Thanks for the update Poukai. When going through the files I noticed some balance changes, will the manual be updated too? And Manor seems to be missing "GreatPeopleRateModifier", and I could not see any effect/yield to substitute that, possibly a bug. Ok just checked the text file it indicates 15% gp generation, so it's a bug then. Good call on nerfing the new buildings btw.
Also the manual is outdated in regards to ships too, and a very minor issue, setting prereqtech blank instead of "null" makes the log a bit more clean. Thanks again.
Yes, but that's one step too many to ask of randoms with whom I want to put a PBEM together.Sadly. But it's easy to fix that, just go to XML/Buildings/Enlightenment_Buildings.xml, find the values for BUILDINGCLASS_EE_MANOR and add the following
<GreatPeopleRateModifier>15</GreatPeopleRateModifier>
Academies say they mirror Salons, but they only give +15% science, not 25%. I wish I had the build source.
I think I've experienced a bug. I was building Crystal Palace in my capital, and upon researching Fortification, I used a Great Engineer to rush the building of Fasil Ghebbi in the same city. When the next turn began, the game crashed, I tried it several times over a couple of turns, with or without using the engineer to build Fasil Gebbi, and it always crashed when I used the engineer and didn't crash when I didn't.
I used the In-Game Editor to instantly create Fasil Ghebbi and was able to progress to the next turn without a crash, so at least there appears to be a workaround.FG causes a CTD on completion, yea; we're not sure why :/
Could you fix Manors and the Crystal Palace for not giving their GP bonuses?I fixed the yields of Wat Phra Kaew.
Should I delete +20% science?
<GreatPeopleRateModifier>15</GreatPeopleRateModifier>