Scott Jegg
Warlord
- Joined
- Jun 28, 2013
- Messages
- 267
Just completed my 2nd culture victory with them.
My strategy was to gun for metal casting after philosopy to get workshops and hammer caravans on the go becaus I was short of hammers. That's been working for me. Ironworks in the capital to churn out the wonders even if tile hammers are low. Work an engineer slot in a city to get GEs for the important wonders. Forget early wonders altogether and focus on infrastructure. CI is nice, but in no way essential. My first wonder has always been Sistine Chapel.
Sacred path is decent, but I think you make enough culture as it is with wonders, guild slots, and brazil camps. A faith producing pantheon was better for mr to help with buying GWAMs.
Once I had the universities on the go and working all the jungle tiles, I was racing through tech probably right up to Atomic where it had slowed to about 10-13 turns per tech. I think this was more to do with only having three cities though. With four cities I would have been nearer 1000 beakers per turn.
Don't buy musicians with faith till the end of the game. Try and save about 2500 faith so that you can buy two (or more if you have good faith production) when you have max tourism from hotels/airports/visitor centre/airport and have a carnivale on the go. When they are getting you 10-12000 culture per concert it really makes a difference if you need to catch someone who's had massive culture all game.
My strategy was to gun for metal casting after philosopy to get workshops and hammer caravans on the go becaus I was short of hammers. That's been working for me. Ironworks in the capital to churn out the wonders even if tile hammers are low. Work an engineer slot in a city to get GEs for the important wonders. Forget early wonders altogether and focus on infrastructure. CI is nice, but in no way essential. My first wonder has always been Sistine Chapel.
Sacred path is decent, but I think you make enough culture as it is with wonders, guild slots, and brazil camps. A faith producing pantheon was better for mr to help with buying GWAMs.
Once I had the universities on the go and working all the jungle tiles, I was racing through tech probably right up to Atomic where it had slowed to about 10-13 turns per tech. I think this was more to do with only having three cities though. With four cities I would have been nearer 1000 beakers per turn.
Don't buy musicians with faith till the end of the game. Try and save about 2500 faith so that you can buy two (or more if you have good faith production) when you have max tourism from hotels/airports/visitor centre/airport and have a carnivale on the go. When they are getting you 10-12000 culture per concert it really makes a difference if you need to catch someone who's had massive culture all game.