Thanks so much. Here are the logs requested. I tried a small map, continents. This time it CTD before it even go to the screen with the leader.
Database Log:
Lua Log:
The Live Tuner will be on the next post (too long for forum all in one note.)
Thanks again!
Database Log:
Spoiler :
[87194.094] constraint failed
[87194.094] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[87201.329] Validating Foreign Key Constraints...
[87201.329] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87201.329] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87201.329] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87202.608] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[87202.608] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[87202.608] Failed Validation.
[87203.732]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 363176 32955760
PageCache: 4361 4982
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 0 29428040
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[87318.234] near "Index": syntax error
[87318.250] near "Index": syntax error
[87318.266] near "Index": syntax error
[87318.281] near "Index": syntax error
[87321.453] Database::XMLSerializer (XML/Units/unitformations.xml): 'Row' or 'Delete' expected, got 'Name'.
[87323.555] near "Index": syntax error
[87323.555] near "Index": syntax error
[87323.883] near "Index": syntax error
[87323.930] near "Index": syntax error
[87323.961] near "Index": syntax error
[87323.992] near "Index": syntax error
[87324.023] near "Index": syntax error
[87324.055] near "Index": syntax error
[87324.086] near "Index": syntax error
[87324.117] near "Index": syntax error
[87324.133] near "Index": syntax error
[87324.148] near "Index": syntax error
[87324.180] near "Index": syntax error
[87324.211] near "Index": syntax error
[87324.242] near "Index": syntax error
[87324.273] near "Index": syntax error
[87324.289] near "Index": syntax error
[87324.305] near "Index": syntax error
[87324.320] near "Index": syntax error
[87324.352] near "Index": syntax error
[87324.367] near "Index": syntax error
[87324.398] near "Index": syntax error
[87324.742] near "Index": syntax error
[87324.758] near "Index": syntax error
[87423.180] Validating Foreign Key Constraints...
[87423.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87423.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87423.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87424.492] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[87424.492] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[87424.492] Failed Validation.
[87425.875]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 2210840 32955760
PageCache: 4411 4982
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 1657640 29428040
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6640
Prepared Statements:
Current: 29
------------------------------
[87426.563] no such column: Type
[87426.563] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
[87194.094] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[87201.329] Validating Foreign Key Constraints...
[87201.329] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87201.329] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87201.329] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87202.608] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[87202.608] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[87202.608] Failed Validation.
[87203.732]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 363176 32955760
PageCache: 4361 4982
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 0 29428040
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[87318.234] near "Index": syntax error
[87318.250] near "Index": syntax error
[87318.266] near "Index": syntax error
[87318.281] near "Index": syntax error
[87321.453] Database::XMLSerializer (XML/Units/unitformations.xml): 'Row' or 'Delete' expected, got 'Name'.
[87323.555] near "Index": syntax error
[87323.555] near "Index": syntax error
[87323.883] near "Index": syntax error
[87323.930] near "Index": syntax error
[87323.961] near "Index": syntax error
[87323.992] near "Index": syntax error
[87324.023] near "Index": syntax error
[87324.055] near "Index": syntax error
[87324.086] near "Index": syntax error
[87324.117] near "Index": syntax error
[87324.133] near "Index": syntax error
[87324.148] near "Index": syntax error
[87324.180] near "Index": syntax error
[87324.211] near "Index": syntax error
[87324.242] near "Index": syntax error
[87324.273] near "Index": syntax error
[87324.289] near "Index": syntax error
[87324.305] near "Index": syntax error
[87324.320] near "Index": syntax error
[87324.352] near "Index": syntax error
[87324.367] near "Index": syntax error
[87324.398] near "Index": syntax error
[87324.742] near "Index": syntax error
[87324.758] near "Index": syntax error
[87423.180] Validating Foreign Key Constraints...
[87423.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87423.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87423.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[87424.492] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[87424.492] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[87424.492] Failed Validation.
[87425.875]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 2210840 32955760
PageCache: 4411 4982
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 1657640 29428040
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6640
Prepared Statements:
Current: 29
------------------------------
[87426.563] no such column: Type
[87426.563] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
Lua Log:
Spoiler :
[87178.631] Initializing Lua 5.1.4
[87229.063] LoadMenu: === LoadMenu.lua ===
[87229.641] MainMenu: ===== MainMenu.lua =====
[87229.656] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=true, bIsInit=true )
[87229.656] MainMenu: ----- GetLastGame()
[87229.656] MainMenu: ----- UITools:getLastGame()
[87229.656] MainMenu: Last File: C:\Users\srutner\Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single\auto\AutoSave_0167 BC-1830.Civ5Save
[87229.656] MainMenu: Last Game: AutoSave_0167 BC-1830
[87229.672] MainMenu: Quickload tooltip recalculated
[87229.672] MainMenu: --- MainMenu:ShowHideHandler( Exit )
[87229.672] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=false, bIsInit=nil )
[87229.672] MainMenu: ----- GetLastGame()
[87229.672] MainMenu: ----- UITools:getLastGame()
[87229.672] MainMenu: Last File: C:\Users\srutner\Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single\auto\AutoSave_0167 BC-1830.Civ5Save
[87229.672] MainMenu: Last Game: AutoSave_0167 BC-1830
[87229.688] MainMenu: Quickload tooltip recalculated
[87229.688] MainMenu: --- MainMenu:ShowHideHandler( Initialize )
[87229.859] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=true, bIsInit=nil )
[87229.859] MainMenu: --- MainMenu:ShowHideHandler( Exit )
[87229.859] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=false, bIsInit=nil )
[87229.859] MainMenu: ----- GetLastGame()
[87229.859] MainMenu: ----- UITools:getLastGame()
[87229.859] MainMenu: Last File: C:\Users\srutner\Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single\auto\AutoSave_0167 BC-1830.Civ5Save
[87229.859] MainMenu: Last Game: AutoSave_0167 BC-1830
[87229.875] MainMenu: Quickload tooltip recalculated
[87229.875] MainMenu: --- MainMenu:ShowHideHandler( Initialize )
[87291.656] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=true, bIsInit=nil )
[87291.656] MainMenu: --- MainMenu:ShowHideHandler( Exit )
[87291.828] InstalledPanel: Refreshing Mods
[87291.828] InstalledPanel: GetModBrowserListings()
[87291.906] InstalledPanel: Refreshing Mods
[87291.906] InstalledPanel: GetModBrowserListings()
[87292.172] LoadMenu: === LoadMenu.lua ===
[87292.219] ModsSinglePlayer: ===== ModsSinglePlayer.lua =====
[87292.219] ModsBrowser: ===== ModsBrowser.lua =====
[87292.219] InstalledPanel: Refreshing Mods
[87292.219] InstalledPanel: GetModBrowserListings()
[87294.773] InstalledPanel: Refreshing Mods
[87294.789] InstalledPanel: GetModBrowserListings()
[87295.711] InstalledPanel: Refreshing Mods
[87295.727] InstalledPanel: GetModBrowserListings()
[87296.180] InstalledPanel: Refreshing Mods
[87296.180] InstalledPanel: GetModBrowserListings()
[87296.680] InstalledPanel: Refreshing Mods
[87296.680] InstalledPanel: GetModBrowserListings()
[87296.852] InstalledPanel: Refreshing Mods
[87296.852] InstalledPanel: GetModBrowserListings()
[87297.164] InstalledPanel: Refreshing Mods
[87297.164] InstalledPanel: GetModBrowserListings()
[87297.609] InstalledPanel: Refreshing Mods
[87297.609] InstalledPanel: GetModBrowserListings()
[87301.375] InstalledPanel: Refreshing Mods
[87301.375] InstalledPanel: GetModBrowserListings()
[87308.188] InstalledPanel: Refreshing Mods
[87308.188] InstalledPanel: GetModBrowserListings()
[87406.375] SelectMapType: Americas
[87406.391] SelectMapType: Ancient Lakes
[87406.422] SelectMapType: Earth
[87406.438] SelectMapType: TSL Ultimap
[87406.438] SelectMapType: Bering Strait
[87406.453] SelectMapType: British Isles
[87406.469] SelectMapType: Caribbean
[87406.484] SelectMapType: Eastern United States
[87406.500] SelectMapType: Japanese Mainland
[87426.016] Map Script: Generating Map
[87426.016] Map Script: Generating Plot Types (Lua Continents) ...
[87426.031] Map Script: Setting Plot Types (MapGenerator.Lua)
[87426.063] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[87426.063] Map Script: Expanding coasts (MapGenerator.Lua)
[87426.063] Map Script: Generating Terrain (Lua Continents) ...
[87426.078] Map Script: Setting Terrain Types (MapGenerator.Lua)
[87426.078] Map Script: Map Generation - Adding Rivers
[87426.094] Map Script: Map Generation - Adding Lakes
[87426.094] Map Script: 2 lakes added
[87426.094] Map Script: Adding Features (Lua Continents) ...
[87426.141] Map Script: Creating start plot database.
[87426.156] Map Script: Dividing the map in to Regions.
[87426.156] Map Script: Map Generation - Dividing the map in to Regions
[87426.156] Map Script: -
[87426.156] Map Script: Civs: 4
[87426.172] Map Script: City States: 8
[87426.172] Map Script: * * * * * * * * * *
[87426.172] Map Script: Area ID 303124 has fertility of 5
[87426.172] Map Script: Area ID 270352 has fertility of 165
[87426.172] Map Script: Area ID 294931 has fertility of 30
[87426.172] Map Script: Area ID 319510 has fertility of 6
[87426.172] Map Script: Area ID 286738 has fertility of 716
[87426.188] Map Script: Area ID 278545 has fertility of 961
[87426.188] Map Script: * * * * * * * * * *
[87426.188] Map Script: Interim Table ID 1 has fertility of 5
[87426.188] Map Script: Interim Table ID 2 has fertility of 6
[87426.188] Map Script: Interim Table ID 3 has fertility of 30
[87426.188] Map Script: Interim Table ID 4 has fertility of 165
[87426.188] Map Script: Interim Table ID 5 has fertility of 716
[87426.203] Map Script: Interim Table ID 6 has fertility of 961
[87426.203] Map Script: * * * * * * * * * *
[87426.203] Map Script: -
[87426.203] Map Script: --- Continental Division, Initial Readout ---
[87426.203] Map Script: -
[87426.203] Map Script: - Global Fertility: 1883
[87426.203] Map Script: - Total Land Plots: 501
[87426.203] Map Script: - Total Areas: 6
[87426.219] Map Script: - Relevant Areas: 4
[87426.219] Map Script: -
[87426.219] Map Script: * * * * * * * * * *
[87426.219] Map Script: Area ID 278545 has fertility of 961
[87426.219] Map Script: Area ID 286738 has fertility of 716
[87426.219] Map Script: Area ID 270352 has fertility of 165
[87426.219] Map Script: Area ID 294931 has fertility of 30
[87426.219] Map Script: * * * * * * * * * *
[87426.234] Map Script: - - Searching landmasses in order to place Civ # 1
[87426.234] Map Script: -
[87426.234] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 961
[87426.234] Map Script: Civ # 1 has been assigned to Area# 278545
[87426.234] Map Script: -
[87426.234] Map Script: - - Searching landmasses in order to place Civ # 2
[87426.234] Map Script: -
[87426.234] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 480.5
[87426.250] Map Script: - Found new candidate landmass with Area ID#: 286738 with fertility of 716
[87426.250] Map Script: Civ # 2 has been assigned to Area# 286738
[87426.250] Map Script: -
[87426.250] Map Script: - - Searching landmasses in order to place Civ # 3
[87426.250] Map Script: -
[87426.250] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 480.5
[87426.250] Map Script: Civ # 3 has been assigned to Area# 278545
[87426.250] Map Script: -
[87426.266] Map Script: - - Searching landmasses in order to place Civ # 4
[87426.266] Map Script: -
[87426.266] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 320.33334350586
[87426.266] Map Script: - Found new candidate landmass with Area ID#: 286738 with fertility of 358
[87426.266] Map Script: Civ # 4 has been assigned to Area# 286738
[87426.266] Map Script: -
[87426.266] Map Script: -
[87426.281] Map Script: --- End of Initial Readout ---
[87426.281] Map Script: -
[87426.281] Map Script: *** Number of Civs per Landmass - Table Readout ***
[87426.281] Map Script: --------------------------------------------------
[87426.281] Map Script: Table printout for table ID: table: 145EE070
[87426.281] Map Script: Table index: 1 Table entry: 2
[87426.281] Map Script: Table index: 2 Table entry: 2
[87426.281] Map Script: Table index: 3 Table entry: 0
[87426.297] Map Script: Table index: 4 Table entry: 0
[87426.297] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - -
[87426.297] Map Script: --- End of Civs per Landmass readout ***
[87426.297] Map Script: -
[87426.297] Map Script: -
[87426.297] Map Script: -
[87426.297] Map Script: - Region #: 1
[87426.313] Map Script: - Civs on this landmass: 2
[87426.313] Map Script: - Area ID#: 278545
[87426.313] Map Script: - Fertility: 961
[87426.313] Map Script: - Plot Count: 725
[87426.313] Map Script: -
[87426.313] Map Script: DivideIntoRegions: Divide in to Halves selected.
[87426.313] Map Script: Dividing along horizontal line between rows: 21 - 22
[87426.328] Map Script: -
[87426.328] Map Script: Removed Dead Rows, West: 4 East: 5
[87426.328] Map Script: Removed Dead Rows, South: 0 North: 0
[87426.328] Map Script: -
[87426.328] Map Script: Incoming values: 2 6 25 16
[87426.328] Map Script: Outgoing values: 6 6 16 16
[87426.328] Map Script: -
[87426.328] Map Script: Size of incoming fertility table: 400
[87426.344] Map Script: Size of outgoing fertility table: 256
[87426.344] Map Script: -
[87426.344] Map Script: ---------------------------------------------
[87426.344] Map Script: Defined location of Start Region # 1
[87426.344] Map Script: ---------------------------------------------
[87426.344] Map Script: -
[87426.344] Map Script: -
[87426.344] Map Script: ---------------------------------------------
[87426.359] Map Script: Defined location of Start Region # 2
[87426.359] Map Script: ---------------------------------------------
[87426.359] Map Script: -
[87426.359] Map Script: -
[87426.359] Map Script: - Region #: 2
[87426.359] Map Script: - Civs on this landmass: 2
[87426.359] Map Script: - Area ID#: 286738
[87426.375] Map Script: - Fertility: 716
[87426.375] Map Script: - Plot Count: 340
[87426.375] Map Script: -
[87426.375] Map Script: DivideIntoRegions: Divide in to Halves selected.
[87426.375] Map Script: Dividing along vertical line between columns: 37 - 38
[87426.375] Map Script: -
[87426.375] Map Script: Removed Dead Rows, West: 0 East: 0
[87426.375] Map Script: Removed Dead Rows, South: 0 North: 3
[87426.391] Map Script: -
[87426.391] Map Script: Incoming values: 29 13 9 17
[87426.391] Map Script: Outgoing values: 29 13 9 14
[87426.391] Map Script: -
[87426.391] Map Script: Size of incoming fertility table: 153
[87426.391] Map Script: Size of outgoing fertility table: 126
[87426.391] Map Script: -
[87426.406] Map Script: Removed Dead Rows, West: 0 East: 0
[87426.406] Map Script: Removed Dead Rows, South: 1 North: 0
[87426.406] Map Script: -
[87426.406] Map Script: Incoming values: 38 13 11 17
[87426.406] Map Script: Outgoing values: 38 14 11 16
[87426.406] Map Script: -
[87426.406] Map Script: Size of incoming fertility table: 187
[87426.406] Map Script: Size of outgoing fertility table: 176
[87426.422] Map Script: -
[87426.422] Map Script: ---------------------------------------------
[87426.422] Map Script: Defined location of Start Region # 3
[87426.422] Map Script: ---------------------------------------------
[87426.422] Map Script: -
[87426.422] Map Script: -
[87426.422] Map Script: ---------------------------------------------
[87426.422] Map Script: Defined location of Start Region # 4
[87426.438] Map Script: ---------------------------------------------
[87426.438] Map Script: -
[87426.438] Map Script: -
[87426.438] Map Script: Data for Start Region # 1
[87426.438] Map Script: WestX: 6
[87426.438] Map Script: SouthY: 6
[87426.438] Map Script: Width: 16
[87426.438] Map Script: Height: 16
[87426.453] Map Script: AreaID: 278545
[87426.453] Map Script: Fertility: 519
[87426.453] Map Script: Plots: 256
[87426.453] Map Script: Fert/Plot: 2.02734375
[87426.453] Map Script: -
[87426.453] Map Script: -
[87426.453] Map Script: Data for Start Region # 2
[87426.453] Map Script: WestX: 2
[87426.469] Map Script: SouthY: 22
[87426.469] Map Script: Width: 25
[87426.469] Map Script: Height: 13
[87426.469] Map Script: AreaID: 278545
[87426.469] Map Script: Fertility: 442
[87426.469] Map Script: Plots: 325
[87426.469] Map Script: Fert/Plot: 1.3600000143051
[87426.484] Map Script: -
[87426.484] Map Script: -
[87426.484] Map Script: Data for Start Region # 3
[87426.484] Map Script: WestX: 29
[87426.484] Map Script: SouthY: 13
[87426.484] Map Script: Width: 9
[87426.484] Map Script: Height: 14
[87426.484] Map Script: AreaID: 286738
[87426.500] Map Script: Fertility: 392
[87426.500] Map Script: Plots: 126
[87426.500] Map Script: Fert/Plot: 3.111111164093
[87426.500] Map Script: -
[87426.500] Map Script: -
[87426.500] Map Script: Data for Start Region # 4
[87426.500] Map Script: WestX: 38
[87426.500] Map Script: SouthY: 14
[87426.516] Map Script: Width: 11
[87426.516] Map Script: Height: 16
[87426.516] Map Script: AreaID: 286738
[87426.516] Map Script: Fertility: 324
[87426.516] Map Script: Plots: 176
[87426.516] Map Script: Fert/Plot: 1.8409091234207
[87426.516] Map Script: -
[87426.516] Map Script: Choosing start locations for civilizations.
[87426.531] Map Script: Map Generation - Choosing Start Locations for Civilizations
[87426.531] Map Script: Normalizing start locations and assigning them to Players.
[87426.547] Map Script: Placing Natural Wonders.
[87426.656] Map Script: -
[87426.656] Map Script: -
[87426.656] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[87426.656] Map Script: -
[87426.656] Map Script: - 4 candidates for FEATURE_CRATER
[87426.656] Map Script: - 4 candidates for FEATURE_FUJI
[87426.656] Map Script: - 2 candidates for FEATURE_MESA
[87426.672] Map Script: - 64 candidates for FEATURE_REEF
[87426.672] Map Script: - 808 candidates for FEATURE_VOLCANO
[87426.672] Map Script: - 63 candidates for FEATURE_GIBRALTAR
[87426.672] Map Script: - 49 candidates for FEATURE_GEYSER
[87426.672] Map Script: - 93 candidates for FEATURE_FOUNTAIN_YOUTH
[87426.672] Map Script: - 80 candidates for FEATURE_POTOSI
[87426.672] Map Script: - 10 candidates for FEATURE_EL_DORADO
[87426.672] Map Script: - 23 candidates for FEATURE_SRI_PADA
[87426.688] Map Script: - 1 candidates for FEATURE_MT_SINAI
[87426.688] Map Script: - 35 candidates for FEATURE_MT_KAILASH
[87426.688] Map Script: - 0 candidates for FEATURE_ULURU
[87426.688] Map Script: -
[87426.688] Map Script: --- End of candidates readout for Natural Wonders ---
[87426.688] Map Script: -
[87426.719] Map Script: -- Placed all Natural Wonders --
[87426.719] Map Script: -
[87426.719] Map Script: -
[87426.719] Map Script: Placing Resources and City States.
[87426.719] Map Script: Map Generation - Assigning Luxury Resource Distribution
[87426.719] Map Script: -
[87426.719] Map Script: Region# 3 of type 2 has been assigned Luxury ID# 34
[87426.734] Map Script: -
[87426.734] Map Script: Region# 4 of type 3 has been assigned Luxury ID# 23
[87426.734] Map Script: -
[87426.734] Map Script: Region# 1 of type 7 has been assigned Luxury ID# 24
[87426.734] Map Script: -
[87426.734] Map Script: Region# 2 of type 8 has been assigned Luxury ID# 31
[87426.734] Map Script: Luxury ID# 23 rejected by City States as already belonging to Regions.
[87426.750] Map Script: Luxury ID# 24 rejected by City States as already belonging to Regions.
[87426.750] Map Script: Luxury ID# 31 rejected by City States as already belonging to Regions.
[87426.750] Map Script: Luxury ID# 34 rejected by City States as already belonging to Regions.
[87426.750] Map Script: --- Luxury Assignment Table ---
[87426.750] Map Script: -
[87426.750] Map Script: - - Assigned to Regions - -
[87426.750] Map Script: Region# 3 has Luxury type 34
[87426.750] Map Script: Region# 4 has Luxury type 23
[87426.766] Map Script: Region# 1 has Luxury type 24
[87426.766] Map Script: Region# 2 has Luxury type 31
[87426.766] Map Script: -
[87426.766] Map Script: - - Assigned to City States - -
[87426.766] Map Script: Luxury type 20
[87426.766] Map Script: Luxury type 17
[87426.766] Map Script: Luxury type 15
[87426.766] Map Script: -
[87426.781] Map Script: - - Assigned to Random - -
[87426.781] Map Script: Luxury type 13
[87426.781] Map Script: Luxury type 27
[87426.781] Map Script: Luxury type 33
[87426.781] Map Script: Luxury type 14
[87426.781] Map Script: Luxury type 25
[87426.781] Map Script: -
[87426.781] Map Script: - - Luxuries handled via Special Case - -
[87426.797] Map Script: Luxury type 18
[87426.797] Map Script: -
[87426.797] Map Script: - - Disabled - -
[87426.797] Map Script: Luxury type 16
[87426.797] Map Script: Luxury type 26
[87426.797] Map Script: Luxury type 19
[87426.797] Map Script: Luxury type 30
[87426.797] Map Script: Luxury type 32
[87426.813] Map Script: Luxury type 22
[87426.813] Map Script: Luxury type 21
[87426.813] Map Script: - - - - - - - - - - - - - - - -
[87426.813] Map Script: Map Generation - Placing City States
[87426.813] Map Script: Map Generation - Choosing sites for City States
[87426.813] Map Script: All city states assigned.
[87426.828] Map Script: Map Generation - Placing Luxuries
[87426.828] Map Script: -
[87426.828] Map Script: Attempting to place Luxury# 34 at start plot 34 17 in Region# 3
[87426.844] Map Script: -
[87426.844] Map Script: Attempting to place Luxury# 23 at start plot 41 23 in Region# 4
[87426.844] Map Script: -
[87426.844] Map Script: Attempting to place Luxury# 24 at start plot 16 15 in Region# 1
[87426.844] Map Script: -
[87426.844] Map Script: Attempting to place Luxury# 31 at start plot 14 24 in Region# 2
[87426.844] Map Script: -
[87426.844] Map Script: -
[87426.859] Map Script: -Assigned Luxury Type 13 to City State# 1
[87426.859] Map Script: -
[87426.859] Map Script: -
[87426.859] Map Script: -Assigned Luxury Type 20 to City State# 2
[87426.859] Map Script: -
[87426.859] Map Script: -
[87426.859] Map Script: -Assigned Luxury Type 20 to City State# 3
[87426.859] Map Script: -
[87426.875] Map Script: -
[87426.875] Map Script: -Assigned Luxury Type 20 to City State# 4
[87426.875] Map Script: -
[87426.875] Map Script: -
[87426.875] Map Script: -Assigned Luxury Type 20 to City State# 5
[87426.875] Map Script: -
[87426.875] Map Script: -
[87426.875] Map Script: -Assigned Luxury Type 20 to City State# 6
[87426.891] Map Script: -
[87426.891] Map Script: -
[87426.891] Map Script: -Assigned Luxury Type 13 to City State# 7
[87426.891] Map Script: -
[87426.891] Map Script: -
[87426.891] Map Script: -Assigned Luxury Type 17 to City State# 8
[87426.891] Map Script: -
[87426.906] Map Script: - - -
[87426.906] Map Script: Attempting to place regional luxury # 24 in Region# 1
[87426.906] Map Script: -
[87426.906] Map Script: - - -
[87426.906] Map Script: Attempting to place regional luxury # 31 in Region# 2
[87426.906] Map Script: -
[87426.906] Map Script: - - -
[87426.922] Map Script: Attempting to place regional luxury # 34 in Region# 3
[87426.922] Map Script: -
[87426.922] Map Script: - - -
[87426.922] Map Script: Attempting to place regional luxury # 23 in Region# 4
[87426.922] Map Script: * *
[87426.922] Map Script: * iNumTypesRandom = 5
[87426.922] Map Script: * *
[87426.922] Map Script: -
[87426.938] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[87426.938] Map Script: - Found eligible luxury type: 18
[87426.938] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[87426.938] Map Script: -
[87426.938] Map Script: Placed Second Luxury type of ID# 27 for start located at Plot 16 15 in Region# 1
[87426.938] Map Script: -
[87426.938] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[87426.953] Map Script: - Found eligible luxury type: 18
[87426.953] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[87426.953] Map Script: -
[87426.953] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 14 24 in Region# 2
[87426.953] Map Script: -
[87426.953] Map Script: --- Eligible Types List for Second Luxury in Region# 3 ---
[87426.953] Map Script: - Found eligible luxury type: 18
[87426.953] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---
[87426.969] Map Script: -
[87426.969] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 34 17 in Region# 3
[87426.969] Map Script: -
[87426.969] Map Script: --- Eligible Types List for Second Luxury in Region# 4 ---
[87426.969] Map Script: - Found eligible luxury type: 18
[87426.969] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---
[87426.969] Map Script: -
[87426.969] Map Script: Placed Second Luxury type of ID# 13 for start located at Plot 41 23 in Region# 4
[87426.984] Map Script: Map Generation - Placing Strategics
[87426.984] Map Script: Map Generation - Placing Bonuses
[87426.984] Map Script: Map Generation - Normalize City State Locations
[87427.000] Map Script: -
[87427.000] Map Script: --- Table of Results, New Start Finder ---
[87427.000] Map Script: -
[87427.000] Map Script: Region# 1 has start plot at: 16 15 with Fertility Rating of 224
[87427.000] Map Script: -
[87427.000] Map Script: Region# 2 has start plot at: 14 24 with Fertility Rating of 187
[87427.016] Map Script: -
[87427.016] Map Script: Region# 3 has start plot at: 34 17 with Fertility Rating of 280
[87427.016] Map Script: -
[87427.016] Map Script: Region# 4 has start plot at: 41 23 with Fertility Rating of 259
[87427.016] Map Script: -
[87427.016] Map Script: --- End of Start Finder Results Table ---
[87427.016] Map Script: -
[87427.031] Map Script: -
[87427.031] Map Script: --- Table of Final Results, City State Placements ---
[87427.031] Map Script: -
[87427.031] Map Script: - City State 1 in Region 1 is located at Plot 8 19
[87427.031] Map Script: - City State 2 in Region 2 is located at Plot 22 24
[87427.031] Map Script: - City State 3 in Region 3 is located at Plot 36 26
[87427.031] Map Script: - City State 4 in Region 4 is located at Plot 45 29
[87427.031] Map Script: - City State 5 in Region -1 is located at Plot 29 7
[87427.047] Map Script: - City State 6 in Region -1 is located at Plot 54 14
[87427.047] Map Script: - City State 7 in Region 2 is located at Plot 5 22
[87427.047] Map Script: - City State 8 in Region 1 is located at Plot 20 9
[87427.047] Map Script: -
[87427.047] Map Script: - - - - -
[87427.047] Map Script: -
[87427.047] Map Script: --- Table of Final Results, Resource Distribution ---
[87427.047] Map Script: -
[87427.063] Map Script: - LUXURY Resources -
[87427.063] Map Script: - Whale...: 6
[87427.063] Map Script: - Pearls..: 3
[87427.063] Map Script: - Gold....: 0
[87427.063] Map Script: - Silver..: 0
[87427.063] Map Script: - Gems....: 1
[87427.063] Map Script: - Marble..: 4
[87427.063] Map Script: - Ivory...: 0
[87427.078] Map Script: - Fur.....: 5
[87427.078] Map Script: - Dye.....: 0
[87427.078] Map Script: - Spices..: 0
[87427.078] Map Script: - Silk....: 3
[87427.078] Map Script: - Sugar...: 3
[87427.078] Map Script: - Cotton..: 1
[87427.078] Map Script: - Wine....: 0
[87427.078] Map Script: - Incense.: 4
[87427.094] Map Script: - Expansion LUXURY Resources -
[87427.094] Map Script: - Copper..: 0
[87427.094] Map Script: - Salt....: 4
[87427.094] Map Script: - Citrus..: 3
[87427.094] Map Script: - Truffles: 3
[87427.094] Map Script: - Crab....: 0
[87427.094] Map Script: -
[87427.109] Map Script: + TOTAL.Lux: 57
[87427.109] Map Script: -
[87427.109] Map Script: - STRATEGIC Resources -
[87427.109] Map Script: - Iron....: 28
[87427.109] Map Script: - Horse...: 20
[87427.109] Map Script: - Coal....: 20
[87427.109] Map Script: - Oil.....: 78
[87427.109] Map Script: - Aluminum: 42
[87427.125] Map Script: - Uranium.: 16
[87427.125] Map Script: -
[87427.125] Map Script: - BONUS Resources -
[87427.125] Map Script: - Cow.....: 8
[87427.125] Map Script: - Wheat...: 7
[87427.125] Map Script: - Sheep...: 7
[87427.125] Map Script: - Deer....: 9
[87427.125] Map Script: - Banana..: 6
[87427.141] Map Script: - Fish....: 41
[87427.141] Map Script: - Stone...: 9
[87427.141] Map Script: -
[87427.141] Map Script: -----------------------------------------------------
[87427.141] Map Script: -------------------------------
[87427.141] Map Script: Map Generation - Adding Goodies
[87427.156] Map Script: -------------------------------
[87427.156] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[87433.508] CivilopediaScreen: SetSelectedCategory(12)
[87433.508] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[87433.602] CivilopediaScreen: SetSelectedCategory(1)
[87433.602] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[87436.453] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[87229.063] LoadMenu: === LoadMenu.lua ===
[87229.641] MainMenu: ===== MainMenu.lua =====
[87229.656] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=true, bIsInit=true )
[87229.656] MainMenu: ----- GetLastGame()
[87229.656] MainMenu: ----- UITools:getLastGame()
[87229.656] MainMenu: Last File: C:\Users\srutner\Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single\auto\AutoSave_0167 BC-1830.Civ5Save
[87229.656] MainMenu: Last Game: AutoSave_0167 BC-1830
[87229.672] MainMenu: Quickload tooltip recalculated
[87229.672] MainMenu: --- MainMenu:ShowHideHandler( Exit )
[87229.672] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=false, bIsInit=nil )
[87229.672] MainMenu: ----- GetLastGame()
[87229.672] MainMenu: ----- UITools:getLastGame()
[87229.672] MainMenu: Last File: C:\Users\srutner\Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single\auto\AutoSave_0167 BC-1830.Civ5Save
[87229.672] MainMenu: Last Game: AutoSave_0167 BC-1830
[87229.688] MainMenu: Quickload tooltip recalculated
[87229.688] MainMenu: --- MainMenu:ShowHideHandler( Initialize )
[87229.859] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=true, bIsInit=nil )
[87229.859] MainMenu: --- MainMenu:ShowHideHandler( Exit )
[87229.859] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=false, bIsInit=nil )
[87229.859] MainMenu: ----- GetLastGame()
[87229.859] MainMenu: ----- UITools:getLastGame()
[87229.859] MainMenu: Last File: C:\Users\srutner\Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single\auto\AutoSave_0167 BC-1830.Civ5Save
[87229.859] MainMenu: Last Game: AutoSave_0167 BC-1830
[87229.875] MainMenu: Quickload tooltip recalculated
[87229.875] MainMenu: --- MainMenu:ShowHideHandler( Initialize )
[87291.656] MainMenu: --- MainMenu:ShowHideHandler( bIsHide=true, bIsInit=nil )
[87291.656] MainMenu: --- MainMenu:ShowHideHandler( Exit )
[87291.828] InstalledPanel: Refreshing Mods
[87291.828] InstalledPanel: GetModBrowserListings()
[87291.906] InstalledPanel: Refreshing Mods
[87291.906] InstalledPanel: GetModBrowserListings()
[87292.172] LoadMenu: === LoadMenu.lua ===
[87292.219] ModsSinglePlayer: ===== ModsSinglePlayer.lua =====
[87292.219] ModsBrowser: ===== ModsBrowser.lua =====
[87292.219] InstalledPanel: Refreshing Mods
[87292.219] InstalledPanel: GetModBrowserListings()
[87294.773] InstalledPanel: Refreshing Mods
[87294.789] InstalledPanel: GetModBrowserListings()
[87295.711] InstalledPanel: Refreshing Mods
[87295.727] InstalledPanel: GetModBrowserListings()
[87296.180] InstalledPanel: Refreshing Mods
[87296.180] InstalledPanel: GetModBrowserListings()
[87296.680] InstalledPanel: Refreshing Mods
[87296.680] InstalledPanel: GetModBrowserListings()
[87296.852] InstalledPanel: Refreshing Mods
[87296.852] InstalledPanel: GetModBrowserListings()
[87297.164] InstalledPanel: Refreshing Mods
[87297.164] InstalledPanel: GetModBrowserListings()
[87297.609] InstalledPanel: Refreshing Mods
[87297.609] InstalledPanel: GetModBrowserListings()
[87301.375] InstalledPanel: Refreshing Mods
[87301.375] InstalledPanel: GetModBrowserListings()
[87308.188] InstalledPanel: Refreshing Mods
[87308.188] InstalledPanel: GetModBrowserListings()
[87406.375] SelectMapType: Americas
[87406.391] SelectMapType: Ancient Lakes
[87406.422] SelectMapType: Earth
[87406.438] SelectMapType: TSL Ultimap
[87406.438] SelectMapType: Bering Strait
[87406.453] SelectMapType: British Isles
[87406.469] SelectMapType: Caribbean
[87406.484] SelectMapType: Eastern United States
[87406.500] SelectMapType: Japanese Mainland
[87426.016] Map Script: Generating Map
[87426.016] Map Script: Generating Plot Types (Lua Continents) ...
[87426.031] Map Script: Setting Plot Types (MapGenerator.Lua)
[87426.063] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[87426.063] Map Script: Expanding coasts (MapGenerator.Lua)
[87426.063] Map Script: Generating Terrain (Lua Continents) ...
[87426.078] Map Script: Setting Terrain Types (MapGenerator.Lua)
[87426.078] Map Script: Map Generation - Adding Rivers
[87426.094] Map Script: Map Generation - Adding Lakes
[87426.094] Map Script: 2 lakes added
[87426.094] Map Script: Adding Features (Lua Continents) ...
[87426.141] Map Script: Creating start plot database.
[87426.156] Map Script: Dividing the map in to Regions.
[87426.156] Map Script: Map Generation - Dividing the map in to Regions
[87426.156] Map Script: -
[87426.156] Map Script: Civs: 4
[87426.172] Map Script: City States: 8
[87426.172] Map Script: * * * * * * * * * *
[87426.172] Map Script: Area ID 303124 has fertility of 5
[87426.172] Map Script: Area ID 270352 has fertility of 165
[87426.172] Map Script: Area ID 294931 has fertility of 30
[87426.172] Map Script: Area ID 319510 has fertility of 6
[87426.172] Map Script: Area ID 286738 has fertility of 716
[87426.188] Map Script: Area ID 278545 has fertility of 961
[87426.188] Map Script: * * * * * * * * * *
[87426.188] Map Script: Interim Table ID 1 has fertility of 5
[87426.188] Map Script: Interim Table ID 2 has fertility of 6
[87426.188] Map Script: Interim Table ID 3 has fertility of 30
[87426.188] Map Script: Interim Table ID 4 has fertility of 165
[87426.188] Map Script: Interim Table ID 5 has fertility of 716
[87426.203] Map Script: Interim Table ID 6 has fertility of 961
[87426.203] Map Script: * * * * * * * * * *
[87426.203] Map Script: -
[87426.203] Map Script: --- Continental Division, Initial Readout ---
[87426.203] Map Script: -
[87426.203] Map Script: - Global Fertility: 1883
[87426.203] Map Script: - Total Land Plots: 501
[87426.203] Map Script: - Total Areas: 6
[87426.219] Map Script: - Relevant Areas: 4
[87426.219] Map Script: -
[87426.219] Map Script: * * * * * * * * * *
[87426.219] Map Script: Area ID 278545 has fertility of 961
[87426.219] Map Script: Area ID 286738 has fertility of 716
[87426.219] Map Script: Area ID 270352 has fertility of 165
[87426.219] Map Script: Area ID 294931 has fertility of 30
[87426.219] Map Script: * * * * * * * * * *
[87426.234] Map Script: - - Searching landmasses in order to place Civ # 1
[87426.234] Map Script: -
[87426.234] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 961
[87426.234] Map Script: Civ # 1 has been assigned to Area# 278545
[87426.234] Map Script: -
[87426.234] Map Script: - - Searching landmasses in order to place Civ # 2
[87426.234] Map Script: -
[87426.234] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 480.5
[87426.250] Map Script: - Found new candidate landmass with Area ID#: 286738 with fertility of 716
[87426.250] Map Script: Civ # 2 has been assigned to Area# 286738
[87426.250] Map Script: -
[87426.250] Map Script: - - Searching landmasses in order to place Civ # 3
[87426.250] Map Script: -
[87426.250] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 480.5
[87426.250] Map Script: Civ # 3 has been assigned to Area# 278545
[87426.250] Map Script: -
[87426.266] Map Script: - - Searching landmasses in order to place Civ # 4
[87426.266] Map Script: -
[87426.266] Map Script: - Found new candidate landmass with Area ID#: 278545 with fertility of 320.33334350586
[87426.266] Map Script: - Found new candidate landmass with Area ID#: 286738 with fertility of 358
[87426.266] Map Script: Civ # 4 has been assigned to Area# 286738
[87426.266] Map Script: -
[87426.266] Map Script: -
[87426.281] Map Script: --- End of Initial Readout ---
[87426.281] Map Script: -
[87426.281] Map Script: *** Number of Civs per Landmass - Table Readout ***
[87426.281] Map Script: --------------------------------------------------
[87426.281] Map Script: Table printout for table ID: table: 145EE070
[87426.281] Map Script: Table index: 1 Table entry: 2
[87426.281] Map Script: Table index: 2 Table entry: 2
[87426.281] Map Script: Table index: 3 Table entry: 0
[87426.297] Map Script: Table index: 4 Table entry: 0
[87426.297] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - -
[87426.297] Map Script: --- End of Civs per Landmass readout ***
[87426.297] Map Script: -
[87426.297] Map Script: -
[87426.297] Map Script: -
[87426.297] Map Script: - Region #: 1
[87426.313] Map Script: - Civs on this landmass: 2
[87426.313] Map Script: - Area ID#: 278545
[87426.313] Map Script: - Fertility: 961
[87426.313] Map Script: - Plot Count: 725
[87426.313] Map Script: -
[87426.313] Map Script: DivideIntoRegions: Divide in to Halves selected.
[87426.313] Map Script: Dividing along horizontal line between rows: 21 - 22
[87426.328] Map Script: -
[87426.328] Map Script: Removed Dead Rows, West: 4 East: 5
[87426.328] Map Script: Removed Dead Rows, South: 0 North: 0
[87426.328] Map Script: -
[87426.328] Map Script: Incoming values: 2 6 25 16
[87426.328] Map Script: Outgoing values: 6 6 16 16
[87426.328] Map Script: -
[87426.328] Map Script: Size of incoming fertility table: 400
[87426.344] Map Script: Size of outgoing fertility table: 256
[87426.344] Map Script: -
[87426.344] Map Script: ---------------------------------------------
[87426.344] Map Script: Defined location of Start Region # 1
[87426.344] Map Script: ---------------------------------------------
[87426.344] Map Script: -
[87426.344] Map Script: -
[87426.344] Map Script: ---------------------------------------------
[87426.359] Map Script: Defined location of Start Region # 2
[87426.359] Map Script: ---------------------------------------------
[87426.359] Map Script: -
[87426.359] Map Script: -
[87426.359] Map Script: - Region #: 2
[87426.359] Map Script: - Civs on this landmass: 2
[87426.359] Map Script: - Area ID#: 286738
[87426.375] Map Script: - Fertility: 716
[87426.375] Map Script: - Plot Count: 340
[87426.375] Map Script: -
[87426.375] Map Script: DivideIntoRegions: Divide in to Halves selected.
[87426.375] Map Script: Dividing along vertical line between columns: 37 - 38
[87426.375] Map Script: -
[87426.375] Map Script: Removed Dead Rows, West: 0 East: 0
[87426.375] Map Script: Removed Dead Rows, South: 0 North: 3
[87426.391] Map Script: -
[87426.391] Map Script: Incoming values: 29 13 9 17
[87426.391] Map Script: Outgoing values: 29 13 9 14
[87426.391] Map Script: -
[87426.391] Map Script: Size of incoming fertility table: 153
[87426.391] Map Script: Size of outgoing fertility table: 126
[87426.391] Map Script: -
[87426.406] Map Script: Removed Dead Rows, West: 0 East: 0
[87426.406] Map Script: Removed Dead Rows, South: 1 North: 0
[87426.406] Map Script: -
[87426.406] Map Script: Incoming values: 38 13 11 17
[87426.406] Map Script: Outgoing values: 38 14 11 16
[87426.406] Map Script: -
[87426.406] Map Script: Size of incoming fertility table: 187
[87426.406] Map Script: Size of outgoing fertility table: 176
[87426.422] Map Script: -
[87426.422] Map Script: ---------------------------------------------
[87426.422] Map Script: Defined location of Start Region # 3
[87426.422] Map Script: ---------------------------------------------
[87426.422] Map Script: -
[87426.422] Map Script: -
[87426.422] Map Script: ---------------------------------------------
[87426.422] Map Script: Defined location of Start Region # 4
[87426.438] Map Script: ---------------------------------------------
[87426.438] Map Script: -
[87426.438] Map Script: -
[87426.438] Map Script: Data for Start Region # 1
[87426.438] Map Script: WestX: 6
[87426.438] Map Script: SouthY: 6
[87426.438] Map Script: Width: 16
[87426.438] Map Script: Height: 16
[87426.453] Map Script: AreaID: 278545
[87426.453] Map Script: Fertility: 519
[87426.453] Map Script: Plots: 256
[87426.453] Map Script: Fert/Plot: 2.02734375
[87426.453] Map Script: -
[87426.453] Map Script: -
[87426.453] Map Script: Data for Start Region # 2
[87426.453] Map Script: WestX: 2
[87426.469] Map Script: SouthY: 22
[87426.469] Map Script: Width: 25
[87426.469] Map Script: Height: 13
[87426.469] Map Script: AreaID: 278545
[87426.469] Map Script: Fertility: 442
[87426.469] Map Script: Plots: 325
[87426.469] Map Script: Fert/Plot: 1.3600000143051
[87426.484] Map Script: -
[87426.484] Map Script: -
[87426.484] Map Script: Data for Start Region # 3
[87426.484] Map Script: WestX: 29
[87426.484] Map Script: SouthY: 13
[87426.484] Map Script: Width: 9
[87426.484] Map Script: Height: 14
[87426.484] Map Script: AreaID: 286738
[87426.500] Map Script: Fertility: 392
[87426.500] Map Script: Plots: 126
[87426.500] Map Script: Fert/Plot: 3.111111164093
[87426.500] Map Script: -
[87426.500] Map Script: -
[87426.500] Map Script: Data for Start Region # 4
[87426.500] Map Script: WestX: 38
[87426.500] Map Script: SouthY: 14
[87426.516] Map Script: Width: 11
[87426.516] Map Script: Height: 16
[87426.516] Map Script: AreaID: 286738
[87426.516] Map Script: Fertility: 324
[87426.516] Map Script: Plots: 176
[87426.516] Map Script: Fert/Plot: 1.8409091234207
[87426.516] Map Script: -
[87426.516] Map Script: Choosing start locations for civilizations.
[87426.531] Map Script: Map Generation - Choosing Start Locations for Civilizations
[87426.531] Map Script: Normalizing start locations and assigning them to Players.
[87426.547] Map Script: Placing Natural Wonders.
[87426.656] Map Script: -
[87426.656] Map Script: -
[87426.656] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[87426.656] Map Script: -
[87426.656] Map Script: - 4 candidates for FEATURE_CRATER
[87426.656] Map Script: - 4 candidates for FEATURE_FUJI
[87426.656] Map Script: - 2 candidates for FEATURE_MESA
[87426.672] Map Script: - 64 candidates for FEATURE_REEF
[87426.672] Map Script: - 808 candidates for FEATURE_VOLCANO
[87426.672] Map Script: - 63 candidates for FEATURE_GIBRALTAR
[87426.672] Map Script: - 49 candidates for FEATURE_GEYSER
[87426.672] Map Script: - 93 candidates for FEATURE_FOUNTAIN_YOUTH
[87426.672] Map Script: - 80 candidates for FEATURE_POTOSI
[87426.672] Map Script: - 10 candidates for FEATURE_EL_DORADO
[87426.672] Map Script: - 23 candidates for FEATURE_SRI_PADA
[87426.688] Map Script: - 1 candidates for FEATURE_MT_SINAI
[87426.688] Map Script: - 35 candidates for FEATURE_MT_KAILASH
[87426.688] Map Script: - 0 candidates for FEATURE_ULURU
[87426.688] Map Script: -
[87426.688] Map Script: --- End of candidates readout for Natural Wonders ---
[87426.688] Map Script: -
[87426.719] Map Script: -- Placed all Natural Wonders --
[87426.719] Map Script: -
[87426.719] Map Script: -
[87426.719] Map Script: Placing Resources and City States.
[87426.719] Map Script: Map Generation - Assigning Luxury Resource Distribution
[87426.719] Map Script: -
[87426.719] Map Script: Region# 3 of type 2 has been assigned Luxury ID# 34
[87426.734] Map Script: -
[87426.734] Map Script: Region# 4 of type 3 has been assigned Luxury ID# 23
[87426.734] Map Script: -
[87426.734] Map Script: Region# 1 of type 7 has been assigned Luxury ID# 24
[87426.734] Map Script: -
[87426.734] Map Script: Region# 2 of type 8 has been assigned Luxury ID# 31
[87426.734] Map Script: Luxury ID# 23 rejected by City States as already belonging to Regions.
[87426.750] Map Script: Luxury ID# 24 rejected by City States as already belonging to Regions.
[87426.750] Map Script: Luxury ID# 31 rejected by City States as already belonging to Regions.
[87426.750] Map Script: Luxury ID# 34 rejected by City States as already belonging to Regions.
[87426.750] Map Script: --- Luxury Assignment Table ---
[87426.750] Map Script: -
[87426.750] Map Script: - - Assigned to Regions - -
[87426.750] Map Script: Region# 3 has Luxury type 34
[87426.750] Map Script: Region# 4 has Luxury type 23
[87426.766] Map Script: Region# 1 has Luxury type 24
[87426.766] Map Script: Region# 2 has Luxury type 31
[87426.766] Map Script: -
[87426.766] Map Script: - - Assigned to City States - -
[87426.766] Map Script: Luxury type 20
[87426.766] Map Script: Luxury type 17
[87426.766] Map Script: Luxury type 15
[87426.766] Map Script: -
[87426.781] Map Script: - - Assigned to Random - -
[87426.781] Map Script: Luxury type 13
[87426.781] Map Script: Luxury type 27
[87426.781] Map Script: Luxury type 33
[87426.781] Map Script: Luxury type 14
[87426.781] Map Script: Luxury type 25
[87426.781] Map Script: -
[87426.781] Map Script: - - Luxuries handled via Special Case - -
[87426.797] Map Script: Luxury type 18
[87426.797] Map Script: -
[87426.797] Map Script: - - Disabled - -
[87426.797] Map Script: Luxury type 16
[87426.797] Map Script: Luxury type 26
[87426.797] Map Script: Luxury type 19
[87426.797] Map Script: Luxury type 30
[87426.797] Map Script: Luxury type 32
[87426.813] Map Script: Luxury type 22
[87426.813] Map Script: Luxury type 21
[87426.813] Map Script: - - - - - - - - - - - - - - - -
[87426.813] Map Script: Map Generation - Placing City States
[87426.813] Map Script: Map Generation - Choosing sites for City States
[87426.813] Map Script: All city states assigned.
[87426.828] Map Script: Map Generation - Placing Luxuries
[87426.828] Map Script: -
[87426.828] Map Script: Attempting to place Luxury# 34 at start plot 34 17 in Region# 3
[87426.844] Map Script: -
[87426.844] Map Script: Attempting to place Luxury# 23 at start plot 41 23 in Region# 4
[87426.844] Map Script: -
[87426.844] Map Script: Attempting to place Luxury# 24 at start plot 16 15 in Region# 1
[87426.844] Map Script: -
[87426.844] Map Script: Attempting to place Luxury# 31 at start plot 14 24 in Region# 2
[87426.844] Map Script: -
[87426.844] Map Script: -
[87426.859] Map Script: -Assigned Luxury Type 13 to City State# 1
[87426.859] Map Script: -
[87426.859] Map Script: -
[87426.859] Map Script: -Assigned Luxury Type 20 to City State# 2
[87426.859] Map Script: -
[87426.859] Map Script: -
[87426.859] Map Script: -Assigned Luxury Type 20 to City State# 3
[87426.859] Map Script: -
[87426.875] Map Script: -
[87426.875] Map Script: -Assigned Luxury Type 20 to City State# 4
[87426.875] Map Script: -
[87426.875] Map Script: -
[87426.875] Map Script: -Assigned Luxury Type 20 to City State# 5
[87426.875] Map Script: -
[87426.875] Map Script: -
[87426.875] Map Script: -Assigned Luxury Type 20 to City State# 6
[87426.891] Map Script: -
[87426.891] Map Script: -
[87426.891] Map Script: -Assigned Luxury Type 13 to City State# 7
[87426.891] Map Script: -
[87426.891] Map Script: -
[87426.891] Map Script: -Assigned Luxury Type 17 to City State# 8
[87426.891] Map Script: -
[87426.906] Map Script: - - -
[87426.906] Map Script: Attempting to place regional luxury # 24 in Region# 1
[87426.906] Map Script: -
[87426.906] Map Script: - - -
[87426.906] Map Script: Attempting to place regional luxury # 31 in Region# 2
[87426.906] Map Script: -
[87426.906] Map Script: - - -
[87426.922] Map Script: Attempting to place regional luxury # 34 in Region# 3
[87426.922] Map Script: -
[87426.922] Map Script: - - -
[87426.922] Map Script: Attempting to place regional luxury # 23 in Region# 4
[87426.922] Map Script: * *
[87426.922] Map Script: * iNumTypesRandom = 5
[87426.922] Map Script: * *
[87426.922] Map Script: -
[87426.938] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[87426.938] Map Script: - Found eligible luxury type: 18
[87426.938] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[87426.938] Map Script: -
[87426.938] Map Script: Placed Second Luxury type of ID# 27 for start located at Plot 16 15 in Region# 1
[87426.938] Map Script: -
[87426.938] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[87426.953] Map Script: - Found eligible luxury type: 18
[87426.953] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[87426.953] Map Script: -
[87426.953] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 14 24 in Region# 2
[87426.953] Map Script: -
[87426.953] Map Script: --- Eligible Types List for Second Luxury in Region# 3 ---
[87426.953] Map Script: - Found eligible luxury type: 18
[87426.953] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---
[87426.969] Map Script: -
[87426.969] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 34 17 in Region# 3
[87426.969] Map Script: -
[87426.969] Map Script: --- Eligible Types List for Second Luxury in Region# 4 ---
[87426.969] Map Script: - Found eligible luxury type: 18
[87426.969] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---
[87426.969] Map Script: -
[87426.969] Map Script: Placed Second Luxury type of ID# 13 for start located at Plot 41 23 in Region# 4
[87426.984] Map Script: Map Generation - Placing Strategics
[87426.984] Map Script: Map Generation - Placing Bonuses
[87426.984] Map Script: Map Generation - Normalize City State Locations
[87427.000] Map Script: -
[87427.000] Map Script: --- Table of Results, New Start Finder ---
[87427.000] Map Script: -
[87427.000] Map Script: Region# 1 has start plot at: 16 15 with Fertility Rating of 224
[87427.000] Map Script: -
[87427.000] Map Script: Region# 2 has start plot at: 14 24 with Fertility Rating of 187
[87427.016] Map Script: -
[87427.016] Map Script: Region# 3 has start plot at: 34 17 with Fertility Rating of 280
[87427.016] Map Script: -
[87427.016] Map Script: Region# 4 has start plot at: 41 23 with Fertility Rating of 259
[87427.016] Map Script: -
[87427.016] Map Script: --- End of Start Finder Results Table ---
[87427.016] Map Script: -
[87427.031] Map Script: -
[87427.031] Map Script: --- Table of Final Results, City State Placements ---
[87427.031] Map Script: -
[87427.031] Map Script: - City State 1 in Region 1 is located at Plot 8 19
[87427.031] Map Script: - City State 2 in Region 2 is located at Plot 22 24
[87427.031] Map Script: - City State 3 in Region 3 is located at Plot 36 26
[87427.031] Map Script: - City State 4 in Region 4 is located at Plot 45 29
[87427.031] Map Script: - City State 5 in Region -1 is located at Plot 29 7
[87427.047] Map Script: - City State 6 in Region -1 is located at Plot 54 14
[87427.047] Map Script: - City State 7 in Region 2 is located at Plot 5 22
[87427.047] Map Script: - City State 8 in Region 1 is located at Plot 20 9
[87427.047] Map Script: -
[87427.047] Map Script: - - - - -
[87427.047] Map Script: -
[87427.047] Map Script: --- Table of Final Results, Resource Distribution ---
[87427.047] Map Script: -
[87427.063] Map Script: - LUXURY Resources -
[87427.063] Map Script: - Whale...: 6
[87427.063] Map Script: - Pearls..: 3
[87427.063] Map Script: - Gold....: 0
[87427.063] Map Script: - Silver..: 0
[87427.063] Map Script: - Gems....: 1
[87427.063] Map Script: - Marble..: 4
[87427.063] Map Script: - Ivory...: 0
[87427.078] Map Script: - Fur.....: 5
[87427.078] Map Script: - Dye.....: 0
[87427.078] Map Script: - Spices..: 0
[87427.078] Map Script: - Silk....: 3
[87427.078] Map Script: - Sugar...: 3
[87427.078] Map Script: - Cotton..: 1
[87427.078] Map Script: - Wine....: 0
[87427.078] Map Script: - Incense.: 4
[87427.094] Map Script: - Expansion LUXURY Resources -
[87427.094] Map Script: - Copper..: 0
[87427.094] Map Script: - Salt....: 4
[87427.094] Map Script: - Citrus..: 3
[87427.094] Map Script: - Truffles: 3
[87427.094] Map Script: - Crab....: 0
[87427.094] Map Script: -
[87427.109] Map Script: + TOTAL.Lux: 57
[87427.109] Map Script: -
[87427.109] Map Script: - STRATEGIC Resources -
[87427.109] Map Script: - Iron....: 28
[87427.109] Map Script: - Horse...: 20
[87427.109] Map Script: - Coal....: 20
[87427.109] Map Script: - Oil.....: 78
[87427.109] Map Script: - Aluminum: 42
[87427.125] Map Script: - Uranium.: 16
[87427.125] Map Script: -
[87427.125] Map Script: - BONUS Resources -
[87427.125] Map Script: - Cow.....: 8
[87427.125] Map Script: - Wheat...: 7
[87427.125] Map Script: - Sheep...: 7
[87427.125] Map Script: - Deer....: 9
[87427.125] Map Script: - Banana..: 6
[87427.141] Map Script: - Fish....: 41
[87427.141] Map Script: - Stone...: 9
[87427.141] Map Script: -
[87427.141] Map Script: -----------------------------------------------------
[87427.141] Map Script: -------------------------------
[87427.141] Map Script: Map Generation - Adding Goodies
[87427.156] Map Script: -------------------------------
[87427.156] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[87433.508] CivilopediaScreen: SetSelectedCategory(12)
[87433.508] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[87433.602] CivilopediaScreen: SetSelectedCategory(1)
[87433.602] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[87436.453] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
The Live Tuner will be on the next post (too long for forum all in one note.)
Thanks again!