Maniacal
the green Napoleon
https://www.reddit.com/r/pcgaming/comments/3tagtb/psa_there_is_a_fallout_4_mod_that_lets_you_see/
... so mods were able to fix the dialogue.
... so mods were able to fix the dialogue.
You can buy steam cards from bestbuy, so even if they don't sell many pc games you can still get pc games off steam.
I hated the downloads thing too at first. It took me days to download skyrim cus I had crappy dsl. Literally topped out at 180kbps. Skyrim is like 8 gb? That's like 15 hours of downloading.
But now I have a 90 mbps connection. I think I could download fallout 4 in under an hour. So skipping drive to store it actually saves time at this point.
Haha that made my day.
Or I love it when someone talks about "ignorant millennials" not knowing how to fix a car or taking a second or two to read an analog clock, then they proceed to hunt-and-peck type a Yahoo search into Internet Explorer. Then they have to make a quick call... on their flip phone...
The fact is, different generations have different skill-set biases. There's nothing wrong with it. I'm glad there are older dudes kicking around because I love asking for their help when my car breaks down ( I'm not totally hopeless with cars and I'm never afriad to get my hands dirty, but I lack refined knowledge to be sure. )
Reduced text is dumbed down. Face it, Americans are dumb and can't read. It's just that simple. I won't get into it any more. I don't want to upset the fan boys. I just wasn't impressed with what the leader of the minutemen had to say. Maybe he'll say more later, we'll see.
The game is fun as an exploration game. So far that's the most fun I've had with it. Although it's also fun at a cinematic level. Visually the game is fun.
I think I have the building thing figured out, just not sure what to build. None of it interests me. Reminds me of the Sims. I just built the chair for Mama Murphy, and that's it for now. I can care less what these settlers do. Role play wise I should be concentrating on finding my son.
I still have to decide what to do with my perk points. I didn't get a manual with the game. And I haven't figured out how to choose perks to increase my gun skills. I only seems to get perks related to my SPECIAL stats. I'm just saving my perk points for now I guess. Until I figure out what to do with them.
My experience with all sorts of entertainment and media is that as the intended audience gets bigger, the less challenging or inventive the product is. It's a "lowest common denominator" thing. Sometimes, the lowest common denominator can turn out to be surprisingly high. Other times, something that was expecting a smaller audience finds a big one. But for the most part, pop music, network television shows, blockbuster movies, and mass-market novels trend towards the mediocre. I don't own a gaming console, but I wouldn't be at all surprised if those games follow the same pattern.I don't get why games would have to be dumbed down for consoles though, like they don't believe the console gamer wants a sophisticated game?
For a long time graphics were held back by consoles cus 360 and ps3 weren't anywhere close to what a pc could put out, but now the one and ps4 are relatively close so it's not so far off... for now. In 2 more years there will be a huge gap again.
And I can't stand the native menus in skyrim for example, clearly made for consoles. Many games you just gotta suck it up and use a controller cus that's how they're designed like the batman arkham series.
But why should the gameplay be dumbed down and why are consoles to blame? That part doesn't really jive with me, unless it's a cut and paste series that comes out every 6 months like call of duty and assassin's creed, then I get it cus it's to push a release schedule and a franchise and sell quantity over quality. But fallout 4 took a while to come out, why dumb it down for consoles? Doesn't really make logical sense. Thus I don't think they do it on purpose for consoles, I think it just happens in general. PC games seem dumbed down compared to their predecessors too (see civ5).
I don't think there's FO fanboys here on this forums, so no need to be "careful"
Anyway... Why is reduced text dumbed down? So it automatically wouldn't be dumbed down if the line the character says were displayed in full? I myself when first saw the mechanic screamed "NOOO!", because I absolutely hated mass effect model. What you were implied to say and what the character actually said sometimes was like black and white, and sometimes the choices appeared to differ but the character said absolutely the same lines.
That is not the case in FO4 as far as I experienced. Character seems to say what is implied and never said something out of place. You're always given 4 different ways to react or answer. There's a yes, a no, a maybe and further questions. Or there's an "I'm nice" reaction, "Piss off" kinda reaction, a "joker" reaction and again further questions. You may even be an annoying "always answers with questions" kinda guy / gal, which I'm guilty of way too often. A couple of NPC's even got slightly annoyed at that. Basically even when it's not "a real choice" situation you're still given a clear choice to react to that in different ways giving you even more flavor to the character. How is that not good for roleplaying? Now of course it's a matter of opinion and it's a good and valid opinion if one just wants all the available lines to be listed as before and not play the "conversation flow" game, but there is no less lines than before. Sometimes the "conversation flow" system is inconvenient when NPC's cut the conversation because the "flow" err... flowed nowhere , whereas before you could just bombard the slave of your conversation until you got all lines blacked out and exit happily. Overall I think the dialogue system fits well with voiced character.
As to less text, I don't know. I was very skeptical because of ME, but it works. They're clear enough. I'm not sure if I'd like to read them and then hear them read again out loud by the character. It's not about being lazy, it just seems redundant.
The perks are directly dependent on SPECIAL. You may only acquire up to level 5 agility perks if your agility is 5. So if your intelligence is 1, say goodbye to hacking anything more complicated than "novice" and everything else in intelligence perk tree. One of the best changes I think. Makes the SPECIAL that much more special. Only downside and the fun ruiner in this system is you can actually spend your perks to increase your SPECIAL, boo!
I'm starting to get pleasantly surprised by this game. You can say I'm a hater, but I just like to go in with low expectations, and have the game turn out better than I expected. I'm still disappointed in the dialogue system, but I am impressed with the quest Diamond City Blues and the multiple paths to solve this quest. Something you don't see in RPG's much anymore. It's certainly better than in a game like Mass Effect. Far too often these days what qualifies as role play is "Do you accept this Quest Yes/No". So it's nice to see something more in depth. I also like the background story Piper told me. Hopefully she has more dialogue in the future. Bethesda did make a significant improvement in companions.
You're, sadly, exactly spot-on.My experience with all sorts of entertainment and media is that as the intended audience gets bigger, the less challenging or inventive the product is. It's a "lowest common denominator" thing. Sometimes, the lowest common denominator can turn out to be surprisingly high. Other times, something that was expecting a smaller audience finds a big one. But for the most part, pop music, network television shows, blockbuster movies, and mass-market novels trend towards the mediocre. I don't own a gaming console, but I wouldn't be at all surprised if those games follow the same pattern.
My experience with all sorts of entertainment and media is that as the intended audience gets bigger, the less challenging or inventive the product is. It's a "lowest common denominator" thing. Sometimes, the lowest common denominator can turn out to be surprisingly high. Other times, something that was expecting a smaller audience finds a big one. But for the most part, pop music, network television shows, blockbuster movies, and mass-market novels trend towards the mediocre. I don't own a gaming console, but I wouldn't be at all surprised if those games follow the same pattern.