r16
not deity
- Joined
- Nov 10, 2008
- Messages
- 11,199
which unashamedly aims for maximum diversity of unit line-ups within game limits . ı love this game . Even when it took me 2 or 3 years to figure out how to add units ; after that ı had a number of abortive attempts to try to find stuff ı like to make a few personal scenarios . Looking up , testing in game , changing biq and pediaicon.txt makes it a hassle , takes up time ı could rather play . And that for a mere couple of units .
so my intention this time is to start kind of big and make a template of sorts . With biq and the rest in place so that ı would merely copy the new stuff into its relevant folder and get going . Just as an example ı am thinking of having 160 empty folders in Art\Units with .INI files appropriately named so that ı would have 160 slots for fighter planes alone ; for me it's easier to delete unnecessary options than adding them . So that if ı want Jetfighter41 to be a MiG-15 or F-15 ı find a suitable unit , copy past into Jetfighter41 folder and replace the placeholder INI with the new one . Making it kinda open source through this thread -or maybe a second one if ı manage to get something going- would be beneficial in the sense people could make suggestions about units or feel about making new ones . It's one thing to peruse all those pages in the download section ; quite another when somebody tells he/she knows the thing for that Civ .
besides ı have never been omnipotent and have never heard the phrase game balance ; in addition to being hardly familiar with the game mechanics . ı think the final result will be much improved if people take a look . And of course the moment ı post the .biq here it becomes a property of CFC . In the unlikely case that it becomes a basis of sorts for other scenarios to be posted here subsequently , the only thing ı could ever ask for would be a link to a single post of mine where ı will be thanking any single person who might have assisted in any way .
it will be a single map , intended for an epic game but to include "credible" space action . Diversity in unit line-ups is the aim , if people downloading don't like the weirdness some of the civs will be "all human" . Unit-makers , if you have created a pistol packing mermaid at a time when you were confused for some reason (say when drunk or something) , this is the scenario . We will have a place for it ...
the map is ready in basic layout , starting positions for a one third of the civs is in place but a good introduction is always good way to start . ı need it look good to entice people hence opinions . As such ı would be rather grateful if somebody posts :
files , ways , stuff and whatever that ı can put into Art\Terrain so that Oceans , Volcanoes and Mountains (but not Snow Mountains)will look like space . PediaIcons.txt with "corrections" will also do nicely , so that ı could use Ocean as Space and Space Terrain at the same time . If anybody knows how to get rid of that diamond of Landmark terrains , ı could have more space , too ...
all aiming to have a canvas that looks good so that people can come in , because the "beta" ı would post here would be somewhat idiotic with "spaceships" going to stars but looking and sounding like galleys ... ı shouldn't be laughed off entirely , right ?
and ı am yet to study resource adding , ı would so much love a ready made 32 resource biq posted with anything required so that ı could use or copy it somewhat . Need lots of resources with so many units to be . Speaking of which what's the highest number of unit types a scenario can have ? ı could trim before wasting effort . ı think ı can handle writing up 250 buildings and improvements .
otherwise ı am testing some aspects of game play ; have discovered Barbarians can't enslave and it seems impossible to limit their huts to certain types of terrain . As such there will be no sea unit for Barbarians , but lots of privateers . Using standart Firaxis editor , obviously any improvements through other editors would be wellcome after ı finish a certain level of work so that ı would have a right to ask people "Come and See."
so my intention this time is to start kind of big and make a template of sorts . With biq and the rest in place so that ı would merely copy the new stuff into its relevant folder and get going . Just as an example ı am thinking of having 160 empty folders in Art\Units with .INI files appropriately named so that ı would have 160 slots for fighter planes alone ; for me it's easier to delete unnecessary options than adding them . So that if ı want Jetfighter41 to be a MiG-15 or F-15 ı find a suitable unit , copy past into Jetfighter41 folder and replace the placeholder INI with the new one . Making it kinda open source through this thread -or maybe a second one if ı manage to get something going- would be beneficial in the sense people could make suggestions about units or feel about making new ones . It's one thing to peruse all those pages in the download section ; quite another when somebody tells he/she knows the thing for that Civ .
besides ı have never been omnipotent and have never heard the phrase game balance ; in addition to being hardly familiar with the game mechanics . ı think the final result will be much improved if people take a look . And of course the moment ı post the .biq here it becomes a property of CFC . In the unlikely case that it becomes a basis of sorts for other scenarios to be posted here subsequently , the only thing ı could ever ask for would be a link to a single post of mine where ı will be thanking any single person who might have assisted in any way .
it will be a single map , intended for an epic game but to include "credible" space action . Diversity in unit line-ups is the aim , if people downloading don't like the weirdness some of the civs will be "all human" . Unit-makers , if you have created a pistol packing mermaid at a time when you were confused for some reason (say when drunk or something) , this is the scenario . We will have a place for it ...
the map is ready in basic layout , starting positions for a one third of the civs is in place but a good introduction is always good way to start . ı need it look good to entice people hence opinions . As such ı would be rather grateful if somebody posts :
files , ways , stuff and whatever that ı can put into Art\Terrain so that Oceans , Volcanoes and Mountains (but not Snow Mountains)will look like space . PediaIcons.txt with "corrections" will also do nicely , so that ı could use Ocean as Space and Space Terrain at the same time . If anybody knows how to get rid of that diamond of Landmark terrains , ı could have more space , too ...
all aiming to have a canvas that looks good so that people can come in , because the "beta" ı would post here would be somewhat idiotic with "spaceships" going to stars but looking and sounding like galleys ... ı shouldn't be laughed off entirely , right ?
and ı am yet to study resource adding , ı would so much love a ready made 32 resource biq posted with anything required so that ı could use or copy it somewhat . Need lots of resources with so many units to be . Speaking of which what's the highest number of unit types a scenario can have ? ı could trim before wasting effort . ı think ı can handle writing up 250 buildings and improvements .
otherwise ı am testing some aspects of game play ; have discovered Barbarians can't enslave and it seems impossible to limit their huts to certain types of terrain . As such there will be no sea unit for Barbarians , but lots of privateers . Using standart Firaxis editor , obviously any improvements through other editors would be wellcome after ı finish a certain level of work so that ı would have a right to ask people "Come and See."