Memento
The World is mine
I´m against Presaves.
Can we make a Deal?
No CAII and no presaves.
Can we make a Deal?
No CAII and no presaves.
You can use you your fantasy, too. You can also use a "Sandkasten". I myself am used to use html-tables.
Cause this is fun.
I like to think myself and don't let the computer do the funny part.
I´m against Presaves.
Can we make a Deal?
No CAII and no presaves.
Repeatedly opening the same save for your administravtive purposes is not a good idea, if you are going to use that same save for officially playing the turn. You are asking for trouble if you don't use a fresh copy of the save each time.
Because you use this method of repeatedly opening the save, a utility, such as CA2, can actually document the turn numbers and years for easy evaluation. It also allows for easy turn countdown of building projects and technologies. It also gives information disclosing the cause of any delay, interruption, or speeding up of a process being monitored. How do the two subjects converge? How are CA2 and your repeatedly opening the save to include a "presave" relate? There's one good example right there.
CA2 not only gives quick information totals to the user, but it also documents the year and turn number. These two things can change independantly of one another during the course of the game. Any number of things can happen with Civilization. It is full of idiosyncrasies, that can affect a game for good or bad.
By opening a save, closing the turn out to presave, then repeatedly re-opening the save, you are setting yourself up for these possible "strange things" to happen. By documenting every turn with a utility, your are decreasing the chance of the idiosyncracies going unnoticed and/or unrecorded.
I know, I've just made a post that is way too long. So, in closing, I realize we have different methods of plodding through a long game. I just want to reduce the possibility of things going wrong, intentionally or innocently.
Okay, I understand how you are used to play, but I don't get the difference betweenWhen the player actually plays the save, a fresh copy of the emailed save is used.
No, anybody is allowed to download the save, open it and look at the details to their hearts' content, *but* only the "SOP" is allowed to do anny irrevocable moved in the save (unless that job has somehow been delegated to somebody else). It's the teams' duty to make sure that only one player does new irrevocable moves with the save at any time. Of course, after irrevocable actions have been documented in public, all other members of the team are allowed to repeat these irrevocable actions already played in exactly the same order.With CivForum, it seems the SOP is for the Player to download the save from the LemBot page, open it,
Well, in out last DG, we wouldn't have bothered about making presave unless the team that wants one specifically asked for one. But you got the basic procedure right.then immediately save it as a presave (which means clicking on the little blue and orange flashing football-shaped thingy). This would end the turn and set up the screen for the next player to access. Then you would, of course, close this out and start over with the same save.
Yes. As parts of the save analysis take a lot of time or is done by multiple players, it is often not possible to do everything in one run. For example, analysis of the F11 screen can be extremely time consuming.This time, and apparently several others, would be used for screenshot requests, discussions, dinner breaks, going to bed, whatever.
Are you suggesting that the save can be damaged by loading?Officially playing the turn should be done with a fresh copy of the save. A fresh copy of the save (just in case you didn't get it the first time). This way no additional information can be lost by claiming excessive opening of the save.
Excuses for what? What do you mean with "mistaken moves" that could be forgotten?No mistaken moves can be done and forgotten on a prior opening. No excuses to put it bluntly.
I understand what you are saying, but I don't understand why you think so.Repeatedly opening the same save for your administravtive purposes is not a good idea, if you are going to use that same save for officially playing the turn. You are asking for trouble if you don't use a fresh copy of the save each time.
Are you saying that loading a save multiple times breaks CivAssist II?Because you use this method of repeatedly opening the save, a utility, such as CA2, can actually document the turn numbers and years for easy evaluation. It also allows for easy turn countdown of building projects and technologies.
Are you saying a save can "break" because of loading?Any number of things can happen with Civilization. It is full of idiosyncrasies, that can affect a game for good or bad.
I've no idea what these "strange things" could be.By opening a save, closing the turn out to presave, then repeatedly re-opening the save, you are setting yourself up for these possible "strange things" to happen.
You mean, if a save breaks, CivAssist II would help to detect that?By documenting every turn with a utility, your are decreasing the chance of the idiosyncracies going unnoticed and/or unrecorded.
2.3 - Contact Trading
Contact trading in-game is allowed at Writing. While a team may send emails to any discovered teams, regardless of whether or not they have Writing, out-of-game contact between undiscovered teams may not occur unless they meet in-game or another team (with Writing) sells the contact to another team.
Cyc waits for the LemBot page. Is it taking Lemmings too long to re-program the bot to have the clock triggered only when a save is attached, and not just a text post? I understand how another site may have taken his webpage or something to that effect, but it takes 10 minutes to set another one up. I've notice that CivForum is busy-busy. We wait on you.
Don't forget it was justanick who wanted to put things off for a couple of weeks. I imagine CFC is just trying to accomodate him.
Sorry, i misspelled the word accommodate. Would you stil like me to define the word?
Sabotage has nothing to do with what I am talking about. You CivForum people are showing your paranoid side. I'm talking about dependability of the system. You boast about how great your LemBot is. About how it would trump the feeble email system we use. About how secure it is. Well, then show us! Prove to us how great your system is. And stop the paranoia about sabotage. Try talking operational feasibility. Let us examine your greatness. Try a little transparency. Not cleverness.
EDIT: Reviewing my post, I noticed that I misspelled the word still. I only had 1 l instead of two. Would you like me to define what I meant by that word?
If the saves are passed through emails, then automatically a second stage of security is setup with the password for the email account. Not to mention that only "Game Players" will have the email address. If we combine your LemBot system with the email system, it's a win/win situation.
My apologies, then.
Having to repeat myself so often, or reword in a different fashion over and over is frustrating. I'm sure you can understand. If others (or maybe even you) at CivForum would remove the paranoia about cheating and look at sercurity as a normal process, I think things would go a lot smoother.
I realize what "The Clock" is. As you say, it "is for uploading, hosting and posting Saves and for calculating the time for the teams". Duh, easily understood. No problems comprehending what the Clock is, why you use it, it's primary and secondary functions, on and on.
This is what you apparently are not understanding - CivForum's security of the save depends on the player password in the game, right? As anyone can access the LemBot page, all they would have to do is get beyond your first stage of security. This does not involve cheating (although I imagine you could look at it that way), it involves the integrity of the save. As some of the players on CivForum have suggested, someone not even related to the game could do some "evil prank". OK? Are you with me so far? Are we on the same page?
Good. Now. If the saves are passed through emails, then automatically a second stage of security is setup with the password for the email account. Not to mention that only "Game Players" will have the email address. If we combine your LemBot system with the email system, it's a win/win situation.
Emailing gives the save and any diplomacy and Battle Logs additional security. By posting a Got, Played, Sent text message on the LemBot page, the Clock could be activated and function in the way you are accustomed to. We get our emails, and we all benefit from your LemBot. Just as we all benefit from the added security. That is what I am trying to say. Not that you are cheating.
If I am wrong about the LemBot, show me. Get a page up that we can examine. That's all I am saying.