

Apauruṣeya
Southern King (confirmed)

Atlas America
Hbar (confirmed)

Chavis
Azale (confirmed)

Lei Feng
Valleron (confirmed)

Mitsubishi Keiretsu
Nuka (confirmed)

New Atlantis
Seon (confirmed)

Pambazuka
Blaze Injun (confirmed)

Puszcza Wynd
Mrrandomplayer (confirmed)

Qeng Ho
Thomas.Berubeg (confirmed)

Shengen
Sifaus (confirmed)

Ummah Al Salaam
Warrior (confirmed)

United Socialist Peoples
Megs (confirmed)

There are now no AAA related phyles available or claiming.

New players are welcome to join as one of the AA or A-rated phyles. AA or A-rated phyles will not receive game stats like the big 14. They will influence the game through story-based writing. If they grow their factions, they may be reclassified as AAA rated phyle and be awarded stats and play as a regular nation.

If you want to claim one of the AA or A rated phyles, please just do so on a first come, first serve basis. Remember that these phyles will generally be weaker and less influential than the AAA ones, and that the AA ones will be stronger than the A ones.

Here is a link to the AA and A-rated phyles, factions, and nations:
http://escape-velocity.wikia.com/wiki/Factions#AA_and_A-rated_Factions.2C_Phyles.2C_and_Nations

Here is a list:
Al-Dawlah Al-Islamīyah (A)
ASEAN (AA)
California (AA)
Catholic Church (A)
Church of Jesus Christ of Latter Day Saints (A)
Communalist Confederacy (A)
Israel (A)
Larrain-Alfa (AA)
Mondragon (AA)
Québec (AA)
Persia (A)
Purity (A)
Rus (AA)
Scotland (A)
Zen-Serotonin (A)
 
Here's what sample stats will look like:



Amazonia (Dark Saber)
Values : Environmentalism, Isolationism, Centralization, Cultural Ambiguity, Secrecy
Stability : 7.5 (Access to gerontological treatment, Access to healhcare, Territory Integrity)
Population : 185,153,991
Treasury : 0
Net Income: 19
Budget Expenses:
Spoiler :

Base Income : 20
Commerce : 120
Waste :
Interest on Debt: 3
Administration: 4 (1) (-)
Social Security: 5 (0.3) (↑)
Healthcare: 9 (0.5) (↑)
Eco: 10 (0.9) (↑)
Civil Works: 10 (0.5) (↑)
Education: 8 (0.5) (↑)
Research: 9 (1) (-)
Nooiome: 9 (0.8) (↓)
Intelligence: 4 (0.5) (↑)
Police: 8 (0.8) (-)
Military: 40 (0.6) (↑)
Space: 3 (0.6) (↓)
Other: 0 123456
Military:
to be developed
Projects:
Elevated rholev trains







What does it mean?
Values- a very unrefined view of your phyle's values and ideology
Stability- a value from 0 to 10 representing general contentment with the ruling government. Next to it are a list of issues of concern for your people
Population- your population.
Treasury is how much you have in your bank. If its negative you pay interest (automatically) but can go into further debt. Too much debt destabilizes your nation and cuts into economic growth. All monies are abstracted as EP (economic points)
Net Income is just what it sounds like, the net income you collect from all your taxes and projects after paying your expenses.


Under budget you have,

Base Income- the income you generate from taxation of your population directly (property, poll, income etc)
Commerce- the income you generate from your business affairs or from the taxation of your people's businesses

The following items represent your annual government budget.

The first number (or only number when there is only one) is how much you are spending on that particular expense.

Wherever there is a second number expressed as a ratio relative to '1', that is how 'effective' they are- vis-a-vis a maximally performing, fully funded division.

The third bit is an arrow or a dash. This indicates if this branch of your government will get more effective, deteriorate, or stay constant over the next year.


Waste- money lost to inefficiency and corruption. if you change the funding throughout your annual budget by a significant amount, you can lose money to 'adjusting'.
Interest on Debt - monies you pay if your treasury is a negative value.
Administration - costs associated with maintaining your bureaucracy and management Administration is VERY important and is set at a default value that will prevent difficulties (always 100%). Don't decrease this unless you would otherwise collapse.
Social Security- pensions, welfare programs, etc.
Healthcare- clinics, hospitals, etc.
Eco- ecological projects - the cost of 'greening' your economy and maintaining green spaces etc.
Civil Works - power plants, public and private transporation, water treatment, etc
Education basic and secondary education
Research maintain your current research rate. If you reduce this you'll greatly reduce your research efficiency. Best to leave it fully funded most of the time.
Nooiome maintain and secure your nooiome.
Intelligence- foreign espionage programs and domestic counter-intelligence
Police- maintain your domestic security apparatus
Military- maintain your miltiary. If you suffer losses your % efficacy will decrease (and you'll need to fund higher just to come out even as you train new recruits and buy new gear)
Space- maintain satellites or whatever extraterrestrial programs you may have.
Other- maintain your projects (those that can be separated from your regular expense budget)

Its impossible to fund all programs to 100% without going into debt. You'll just have to decide what your priorities are.

Military:
this will be a qualitative description of your military. Special divisions will be described here.

Projects
A list of projects - both completed and under construction.



Questions?
 
So i got the stats for a few nations publication-ready.

Amazonia (Dark Saber)
Values : Environmentalism, Isolationism, Centralization, Cultural Ambiguity, Secrecy
Stability : 7.5 (Access to gerontological treatment, Access to healhcare, Territory Integrity)
Population : 185,153,991
Treasury : -15
Net Income: 15
Spoiler :
  • Budget Expenses:
    • Base Income : 20
    • Commerce : 120
    • Waste : 4
    • Interest on Debt: 3
    • Administration: 4 (1) (-)
    • Social Security: 5 (0.3) (↑)
    • Healthcare: 9 (0.5) (↑)
    • Eco: 10 (0.9) (↑)
    • Civil Works: 10 (0.5) (↑)
    • Education: 8 (0.5) (↑)
    • Research: 9 (1) (-)
    • Nooiome: 9 (0.8) (↓)
    • Intelligence: 4 (0.5) (↑)
    • Police: 8 (0.8) (-)
    • Military: 40 (0.6) (↑)
    • Space: 3 (0.6) (↓)
    • Other: 0
  • Tech Expertise:
    • Computing : 231
    • Nano : 33
    • Materials and Engines : 190
    • Energy : 221
    • Rho : 162
    • Trance : 91
    • Human : 167
    • Eco : 243
  • Military:
    • to be developed
  • Projects:
    • Elevated rho trains
 
Expressing interest. Will post stuff soonish. I have a strong preference for this forum, though I could be convinced otherwise technically speaking.
 
edit: remove please
 
So everyone should now have their stats!
 
LOL... Yes it does. sorry.

EDIT: and... fixed!
 
Note: This is just a concept piece, provide a potential outline, and to fulfil a need to write something. Posted here, since this thread has been less active, and is like likely to get in the way.

Spoiler :
Military Outline of the Amazonia Group
Notice: This file is considered Controlled, and subject to the following clearance restrictions:
Level Five (5)+: Full distribution rights
Level Three (3)+: Possession outside of Group Property; Authorize Eyes-Only viewing by Level 1 or Level 1 Gold
Level Two (2): Possession of Hardcopy within Group Property

Level One (1) or Level 1 (1)-Gold: Eyes-Only viewing with Level Three (3)+ authorization

Notice: As of 17 December, 2091, document has been edited to permit above circulation. Clearance Level Three (3)+ Member/Employees see Document: Enhanced Military Outline of the Amazonia Group for redacted information.

Infantry:

Support Volunteers:
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: First Tier Weapons and Armour (primarily retired usage from mainstream forces, such as rifles or non-powered armour)
Deployment Summary: Volunteer forces composed of Amazonia Group Members for use as reserve forces. Not intended are primary in combat, instead deployed as security and labour forces.
Descriptive Summary: Possibly the oldest group within Amazonia Securities, the Support Volunteers are the modern iteration of the forces that volunteered to aid the early Amazonia Group (then the Amazonia Initiative) in its struggles to acquire the lands they now serve as custodians to. No longer expected to fight on the front lines, the Support Volunteers now serve to assist the primary members of Amazonia Securities in roles such as additional security forces for Amazonia Projects. Volunteering is a common method of gaining higher Membership within the Group, with all veterans being granted Level Two membership and residency within a Group Project.
Please visit Amazonia Securities’ home page for volunteer opportunities near you!


Ocelot (General Service Infantry):
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: Second Tier Weapons and Armour (modern, reasonably high-end weapons and exo-armour, extensive high-end gene- and bio-modding)
Deployment Summary: The mainline forces of Amazonia Securities, deployed to protect the Projects and Facilities of the Amazonia Group and its interests.
Descriptive Summary: The general infantry of Amazonia, who bravely choose to defend the property, members and ideals of the Amazonia Group.

Amazonia Group Members, please visit Amazonia Securities’ home page enlistment opportunities. Enlistment only open to Amazonia Group Members, background and securities check necessary to enlist.

Oncilla (Special Forces):
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: Third Tier Weapons and Armour-General (High End weapons and armour, extensive high-end gene- and bio-modding, high end trance skills)
Deployment Summary: Amazonia Securities special force. Further information classified.
Descriptive Summary: The most elite general infantry in Amazonia Securities’ roster, the Oncilla serve to counter the most severe threats to the Amazonia Group. Oncilla can also be found providing security at the most sensitive facilities and leadership complexes.



Margay
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: Third Tier Weapons and Armour-Covert (High end equipment, modifications and trance(?) tailored to covert actions and stealth)
Deployment Summary: Covert Operations. Details classified.
Descriptive Summary: The covert forces of Amazonia Securities. Details on training, deployment and numbers are subject to Level 5 classification.



Harpia
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: Third Tier Weapons and Armour-Airborne (High end equipment, modifications and trance(?) tailored for drop infantry)
Deployment Summary: Drop infantry, first responders. Details Classified
Descriptive Summary: The drop infantry of Amazonia Securities, specializing in deployment in undeveloped territory and forests, particularly the jungle that forms much the Amazonia Groups property.

Spectrum
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: Third Tier Weapons and Armour-Covert Airborne(High end equipment, modifications and trance(?) tailored for drop infantry)
Deployment Summary: Covert drop-infiltration forces. Details Classified.
Descriptive Summary: Intended primarily for low-profile insertions and operations in undeveloped territory, such as Amazonia Jungle properties.

Boto
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: Third Tier Weapons and Armour-Ambitious (High end equipment, modifications and trance(?) tailored for amphibious marines)
Deployment Summary: The water-breathing soldiers.
Descriptive Summary: The elite water breathing soldiers of Amazonia Securities, the Boto maintain a active presence in maintaining security along the coasts and waterways of the various Amazonia Projects, as well as providing security for high-security shipping.

Mapinguari [Suspended]
Active Personnel: 0, suspended in prototype stage
Squad Size: [REDACTED]
Equipment: Mapinguari Equipment (Heavy Exoarmour and weapons, trance)
Deployment Summary: Intended to serve as heavy-infantry/light vehicle type roles in dense terrain. Not in current deployment.
Descriptive Summary: An experimental project, the Mapinguari were intended to combine Amazonian Biotech, trance-skills and heavy equipment into a single package that could fight effectively in dense terrain, be it urban or jungle. However, issues in finalizing the designs for the Mapinguari suits plus a shift in focus means that the project is currently suspended indefinitely.

Suçuarana
Active Personnel: [REDACTED]
Squad Size: [REDACTED]
Equipment: Fourth Tier Weapons and Armour [REDACTED]
Deployment Summary: [REDACTED]
Descriptive Summary: [REDACTED]
Classified information requires Amazonia Group Clearance Eight (8)+ or Nyx Five (5)+.


Well, I got the infantry covered. Remember, this is just a brainstorming draft, based on various bits from around the supplied information. I have thus far imagined that the Amazonia forces (referred to as Amazonia Security here) as being small and elite, with forces being bolstered by less skilled auxiliaries as needed. Securities focuses on infantry, particularly high mobility commandoes and covert forces, avoiding notable opposition. Note that only the general infantry, Oncilla and Boto are (reasonably) confirmed to exist; the others can be considered future projects as need be.

Immaculate: feel free to confirm or reject anything here. Anything that doesn't work is in universe propaganda.
 
Darksaber- at first glance that looks great- i will reread tomorrow when i have more time and provide more thoughtful feedback.


In the meantime,

Story-building within Escape Velocity

Escape Velocity is designed to explore a number of ideas and themes that I hope our experience in collective world building can provide insight into. I hope we can obtain new perspectives through both the research that invariably goes into writing our stories, orders, and updates, also through the explorative and collaborative thinking involving in building this shared experience.

I hope that when you write your stories and contribute to this world-building effort you will join me in exploring the social, psychological, and mundane effects of these themes.


Post-Nationalism

Escape velocity explores the ‘death of nations’ and the rise of what I’ve referred to as the ‘post-national’ order.

The phylar system has evolved to better suit the needs of humanity in an age when the hyper-globalization has connected people in a way we could previously not even have imagined. Void airships provide low cost, reliable, and relatively fast air travel to anywhere in the globe for all but the poorest. Commercial aeropacecraft, admittingly only available to the richest and most influential, routinely travel at altitudes and speeds that mean they can reach anywhere on the earth within 2-3 hours. The exocortex has meant that communications between people anywhere in the world is instantaneous, mostly safe, and so integrated, that the very idea of dividing people by where they live or make their home seems so antiquated, even ludicrous, to be unfathomable by many- especially the youth.

Today, membership in phyla is always purely voluntary, and often an individual will move from one phyle to another two or three times throughout their life, perhaps as a result of changing personal beliefs or ideologies, perhaps as a change in their social relationship and obligations, perhaps or protection and security. Social membership is dynamic and varying in a way national identity was, only with ideology driving membership instead of borders.

How does social organization in a post-national world affect and define society? How does it affect psychology? How are these affected by hyperglobalization?


Post-Capitalism

I repeatedly refer to the end of capitalism in the wiki, and most of the large population phyles are socialists (United Socialist Peoples, Chavis, to a lesser extent, Apauruṣeya), communists (Lei Feng), or communalists (Pambazuka). Even some of the corporate phyles practice corporate coopetition (Mitsubishi, Pusczca Wynd).

Ultimately I envision a system where capitalism was the victim of its own success- a continuation of some of the trends we are seeing now in our own time. Capitalism’s successes lead to the increasingly concentration of wealth by those who have capital to invest. At the same time it continues to disenfranchise those who don’t. Ultimately the middle class drops out, and with it its tax income. Popular discontent leads to riots, violence, and finally social revolution.

Today, with the notable exceptions of Qeng Ho, Atlas America, and to a lesser extent New Altantis, the majority of the world’s megaphyla accepts that capitalism, while a very successful economic model, is inherently predatory and exploitive, and effectively unsustainable. Or perhaps these phyles accept this idea as well and are happy to prey upon or exploit for as long as they can. You, as players, may have a problem with this, but there is a ton of writers who don’t and for the sake of world-building, its those writers who we’ll assume are right.

I encourage you to consider the economic models developed for sharing, group ownership, or wealth distribution in your phyle or in the world.


Humanity

The EV wiki makes repeated mention of divergent human evolution: the emergence of a new human species, something near-ascendant.

Escape Velocity illustrates how technology has allowed us to divorce our ancestral genetic template- to achieve beyond our potential. It is a world where all but the poorest of the poor receive some genetic engineering to correct things like cystic fibrosis, familial hypercholesterolemia, Huntington’s disease or even astigmatism. Amongst the members of the better-ranked phyles, there is a trend towards homogeneity in appearance- everyone is trimmer, better proportioned, ‘prettier’ than their non-engineered ancestors. And occasionally, they may appear racially homogenous. Members of the New Atlantian phyle who never had an Anglophone ancestor may appear slightly more Caucasian, Anglo, then their heritage would suggest. And the same is true for the Qeng Ho, with many of their members adopting Han Chinese features, at least to some minor degree.

Perhaps the most obvious and glaring example involving the ‘ascendance of humanity’, the ‘divergence of the species’ is the development of the gerontological longevity treatment. Able to effectively slow, or even reverse aging, at least for some limited period, the treatment appears to add at least 20-30 years of vitality and youth to the human lifespan and sequential treatments may add more. Scientists, the media, and the blogosphere already makes frequent mention of the ‘Longevity Singularity’, where each year of medical research adds more than a year, on average, to the human lifespan. It is a point at which humanity has effectively made its members immortal. And most think we’ve already crossed it. The treatment is expensive, and except for the United Socialist Peoples phyle who have effectively dedicated the better part of two decades to providing the treatment to their people universally, it is almost always only the richest and most influential who are able to obtain treatment. What effect will this have upon speciation by class? Certainly it has created conflict and instability throughout the world. At 14-billion the world is already well-beyond its natural carrying capacity already; what would happen if we all received the treatment?

Escape Velocity also explores how people relate to one another. In the 2092, humans can ‘speak’ to each other purely through thought by linking their implanted exocortices in a network. This is so common and ubiquitous amongst those with the means to do so that in certain phyla, such as the New Atlantian, Pusczca Wynd, or Qeng Ho, the spoken word is associated with children, poverty, or saved for theatrical use. Adults, in their day-to-day lives, simply don’t speak verbally. Those that cannot partake in these communications are simply, by virtue of their poverty or otherwise, excluded from one of the, or perhaps the defining, aspect of human society.

Escape Velocity explores human perception. Humanity often experiences the world filtered through computers. Mediated reality IS reality. With computers routinely interfacing with a user’s personal node at a level between sensation and cerebral processing, the brain cannot really distinguish between electrochemical signals originating from its eyes and those originating from software being transmitted from a nearby node. A little girl walks down the street towards you. Next to her, holding hands with her, walks a giant purple teddy-bear. For your brain, both the girl and the bear appear ‘real’. Of course, you can turn down the input from the bear and it will fade and disappear, but the point is made; everything we experience is filtered through, added to with successive layers, and even cognitively focused, through our capacity to augment and mediate our senses. We are almost all connected, all the time.

What effect are these technologies having? What are their effects upon our society? Their effects upon the way we relate to others, even to ourselves?


Evolution of Warfare

I am intrigued by bloggers and writers who discuss the movement of global powers away from conventional warfare and towards various types of ‘special war’. When I read about the events in Ukraine this summer, it seemed to me that this sort of mixture of espionage, subversion, deniable involvement through use of unofficial third-party actors, exacting use of highly trained special operatives, and even terrorism, while also applying pressure through diplomatic, financial, and even defined media narratives, would be more and more common in the future.

Escape Velocity describes a trade war between China and the USA in 2041 that almost but doesn’t quite erupt into a military conflict. I imagined that by 2041 even the threat of war, the general public belief that there would be war- would be enough to rattle world markets and speculative, often-automated, trading. Just the perception of imminent war between national superpowers would wreck havoc on the world economy- and in Escape Velocity, did exactly that.

No, conventional war between major powers would be avoided by the ‘haves’ at almost any cost; the price would just be too high. Instead, conflict has moved into the shadows, into the electromagnetic spectrum, and into the nooiome. Soldiers and drones and jets still exist, but they are primarily meant to support, and protect against, the covert espionage and sabotage that I believe the worlds’ powers would come to rely upon more heavily.

As moderator, I will reward creative use of pin-point assaults upon communications and command facilities, creative applications of cyber and electromagnetic warfare, the use of paramilitaries, subversion and espionage- all more highly than a the wide-scale use of say, tank squadrons. This is because that is what conflict and even warfare is in Escape Velocity.


Ecology and Environmentalism

I’ve previously explored catastrophic environmental failure in Blood from a Stone (http://forums.civfanatics.com/showthread.php?t=436656). In Escape Veloctiy, I take a somewhat cynical vis-à-vis our own ability to rise to the challenge of accelerating climate change. By 2092, the population has had no choice but to recognize and respond to these challenges- indeed climate change is indirectly responsible for tens of millions of deaths annually.

The world is warmer and wetter than it was in 2014. It is beset by storms and drought. Many species have gone extinct.

And yet, despite the cynicism of our ancestors and the damage inflicted, while global warming continues, the rate of warming has finally slowed. Geoscale engineering projects by Puszcza Wynd and Pambazuka are successfully sequestering a huge amount of carbon dioxide from the atmosphere via genengineered plants. Additional projects increase earthly albedo by seeding moisture to create greater cloud cover and by using high altitude sulfates to reflect sunlight.

Effectively, in the absence of having prevented climate change, we are trying to reverse it by terraforming Earth. And while most of the population is happy with this, the religious ‘Garden’ order, and many members of the environmentally conservative Amazonia phyle, are more hesitant. Kudzu-4 and its marine counterpart were designed to be very survivable, to require minimal nutrition, and to grow very quickly- which means they can outcompete native species very effectively. At the same time, sulfur in the atmosphere leads to further acidification of the oceans. Regardless of the drawbacks however, the last twenty years has seen substantial reductions in the rate of atmospheric warming, though on average the atmosphere does continue to warm- just not as quickly.

Environmentalism and ecology are under threat in Escape Velocity but there is also reason to have optimism. The world has come together to deal with environmental change. We’ve solved many of our energy crises and global warming is slowing.

How has global climate change, drought, storms, geoscale engineering affected society? Your population? What do we expect to experience in the future?


Space

Twenty-ninety two has seen people on mars, the establishment of permanent lunar colonies, and the successful commercialization of space. Its also seen the ‘Dark Sky’ event when most orbital satellites were destroyed. Since then earth orbit has been increasingly militarized with both laser weaponry and rho-based shielding.

What will the future hold? Will we see colonization of mars? Other habitats? Will space be colonized?

Space is a big ‘if’. If the world’s phyla don’t turn against themselves, don’t sabotage each other’s efforts or waste their resources on war, then I feel that we could see significant development within the solar system. If we do, well, we’ll be too busy focusing our efforts elsewhere.



Story-Writing

So this takes us full-circle, back to world-building. I hope you, the player, write stories and contribute to world building. But I also you make an effort especially consider the social and personal consequences of what the ideas and themes above have upon your people.


 
Hey,

Is there a reason Pambazuka has double numbers with these stats?
Tech Expertise:
Computing : 249 11
Nano : 57 26
Materials and Engines : 269 41
Energy : 217 56
Rho : 145 71
Trance : 92 86
Human : 117 101
Eco : 118 116


I would also think Pambazuka would have at least one Food related project completed or one that reduces carbon by extra-carbon using plants (In the wiki somewhere). We are the feeders of the world. :D


Blaze Injun
 

Amazonia (Dark Saber)
Values : Environmentalism, Isolationism, Centralization, Cultural Ambiguity, Secrecy
Stability : 7.5 (Access to gerontological treatment, Access to healhcare, Territorial integrity, Synthbio proliferation )
Population : 185,153,991
Treasury : 0
Net Income: 18
Spoiler :
  • Budget Expenses:
    • Base Income : 20
    • Commerce : 120
    • Waste : 4
    • Interest on Debt: 0
    • Administration: 4 (1) (-)
    • Social Security: 5 (0.3) (↑)
    • Healthcare: 9 (0.5) (↑)
    • Eco: 10 (0.9) (↑)
    • Civil Works: 10 (0.5) (↑)
    • Education: 8 (0.5) (↑)
    • Research: 9 (1) (-)
    • Nooiome: 9 (0.8) (↓)
    • Intelligence: 4 (0.5) (↑)
    • Police: 8 (0.8) (-)
    • Military: 40 (0.6) (↑)
    • Space: 3 (0.6) (↓)
    • Other: 0
  • Tech Expertise:
    • Computing : 231
    • Nano : 33
    • Materials and Engines : 190
    • Energy : 221
    • Rho : 162
    • Trance : 104
    • Human : 167
    • Eco : 243
  • Military:
    • to be developed
  • Projects:
    • Elevated rho trains




Apauruṣeya (SouthernKing)
Values : Indian Culture, Progressive Hinduism, Education, Family, Space Exploration and Colonization
Stability : 7.2 (Access to gerontological treatment, Access to New Atlantian nanotech, Access to Healthcare, Militarization of Space)
Population : 1,419,094,909
Treasury : 0
Net Income: 21
Spoiler :
  • Budget Expenses:
    • Base Income : 62
    • Commerce : 146
    • Waste : 7
    • Interest on Debt: 0
    • Administration: 9 (1) (-)
    • Social Security: 12 (0.2) (↑)
    • Healthcare: 28 (0.5) (↑)
    • Eco: 10 (0.4) (↑)
    • Civil Works: 12 (0.65) (↓)
    • Education: 28 (0.65) (↓)
    • Research: 7 (1) (-)
    • Nooiome: 14 (0.7) (↓)
    • Intelligence: 7 (0.4) (↑)
    • Police: 5 (0.3) (↑)
    • Military: 27 (0.3) (↑)
    • Space: 22 (0.9) (↓)
    • Other:
  • Tech Expertise:
    • Computing : 271
    • Nano : 58
    • Materials and Engines : 242
    • Energy : 252
    • Rho : 170
    • Trance : 66
    • Human : 148
    • Eco : 160
  • Military:
    • to be developed (attrition remaining from battle for London)
  • Projects:
    • Kshupakara Lunar Mining Colony
    • 951 Gaspra (completes November 2094)




Atlas America (ħ)
Values : American Culture, Centralization, Materialism, Free-Market Capitalism, Counter-Socialist Reactionarism
Stability : 6.2 (Access to gerontological treatment, Wealth inequality, Neo-tribal/racial issues, Access to 22nd century resources (space, ocean), Energy concerns)
Population : 258,112,508
Treasury : 10
Net Income: 20
Spoiler :
  • Budget Expenses:
    • Base Income : 24
    • Commerce : 148
    • Waste : 2
    • Interest on Debt: 0
    • Administration: 4 (1) (-)
    • Social Security: 5 (0.3) (-)
    • Healthcare: 11 (0.6) (↓)
    • Eco: 5 (0.4) (↑)
    • Civil Works: 6 (0.5) (↓)
    • Education: 10 (0.5) (↑)
    • Research: 9 (1) (-)
    • Nooiome: 12 (0.75) (↑)
    • Intelligence: 8 (0.9) (↑)
    • Police: 9 (0.9) (-)
    • Military: 64 (0.8) (↓)
    • Space: 8 (0.8) (-)
    • Other:
  • Tech Expertise:
    • Computing : 279
    • Nano : 38
    • Materials and Engines : 258
    • Energy : 216
    • Rho : 167
    • Trance : 78
    • Human : 151
    • Eco : 95
  • Military:
    • to be developed
  • Projects:
    • Amphibious SEALs (7/28)
    • Military rho-shielding (15/38)
    • Rho-shielded satellites (35/50)



Chavis (Azale)
Values : Hispanic/Latin Culture, Socialism, Family, Democracy
Stability : 6.8 (Access to gerontological treatment, Neo-tribal/racial issues, Increasingly adverse effects of pollution, Economic competition)
Population : 994,160,905
Treasury : 5
Net Income: 25
Spoiler :
  • Budget Expenses:
    • Base Income : 51
    • Commerce : 127
    • Waste : 3
    • Interest on Debt: 0
    • Administration: 7 (1) (-)
    • Social Security: 18 (0.5) (↑)
    • Healthcare: 30 (0.7) (↑)
    • Eco: 8 (0.45) (↑)
    • Civil Works: 8 (0.5) (↓)
    • Education: 21 (0.5) (↑)
    • Research: 6 (1) (-)
    • Nooiome: 9 (0.5) (↑)
    • Intelligence: 8 (0.5) (↑)
    • Police: 5 (0.5) (-)
    • Military: 25 (0.4) (↑)
    • Space: 5 (0.55) (↑)
    • Other: 0
  • Tech Expertise:
    • Computing : 256
    • Nano : 44
    • Materials and Engines : 207
    • Energy : 209
    • Rho : 153
    • Trance : 83
    • Human : 141
    • Eco : 164
  • Military:
    • to be developed
  • Projects:
    • feel free to suggest something





Lei Feng (Valleron)
Values : Chinese Culture, Confucionist Teachings, Communist Planned Economy Collectivism, Militarism, Secrecy
Stability : 6.9 (Access to gerontological treatment, Neo-tribal/racial issues, Teritorial integrity, Technological parity, Black-markets, Industrial espionage)
Population : 1,906,021,370
Treasury : 0
Net Income: 25
Spoiler :
  • Budget Expenses:
    • Base Income : 73
    • Commerce : 191
    • Waste : 4
    • Interest on Debt: 0
    • Administration: 10 (1) (-)
    • Social Security: 20 (0.5) (↓)
    • Healthcare: 35 (0.55) (↑)
    • Eco: 8 (0.4) (↓)
    • Civil Works: 16 (0.75) (↓)
    • Education: 28 (0.5) (↑)
    • Research: 7 (1) (-)
    • Nooiome: 20 (0.5) (↑)
    • Intelligence: 20 (0.9) (↑)
    • Police: 16 (0.9) (↓)
    • Military: 50 (0.6) (↑)
    • Space: 5 (0.6) (↑)
    • Other: 0
  • Tech Expertise:
    • Computing : 256
    • Nano : 68
    • Materials and Engines : 272
    • Energy : 217
    • Rho : 166
    • Trance : 81
    • Human : 134
    • Eco : 104
  • Military:
  • Projects:
    • Rho-shielded satellites (6/34)
    • Xiǎo Jiàndié (10/40)
    • Connected





Mitsubishi Keiretsu (Nuka)
Values : Japanese Culture, Materialism, Corporate Coopetition, Hierarchy, Secrecy, Commercial Dominance of Space
Stability : 7.0 (Access to gerontological treatment, Wealth inequality, Neo-tribal/racial issues, Militarization of Space)
Population : 183,985,544
Treasury : 0
Net Income: 40
Spoiler :
  • Budget Expenses:
    • Base Income : 20
    • Commerce : 164
    • Waste : 3
    • Interest on Debt: 0
    • Administration: 3 (1) (-)
    • Social Security: 10 (0.75) (↑)
    • Healthcare: 12 (0.8) (↓)
    • Eco: 7 (0.7) (↓)
    • Civil Works: 9 (0.6) (↑)
    • Education: 14 (0.85) (↑)
    • Research: 9 (1) (-)
    • Nooiome: 15 (0.85) (↑)
    • Intelligence: 5 (0.6) (↑)
    • Police: 9 (0.9) (-)
    • Military: 32 (0.5) (↓)
    • Space: 17 (0.85) (↑)
    • Other: 0
  • Tech Expertise:
    • Computing : 322
    • Nano : 65
    • Materials and Engines : 233
    • Energy : 222
    • Rho : 146
    • Trance : 77
    • Human : 154
    • Eco : 180
  • Military:
  • Projects:
    • Dai-17 Lunar Mining Program





New Atlantis (Seon)
Values : Victorian Anglospheric Culture, Materialism, Hierarchy, Innovation/Research, Education
Stability : 5.5 (London, Access to gerontological treatment, Wealth inequality, Neo-tribal/racial issues, Insecure nooiome, Industrial espionage)
Population : 453,635,449
Treasury : -41
Net Income: 67
Spoiler :
  • Budget Expenses:
    • Base Income : 33
    • Commerce : 221
    • Waste : 17
    • Interest on Debt: 8.2
    • Administration: 5 (1) (-)
    • Social Security: 10 (0.5) (↓)
    • Healthcare: 14 (0.5) (↑)
    • Eco: 8 (0.5) (↑)
    • Civil Works: 15 (0.35) (↑)
    • Education: 22 (0.9) (↑)
    • Research: 6 (1) (-)
    • Nooiome: 13 (0.15) (↑)
    • Intelligence: 6 (0.5) (↑)
    • Police: 5 (0.4) (↑)
    • Military: 35 (0.15) (↑)
    • Space: 4 (0.3) (↑)
    • Other: 18 ; Hong Kong Nanite Hive (7), New York Nanite Hive (11)
  • Tech Expertise:
    • Computing : 278
    • Nano : 82
    • Materials and Engines : 220
    • Energy : 195
    • Rho : 147
    • Trance : 79
    • Human : 128
    • Eco : 111
  • Military:
  • Projects:
    • London Reconstruction Project (81/200)
    • Hong Kong Molecular Compiler
    • New York Molecular Compiler ( 82 /189)
    • Hong Kong Nanite Hive
    • New York Nanite Hive




Pambazuka (Blaze Injun)
Values : African Culture, Communalism (worker co-operatives), Democracy, Education, Family
Stability : 6.5 (Access to gerontological treatment, Wealth inequality, Resurgeance of capital-based ownership, Neo-tribal/racial issues, Access to 22nd century resources (space, ocean))
Population : 836,306,097
Treasury : 10
Net Income: 33
Spoiler :
  • Budget Expenses:
    • Base Income : 46
    • Commerce : 148
    • Waste : 1
    • Interest on Debt: 0
    • Administration: 7 (1) (-)
    • Social Security: 17 (0.55) (↑)
    • Healthcare: 21 (0.55) (↑)
    • Eco: 9 (0.55) (↑)
    • Civil Works: 11 (0.6) (↓)
    • Education: 17 (0.5) (↑)
    • Research: 5 (1) (-)
    • Nooiome: 11 (0.55) (↑)
    • Intelligence: 7 (0.52) (↑)
    • Police: 6 (0.6) (-)
    • Military: 34 (0.5) (↑)
    • Space: 6 (0.75) (-)
    • Other: 8 ; Micro Air Vehicles (5) Automated cloud-seeding aerial drones (3)
  • Tech Expertise:
    • Computing : 249
    • Nano : 57
    • Materials and Engines : 269
    • Energy : 217
    • Rho : 145
    • Trance : 92
    • Human : 117
    • Eco : 118
  • Military:
  • Projects:
    • Micro Air Vehicles
    • Automated Cloud Seeding Aerial Drones




Puszcza Wynd (Mrrandomplayer )
Values : Environmentalism, Innovation/Research, Corporate Coopetition, Cultural Progressivism, Oceanic Exploration and Colonization
Stability : 7.4 (Access to gerontological treatment, Ecological reconstruction, Enforcing Consensus intellectual property laws)
Population : 215,541,798
Treasury : 3
Net Income: 23
Spoiler :
  • Budget Expenses:
    • Base Income : 22
    • Commerce : 138
    • Waste : 3
    • Interest on Debt: 0
    • Administration: 4 (1) (-)
    • Social Security: 8 (0.55) (↑)
    • Healthcare: 11 (0.65) (↑)
    • Eco: 10 (0.95) (↓)
    • Civil Works: 7 (0.5) (↑)
    • Education: 14 (0.85) (↑)
    • Research: 11 (1) (-)
    • Nooiome: 10 (0.7) (↑)
    • Intelligence: 6 (0.7) (↑)
    • Police: 7 (0.7) (-)
    • Military: 27 (0.5) (↓)
    • Space: 11 (0.7) (↑)
    • Other: 9 ; Niebieski Zmartwienia (9)
  • Tech Expertise:
    • Computing : 291
    • Nano : 53
    • Materials and Engines : 237
    • Energy : 260
    • Rho : 193
    • Trance : 72
    • Human : 117
    • Eco : 222
  • Military:
  • Projects:
    • Rho-shielded satellites
      Military Rho-Shielding (26/40)
      Niebieski Zmartwienia




Qeng Ho (Thomas.Berubeg)
Values : Free-Market Capitalism, Cultural Progressivism, Decentralization, Exploration and Commercialization of Space
Stability : 7.5 (Access to gerontological treatment, Neo-Tribal/racial issues, Miliitarization of space, Industrial espionage)
Population : 794,441,232
Treasury : -20
Net Income: 38
Spoiler :
  • Budget Expenses:
    • Base Income : 45
    • Commerce : 200
    • Waste : 2
    • Interest on Debt: 4
    • Administration: 7 (1) (-)
    • Social Security: 15 (0.5) (↑)
    • Healthcare: 24 (0.65) (↑)
    • Eco: 7 (0.45) (↓)
    • Civil Works: 17 (0.8) (↑)
    • Education: 28 (0.85) (↑)
    • Research: 6 (1) (-)
    • Nooiome: 23 (0.85) (↑)
    • Intelligence: 10 (0.75) (↑)
    • Police: 6 (0.6) (-)
    • Military: 40 (0.55) (↑)
    • Space: 18 (0.8) (↑)
    • Other: 0
  • Tech Expertise:
    • Computing : 239
    • Nano : 76
    • Materials and Engines : 205
    • Energy : 218
    • Rho : 142
    • Trance : 77
    • Human : 159
    • Eco : 89
  • Military:
  • Projects:
    • Pham Nuwen (114/ 288 ) (increse costs by 30/turn if completed before Dec 2096)





Shengen (Sifaus)
Values : Cultural Conservationism/Inclusion, Metanationalism, Democracy, Free Speech/ Free Media
Stability : 7.3 (Access to gerontological treatment, National identities, Free press, Access to 22nd century resources (speace, ocean))
Population : 613,778,127
Treasury : 6
Net Income: 29
Spoiler :
  • Budget Expenses:
    • Base Income : 39
    • Commerce : 142
    • Waste : 3
    • Interest on Debt: 0
    • Administration: 6 (1) (-)
    • Social Security: 17 (0.65) (↑)
    • Healthcare: 17 (0.55) (↑)
    • Eco: 8 (0.55) (↑)
    • Civil Works: 12 (0.65) (↑)
    • Education: 18 (0.65) (↓)
    • Research: 6 (1) (-)
    • Nooiome: 11 (0.6) (↑)
    • Intelligence: 8 (0.65) (↑)
    • Police: 7 (0.7) (-)
    • Military: 31 (0.5) (↓)
    • Space: 8 (0.5) (↑)
    • Other: 0
  • Tech Expertise:
    • Computing : 245
    • Nano : 49
    • Materials and Engines : 278
    • Energy : 215
    • Rho : 165
    • Trance : 64
    • Human : 131
    • Eco : 88
  • Military:
  • Projects:
    • Rho-shielded satellites (18/42)




Ummah Al Salaam (Warrior)
Values : Progressive Islam, Anti-Racism/Nationalism/Sexism, Inclusiveness, Democracy, Charity
Stability : 7.1 (Access to gerontological treatment, Access to Healthcare, Access to 22nd century resources (speace, ocean), Economic competition)
Population : 1,152,165,305
Treasury : 16
Net Income: 24
Spoiler :
  • Budget Expenses:
    • Base Income : 55
    • Commerce : 127
    • Waste : 1
    • Interest on Debt: 0
    • Administration: 8 (1) (-)
    • Social Security: 14 (0.4) (↓)
    • Healthcare: 20 (0.45) (↑)
    • Eco: 7 (0.4) (↑)
    • Civil Works: 14 (0.7) (↑)
    • Education: 25 (0.6) (↑)
    • Research: 9 (1) (-)
    • Nooiome: 14 (0.75) (↑)
    • Intelligence: 8 (0.5) (↑)
    • Police: 5 (0.5) (-)
    • Military: 27 (0.45) (↑)
    • Space: 6 (0.55) (↓)
    • Other: 0
  • Tech Expertise:
    • Computing : 245
    • Nano : 38
    • Materials and Engines : 281
    • Energy : 220
    • Rho : 160
    • Trance : 102
    • Human : 149
    • Eco : 82
  • Military:
  • Projects:
    • Rho-shielded satellites (33/38)





United Socialist Peoples (Megs)
Values : Counter-Capitalist Revolutionism, Social Justice, Social Collectivism, Economic Socialism, Democracy
Stability : 8.1 (Wait times for gerontological treatment, Economic competition, Social implications of universal gerontological treatment, Global prestige)
Population : 847,018,856
Treasury : -2
Net Income: 19
Spoiler :
  • Budget Expenses:
    • Base Income : 46
    • Commerce : 143
    • Waste : 0
    • Interest on Debt: 0.4
    • Administration: 7 (1) (-)
    • Social Security: 12 (0.5) (↓)
    • Healthcare: 14 (0.5) (↓)
    • Eco: 4 (0.25) (↑)
    • Civil Works: 12 (0.65) (↓)
    • Education: 18 (0.55) (↓)
    • Research: 6 (1) (-)
    • Nooiome: 11 (0.6) (↓)
    • Intelligence: 7 (0.5) (↑)
    • Police: 4 (0.5) (↓)
    • Military: 32 (0.5) (↓)
    • Space: 3 (0.4) (↓)
    • Other: 40 ; Universal longevity treatment (40)
  • Tech Expertise:
    • Computing : 253
    • Nano : 43
    • Materials and Engines : 232
    • Energy : 213
    • Rho : 130
    • Trance : 75
    • Human : 132
    • Eco : 112
  • Military:
  • Projects:
    • Universal Gerontological Treatment

 
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