Thunderbrd
C2C War Dog
1)The hunter is using basic fundamental AI functions for those kinds of decisions. For the most part it looks like it evaluates things in a proper order but something isn't quite right about the values it calculates out for various determinations. That being the case, this would be affecting nearly all the AIs so if it were sorted out to be greatly improved for hunters it would probably improve things a lot for other AIs too. Easier said than done of course. Situations need to be caught and repetitively evaluated so it ends up being a pretty solid project for even a small tweak. Yes, we'll need to address these things... I'm just saying it's going to take some major patience and very slow development.There does need to be some changes to the AI on the hunter line anyway. They seem to be a turn behind in their decisions, they continue to move when there are perfectly good and even wounded animals right next to them. They prefer to move into a good defensive position and let the animal attack, which often it wont. They don't avoid danger.
After Canine Domestication the hunter units should be considered to have a dog present so they should see invisible. This should reduce their loss to ambushers. (I loose lots to ambushers when they are on auto hunt ).
2)At that point who needs dog units? I'd prefer it if canines could join hunter units as escorts... like Lord units can attach to any other types, adding their ability to see camo units (and some pusuit and strength) through the attached promotion that comes from this sort of union.
Also... besides killing hunters, are ambushers worth much for anything but cleanup after a major conflict weakens a stack? Ambushers SHOULD be the big problem for hunters shouldn't they? At least with a recon escort they will have a buffer against these attacks. Might be a good thing to also request a canine escort provided the canine is fast enough to keep up.
I've been thinking that we need a new unit AI for spotter units like canines - and for naval versions particularly. It would help tremendously for helping such units focus their promos in more beneficial ways and would also help for properly distributing and positioning units that fill this role. IMO basically any role that selects its own promotions and behaviors differently and needs to be included in a measured degree with the efforts of other roles (in the case of Canines, hunting, city attack and city defense as well as potentially a patrol role) should be defined as its own AI type.