Petra's hidden surprises!

gozpel

Couch-potato (fortified)
Joined
Jan 3, 2002
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Petra gives stuff on mountain-tiles!

I couldn't believe my eyes, but my co-partner in our SG: Optional pointed this out, and yep, it works as the mountain is on desert-tile in the underlay.

I checked out an old game with Isabella and look at this:



Yellow rings means stuff, so those mountains are desert-mountains. The red ring is most likely a plain-mountain and won't give anything. I loaded this old game and bought the tile W of the fish and yep, another mountain giving stuff.

To figure out outer mountains, you really have to fog-gaze at the bottom of the mountain, if it looks dry and desert you can be sure. If it has another colour, then you can be sure too, it won't give anything extra.

But so great to have mountains not being unusable anymore, well, just let's have ice-caps do a little something for us with a wonder!

But I'm just exited over this find, never heard anyone mention it.

And don't thank me, thank Optional he found it, I just researched it. :)
 
This reminds me of one of the best tiles I ever had to work. Okay, so I'm Spain, and I found the Grand Mesa on top of desert tiles. I got "one with nature" (there were 2 other NWs nearby, truly a wonderful game) and Petra. The final tile yield was 1 food, 5 production, 7 gold, and 8 faith. Unfortunately the Petra bonus wasn't doubled, or else that would have been truly great.
 
Good spot.

I tend to go for Petra if I can get a second city up on desert with a mountain nearby for Machu purposes, so this is pretty handy to know.
 
This city needed a lighthouse 2000 years ago.

Not really the lighthouse would have only added 1 food. While 1 food per turn > 1 gold per turn if the city had more important things to build there's no compelling reason to rush to build a lighthouse in that city.

Unless a city I build is supposed to be a commerce city, it has no business working a sea tile that doesn't have a resource. Regular sea tiles without a resource only provide 2 food and some gold so the only reason to work that tile is if you need the extra gold because those tiles only provide enough food to feed the person working the tile while sucking up 1 happiness that could be used somewhere else more efficiently.
 
It would have provided 2 food, but not exactly something to lose sleep over if you've got more important things to build.
 
2 food actually weasel.

I consider it easily worth it in order to get another hill working and bump the population for all those turns.
 
Not really the lighthouse would have only added 1 food. While 1 food per turn > 1 gold per turn if the city had more important things to build there's no compelling reason to rush to build a lighthouse in that city.

Unless a city I build is supposed to be a commerce city, it has no business working a sea tile that doesn't have a resource. Regular sea tiles without a resource only provide 2 food and some gold so the only reason to work that tile is if you need the extra gold because those tiles only provide enough food to feed the person working the tile while sucking up 1 happiness that could be used somewhere else more efficiently.

No city has any business working a sea tile without a resource, basically ever (barring wonders). If it happens there is no better solution then that city needs more infrastructure for specialists, or has been settled in a derpy location. I wasn't arguing a lighthouse for the reason of working bland sea tiles- I don't think anyone would ever argue that.
 
I have to agree with the pro lighthouse folks, would have let you get an extra pop point or two faster which would have translated into another one of those juicy petra tiles.

Mountains basically cancel out whatever is under them. You can get the petra bonus on that Mt K.... natural wonder too.
 
I have to agree with the pro lighthouse folks, would have let you get an extra pop point or two faster which would have translated into another one of those juicy petra tiles.

Mountains basically cancels out whatever is under them. You can get the petra bonus on that Mt K.... natural wonder too.

Of course a lighthouse there would make a difference in the long run, but if I remember correctly in this old (and now deleted) game, I needed more crossbows and I got like 1 in 3 turns and then went wonder spamming. Got wonder after wonder on King, I couldn't stop myself...

As I remember, I had lands to expand to for 6 cities and while I was going for a spot for the sixth city, I made an error and settled on the wrong tile, which meant I could'nt get that fill-in city I had planned for. So I quit the game as I like optimal settling.

I did think about that lighthouse, but at this time I never even researched Optics, as Machinery and crossbows was more intersting in a in war with Oda, Monty and Attila.
 
It also provides this bonus for Old Faithful wonder. I'm not sure but other desert wonders might also get it.
 
Petra is amazing. It was one of the main reasons I got my first Immortal win yesterday...
 
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