ways into happiness

Not a lot changes in BTS, from the happiness point of view.

New things :
- forest preserves (improvement) +1 happy. This can give you a lot of happiness in your national park city.
- Statue of Zeus will give you double war weariness if you attack it's owner. This is huge if you don't own it.
- You can now defy a UN (or AP) resolution, getting struck with 5 unhappiness everywhere (for 20turns). This stacks, meaning that if you defy 2 resolutions, you earn 10 unhappies.

Modified things :
- notre dame is now + 2 happiness. Finally, it may be worth building it.
- monument are obsoleted by astronomy now, making the +1 happiness from a monument a lot better.

And that's it, from what I've seen.
 
@Cabert - there's a coupke of odds and ends;

I can't see any mention of the happiness you get for each vassal you have.

Defying a UN resolution gives 5 unhappiness everywhere (and similarly for the AP in cities with that religion). These stack for multiple "defy" acts.
 
cabert:

Please write:

Ways into Production
Ways into Gold
Ways into Science


Background:
There are many questions like this:
http://forums.civfanatics.com/showthread.php?t=244627

I could do some kind of reference for production, gold and science, but it's not really in the same boat as happiness and health.
+ there are numerous articles about production (Voice of Unreason's articles are really good), about cottage spamming or specialist economies, and I don't think I could do any better.

@Cabert - there's a coupke of odds and ends;
I can't see any mention of the happiness you get for each vassal you have.
It's not new, already was so in warlords. I mentionned it in the first post only.

Defying a UN resolution gives 5 unhappiness everywhere (and similarly for the AP in cities with that religion). These stack for multiple "defy" acts.
Added in the BtS changes.
Should I mention the UBs too:confused: ?
Quite a lot of those have happiness effects, but it's getting civ specific and it was not the original goal of this article.
 
Happy caps at higher levels changed for BtS as well.
 
- You can now defy a UN (or AP) resolution, getting struck with 5 unhappiness everywhere (for 20turns). This stacks, meaning that if you defy 2 resolutions, you earn 10 unhappies.

I was wondering how "defy" worked, thanks. That's pretty interesting - though I wonder if a diplo hit, or less of a unhappy hit + diplo hit, would have been more appropriate.
 
Just wanted to add that having more religions in a city reduces unhappiness from "We will not fight with our brothers and sisters in the Faith!". I just figured this out myself, didn't find any info on it on this site. But otherwise excellent work everyone who has made guides here :)

The unhappiness also seems to be bound to both how large the population is of the (entire) enemy civ with the same religion AND how large the population is of your own city.

Hope you add this to your first post, at least the first part because that is very easy to test for yourself. Thanks again :)
 
By reading this, I deduce that every time you defy a U.N. resolution, the people say: "The world considers you a villian!" Which seems to be 5 unhappiness. Am I correct?
 
I had a city that was pretty much devastated by the world considering me a villain (before I realized exactly what defying resolutions did to you). Luckily it was captured amphibiously by distant rival, which allowed me to easily liberate my city and the world stopped considering me a villain.
 
If unhappiness is higher than happiness, you'll have
[unhappiness - happiness] angry faces = citizens eating and costing but not working

can someone clarify this? when i see a city smoking or i see these unhappy people stil produce stuff. Is it that you produce less? I think civ3 made them produce nothing. does anyone have details as to what unhappiness does? is it a real penalty?
 
can someone clarify this? when i see a city smoking or i see these unhappy people stil produce stuff. Is it that you produce less? I think civ3 made them produce nothing. does anyone have details as to what unhappiness does? is it a real penalty?
Obviously you didn't enter the city screen or you didn't understand what you saw.
The city size is the number of citizens you can assign to tiles. The city center is worked "for free".
For example, if you're size 6, you can work 6 tiles + the city center.
If you have 1 angry face, you can only work 5 tiles + the center.
Thus the "angries" produce nothing. Is it clearer this way?
 
Obviously you didn't enter the city screen or you didn't understand what you saw.
The city size is the number of citizens you can assign to tiles. The city center is worked "for free".
For example, if you're size 6, you can work 6 tiles + the city center.
If you have 1 angry face, you can only work 5 tiles + the center.
Thus the "angries" produce nothing. Is it clearer this way?

i see. i wasnt thinking of comparing tiles to citizens.:crazyeye:
 
  • 1 happiness from the building (temple) : "some buildings are making us happy" [Bug?]

You have already counted the Hindu Temple. This +1 for "some buildings are making us happy" is probably the Theater. Notice that the Theater itself is providing +2 Happiness where +1 of that is due to Dye. According to Civilopedia the Theater should itself provide just +1 for Dye and never +2 as indicated in your screen shot. Would this be the bug you are referring to?

3) religion
If you have a state religion, all cities that have this religion will gain +1 happiness.
If you run free religion civic (requires Liberalism tech), every religion in a city will give 1 happiness
( so potentially +7 happiness)

That's 53! Is this guy mad?

Religion can't provide +8 as you suggest, because you either have a State Religion (+1) or Free Religion (maximum of +7) or No State Religion (0). Its not possible to have a State Religion and be running the Free Religion civic at the same time, thus +7 for having all seven Religions in a City while running the Free Religion civic in the maximum possible from the presence of Religions in a City.

6) commerce slider

You probably meant Culture Slider here. Technically there isn't a Commerce Slider, because the source of the Research Slider, Espionage Slider and Culture Slider is always Commerce. The Wealth Slider is implied and is simply the percentage of Commerce left over that is converted into Wealth:

Research Slider: Commerce -> Research
Espionage Slider: Commerce -> Espionage
Culture Slider: Commerce -> Culture
Wealth Slider: Commerce -> Wealth

The problem here is the game makes the difference between Commerce and Wealth difficult to understand by not showing the Wealth Slider at all. Also, the presence of pure Wealth sources like Building Wealth, Merchant Specialists, Religious Shrines, and Corporation Headquarters makes it even more important to understand the difference between Commerce and Wealth.

Sorry about going into such detail about the difference between Commerce and Wealth in your Happiness thread.

Sun Tzu Wu
 
You have already counted the Hindu Temple. This +1 for "some buildings are making us happy" is probably the Theater. Notice that the Theater itself is providing +2 Happiness where +1 of that is due to Dye. According to Civilopedia the Theater should itself provide just +1 for Dye and never +2 as indicated in your screen shot. Would this be the bug you are referring to?
it's been a while, but I could check.
it seems there is no bug, and I forgot dye/theater

Religion can't provide +8 as you suggest, because you either have a State Religion (+1) or Free Religion (maximum of +7) or No State Religion (0). Its not possible to have a State Religion and be running the Free Religion civic at the same time, thus +7 for having all seven Religions in a City while running the Free Religion civic in the maximum possible from the presence of Religions in a City.
well, the text you quoted indicated 7, not 8

You probably meant Culture Slider here. Technically there isn't a Commerce Slider, because the source of the Research Slider, Espionage Slider and Culture Slider is always Commerce. The Wealth Slider is implied and is simply the percentage of Commerce left over that is converted into Wealth:

Research Slider: Commerce -> Research
Espionage Slider: Commerce -> Espionage
Culture Slider: Commerce -> Culture
Wealth Slider: Commerce -> Wealth

The problem here is the game makes the difference between Commerce and Wealth difficult to understand by not showing the Wealth Slider at all. Also, the presence of pure Wealth sources like Building Wealth, Merchant Specialists, Religious Shrines, and Corporation Headquarters makes it even more important to understand the difference between Commerce and Wealth.

Sorry about going into such detail about the difference between Commerce and Wealth in your Happiness thread.

Sun Tzu Wu
I know quite well the difference between gold and commerce.
I don't think the way I wrote it is misleading on this issue.
 
I still don't understand why I had 2 "some buildings are making us happy" lines in my screenshot.

The second line is the :) from Notre Dame. I don't know why they put it on a separate line but gave it the same text, maybe they meant to put some other text there and just forgot?
 
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