A Mod of Ice and Fire

Hey, framed! Well, first part of the plan is to use SQL files as you advised :D


Interesting, I'm making a bigger map as well, add me on Steam if you want to discuss things further

No problem. Your map looks good. Mine is large yours is huge. Real huge!

Ice Golem Zombie. I figured it could be a White Walker until someone creates one.

http://forums.civfanatics.com/downloads.php?do=file&id=23995

Here is the undead thread for skeletons.

http://forums.civfanatics.com/showthread.php?t=525294
 
any chance ya'll will make the maps available to play separate from the mod?
 
Spoiler :
Code:
INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation)
  VALUES ('ART_DEF_UNIT_U_SAXON_HUSCARL', 1, 'FighterWing');
INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers)
  VALUES ('ART_DEF_UNIT_U_SAXON_HUSCARL', 'ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL', 9);
INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
  VALUES ('ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL', 0.140000000596046, 'U_Saxon_Huscarl.fxsxml', 'ARMOR', 'ARMOR');
INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat)
  VALUES ('ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1);
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag)
  VALUES ('ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL', 0, 0, 'METAL', 'SWORD');
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag)
  VALUES ('ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL', 1, 0, 10.0, 20.0, 'FLAMING_ARROW');
INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset)
  VALUES ('ART_DEF_UNIT_U_SAXON_HUSCARL', 'Unit', 'SV_Huscarl.dds'); 
INSERT INTO Units (Type, Description, Civilopedia, Strategy, Help, Requirements, Combat, RangedCombat, Cost, Moves, Immobile, Range, BaseSightRange, Class, Special, Capture, CombatClass, Domain, CivilianAttackPriority, DefaultUnitAI, Food, NoBadGoodies, RivalTerritory, MilitarySupport, MilitaryProduction, Pillage, Found, FoundAbroad, CultureBombRadius, GoldenAgeTurns, IgnoreBuildingDefense, PrereqResources, Mechanized, Suicide, CaptureWhileEmbarked, PrereqTech, ObsoleteTech, GoodyHutUpgradeUnitClass, HurryCostModifier, AdvancedStartCost, MinAreaSize, AirUnitCap, NukeDamageLevel, WorkRate, NumFreeTechs, RushBuilding, BaseHurry, HurryMultiplier, BaseGold, NumGoldPerEra, SpreadReligion, CombatLimit, RangeAttackOnlyInDomain, RangeAttackIgnoreLOS, RangedCombatLimit, XPValueAttack, XPValueDefense, SpecialCargo, DomainCargo, Conscription, ExtraMaintenanceCost, NoMaintenance, Unhappiness, UnitArtInfo, UnitArtInfoCulturalVariation, UnitArtInfoEraVariation, ProjectPrereq, SpaceshipProject, LeaderPromotion, LeaderExperience, DontShowYields, ShowInPedia, MoveRate, UnitFlagIconOffset, PortraitIndex, IconAtlas, UnitFlagAtlas)
SELECT ('UNIT_U_SAXON_HUSCARL'), ('Reaver'), Civilopedia, Strategy, Help, Requirements,
Combat, RangedCombat, Cost, Moves, Immobile, Range, BaseSightRange, ('UNITCLASS_LONGSWORDSMAN'), Special, Capture, CombatClass, Domain, CivilianAttackPriority, DefaultUnitAI, Food, NoBadGoodies, RivalTerritory, MilitarySupport, MilitaryProduction, Pillage, Found, FoundAbroad, CultureBombRadius, GoldenAgeTurns, IgnoreBuildingDefense, PrereqResources, Mechanized, Suicide, CaptureWhileEmbarked, PrereqTech, ObsoleteTech, GoodyHutUpgradeUnitClass, HurryCostModifier, AdvancedStartCost, MinAreaSize, AirUnitCap, NukeDamageLevel, WorkRate, NumFreeTechs, RushBuilding, BaseHurry, HurryMultiplier, BaseGold, NumGoldPerEra, SpreadReligion, CombatLimit, RangeAttackOnlyInDomain, RangeAttackIgnoreLOS, RangedCombatLimit, XPValueAttack, XPValueDefense, SpecialCargo, DomainCargo, Conscription, ExtraMaintenanceCost, NoMaintenance, Unhappiness,
('ART_DEF_UNIT_U_SAXON_HUSCARL'), UnitArtInfoCulturalVariation, UnitArtInfoEraVariation, ProjectPrereq, SpaceshipProject, LeaderPromotion, LeaderExperience, DontShowYields, ShowInPedia, MoveRate,
UnitFlagIconOffset, PortraitIndex, IconAtlas, UnitFlagAtlas
FROM Units WHERE (Type = 'UNIT_TANK');

INSERT INTO Unit_AITypes (UnitType, UnitAIType)
SELECT ('UNIT_PZIV_H'), UnitAIType
FROM Unit_AITypes WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_ClassUpgrades (UnitType, UnitClassType)
SELECT ('UNIT_PZIV_H'), UnitClassType
FROM Unit_ClassUpgrades WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_Flavors (UnitType, FlavorType, Flavor)
SELECT ('UNIT_PZIV_H'), FlavorType, Flavor
FROM Unit_Flavors WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_FreePromotions (UnitType, PromotionType)
SELECT ('UNIT_PZIV_H'), PromotionType
FROM Unit_FreePromotions WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_ResourceQuantityRequirements (UnitType, ResourceType, Cost)
SELECT ('UNIT_PZIV_H'), ResourceType, Cost
FROM Unit_ResourceQuantityRequirements WHERE (UnitType = 'UNIT_TANK'); 


INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation)
  VALUES ('ART_DEF_UNIT_U_DANISH_LONGBOAT', 3, 'TwoBigGuns');
INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers)
  VALUES ('ART_DEF_UNIT_U_DANISH_LONGBOAT', 'ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT', 2);
INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
  VALUES ('ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT', 0.100000001490116, 'Sea', 'U_Denmark_Longboat.fxsxml', 'WOOD', 'WOODLRG');
INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, HasShortRangedAttack, HasLongRangedAttack, HasLeftRightAttack, HasRefaceAfterCombat, HasIndependentWeaponFacing)
  VALUES ('ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir', 1, 1, 1, 0, 1);
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, WeaponTypeSoundOverrideTag)
  VALUES ('ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT', 0, 0, 0.0, 0.0, 'ARROW', 'ARROW');
INSERT INTO Units (Type, Description, Civilopedia, Strategy, Help, Requirements, Combat, RangedCombat, Cost, Moves, Immobile, Range, BaseSightRange, Class, Special, Capture, CombatClass, Domain, CivilianAttackPriority, DefaultUnitAI, Food, NoBadGoodies, RivalTerritory, MilitarySupport, MilitaryProduction, Pillage, Found, FoundAbroad, CultureBombRadius, GoldenAgeTurns, IgnoreBuildingDefense, PrereqResources, Mechanized, Suicide, CaptureWhileEmbarked, PrereqTech, ObsoleteTech, GoodyHutUpgradeUnitClass, HurryCostModifier, AdvancedStartCost, MinAreaSize, AirUnitCap, NukeDamageLevel, WorkRate, NumFreeTechs, RushBuilding, BaseHurry, HurryMultiplier, BaseGold, NumGoldPerEra, SpreadReligion, CombatLimit, RangeAttackOnlyInDomain, RangeAttackIgnoreLOS, RangedCombatLimit, XPValueAttack, XPValueDefense, SpecialCargo, DomainCargo, Conscription, ExtraMaintenanceCost, NoMaintenance, Unhappiness, UnitArtInfo, UnitArtInfoCulturalVariation, UnitArtInfoEraVariation, ProjectPrereq, SpaceshipProject, LeaderPromotion, LeaderExperience, DontShowYields, ShowInPedia, MoveRate, UnitFlagIconOffset, PortraitIndex, IconAtlas, UnitFlagAtlas)
SELECT ('UNIT_U_DANISH_LONGBOAT'), ('Longship of the Iron Fleet'), Civilopedia, Strategy, Help, Requirements,
Combat, RangedCombat, Cost, Moves, Immobile, Range, BaseSightRange, ('UNITCLASS_CARAVEL'), Special, Capture, CombatClass, Domain, CivilianAttackPriority, DefaultUnitAI, Food, NoBadGoodies, RivalTerritory, MilitarySupport, MilitaryProduction, Pillage, Found, FoundAbroad, CultureBombRadius, GoldenAgeTurns, IgnoreBuildingDefense, PrereqResources, Mechanized, Suicide, CaptureWhileEmbarked, PrereqTech, ObsoleteTech, GoodyHutUpgradeUnitClass, HurryCostModifier, AdvancedStartCost, MinAreaSize, AirUnitCap, NukeDamageLevel, WorkRate, NumFreeTechs, RushBuilding, BaseHurry, HurryMultiplier, BaseGold, NumGoldPerEra, SpreadReligion, CombatLimit, RangeAttackOnlyInDomain, RangeAttackIgnoreLOS, RangedCombatLimit, XPValueAttack, XPValueDefense, SpecialCargo, DomainCargo, Conscription, ExtraMaintenanceCost, NoMaintenance, Unhappiness,
('ART_DEF_UNIT_U_DANISH_LONGBOAT'), UnitArtInfoCulturalVariation, UnitArtInfoEraVariation, ProjectPrereq, SpaceshipProject, LeaderPromotion, LeaderExperience, DontShowYields, ShowInPedia, MoveRate,
UnitFlagIconOffset, PortraitIndex, IconAtlas, UnitFlagAtlas
FROM Units WHERE (Type = 'UNIT_TANK');

INSERT INTO Unit_AITypes (UnitType, UnitAIType)
SELECT ('UNIT_PZIV_H'), UnitAIType
FROM Unit_AITypes WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_ClassUpgrades (UnitType, UnitClassType)
SELECT ('UNIT_PZIV_H'), UnitClassType
FROM Unit_ClassUpgrades WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_Flavors (UnitType, FlavorType, Flavor)
SELECT ('UNIT_PZIV_H'), FlavorType, Flavor
FROM Unit_Flavors WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_FreePromotions (UnitType, PromotionType)
SELECT ('UNIT_PZIV_H'), PromotionType
FROM Unit_FreePromotions WHERE (UnitType = 'UNIT_TANK');

INSERT INTO Unit_ResourceQuantityRequirements (UnitType, ResourceType, Cost)
SELECT ('UNIT_PZIV_H'), ResourceType, Cost
FROM Unit_ResourceQuantityRequirements WHERE (UnitType = 'UNIT_TANK');

Does this look good so far?
 
:crazyeye:WOW man good to know you are working on it again. Any date on when this will be done.
 
Hey, do anyone know how to get just the Civs of this amazing mod? I like to mix and match a little.
 
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