Update: Finally finished the Chaos civs and have begun work on the Dark Eldar. I have added their units into the mod (at least, the units I am using as place holder graphics for them) and will be working on adding improvements and a little light play testing to make sure all of their gameplay features work properly. To simulate the fact that the Dark Eldar are pretty much just pirates and raiders, almost all of their units will have the "hidden nationality" flag so they can conduct raids without starting a war with everyone. This is because they only have two spots on the map that will allow them to raid the galaxy and they are not built for straight-up fights, so I didn't want them to get crushed in the first 20 turns by getting caught up in wars they can't win. All of their units also have the enslave ability that will create a "Slave" unit which they can return to their capital for victory points. That is how the Dark Eldar are supposed to win in this mod, since I didn't really give them the capabilities or strength to take and hold planets.