Zamolxes77
Chieftain
- Joined
- Jul 3, 2012
- Messages
- 10
So I have couple of questions regarding some mod mechanics.
1. When I go into a town, on the right side, under properties I believe, there are these things like crime, air pollution, disease etc. From their description I gather they go up over time, but you can build things that bring them down. My question is, you want to keep them into negative correct? Also the () number represent how much they go up or down per turn correct, you want it zero or into negative as well?
2. I see some of the buildings have negative gold, that means they cost me gold correct? Like scout tower, or chief hut, etc. that' their maintenance?
1. When I go into a town, on the right side, under properties I believe, there are these things like crime, air pollution, disease etc. From their description I gather they go up over time, but you can build things that bring them down. My question is, you want to keep them into negative correct? Also the () number represent how much they go up or down per turn correct, you want it zero or into negative as well?
2. I see some of the buildings have negative gold, that means they cost me gold correct? Like scout tower, or chief hut, etc. that' their maintenance?