OK. I'm fine with researching Aesthetics next at 0%.
@LC
I'm having trouble figuring out which test run in your table is mine. I settled Marble City on T61 but the numbers in your table don't match my save. For example, my save has hammers in a barracks. Now, if we never plan to build one there, these are wasted but IIRC, 3 of the initial units for the Toku war came from Delhi. If we don't plan to build a barracks there for some time, then maybe it makes sense to wait until Pottery, one turn on granary, whip settler, finish granary. Is that what your T62 save did?
I'm also a bit confused about which of the three options you're proposing. Are you proposing the T61 option and then telling me how to adapt my plan to accomplish your T61?
I'm not crazy about the road network in the north of Delhi. Was this for the purpose of getting the Candhi worker over to help chop the Delhi granary? I'd rather he stay around Candhi and chop the granary there and then build a farm. The sooner that city grows the sooner we can 2-pop the library.
I'm fine with using the Zlatorog worker to chop Delhi's granary rather than camping the deer. That lets us run science at 0% on Hunting while accumulating gold. No need to research anything until we need it or have enough beakers saved up to research the following tech: Aesthetics, MC or IW. BTW, I like swords with a couple of axe stack defenders myself too.
Regarding where to put the rax, Delhi won't be building the GLib for many, many turns. It will have a lot of time to build units, barracks, whatever before we learn Literature. EDIT: I had built forges everywhere in my game while waiting for the GSs to be born... I'm not sure what we'll build without MC. More units, I guess.
I'm fine with losing the hammers in the warrior. That was insurance in case Toku didn't man up and kill the barb archer for us, which it looks like he's going to do. So Candhi would go partial library -> granary -> library, right?
I prefer the road at deer-2S. If we put it at deer-1S, we prevent the deer forest spreading to that tile. At least I think roads prevent forest growth...
So, in my mind, the current open items are:
1. On which turn do we whip the settler and what do we build for the one turn of +6F to 26/28, barracks or granary?
2. Final tweaking on the workers actions and where/when to build roads.
3. If we're not going to build a camp, Hunting at 0% prevents us from having to choose our next tech and allows us to keep building warriors anywhere, so that isn't an open item and shouldn't be on this list.
4. Do we want a barracks in GEL? Delhi?
Regarding the workers, can the worker that is going to help build the Delhi/Marble road build the road from south to north rather than north to south? That way, he can build a partial farm for Candhi rather than partial roads that we don't really need right away.
My head is spinning at the moment. I'm sure that it's obvious from my circular chatter above.
Tomorrow is a bad day for me. I'll be gone from 10 to 5... Fore!! I'm also out Friday through Monday. So, it's either play some turns tomorrow night or Thursday or I'll have to swap back with Dhoomstrker. And I thought this would be a quick turnset.