Polycrates
Emperor
- Joined
- Dec 15, 2006
- Messages
- 1,288
This place is becoming more and more like No Mutants Allowed by the day.
I thought it was a pretty good review.
I thought it was a pretty good review.
This place is becoming more and more like No Mutants Allowed by the day.
I thought it was a pretty good review.
I would forgive you if, in taking my bias into account, you deemed my review "tainted" and therefore unreliable. Indeed, those that wanted Civ 4.5 are so rabidly biased the other direction, that nothing anyone says will make an impact. I came into this game wanting to like it but fully prepared to be disappointed. Fortunately for me, even the rough state of the game did nothing to hamper my enjoyment and I will never be able to look at Civ IV again. There's no turning back now.
Yeah, the first thought that comes to mind similar to that one is "toast"...Who would ever believe something from a site called "Crispy" Gamer...I mean really, what the hell is the word crispy thrown in there for?
This is just not true or a lie,the terrain does matter and maybe more in IV than in V."Combat in previous Civs was always adequate and one never got the feeling of it being a chore, but it was also never something to look forward to.Terrain didn't matter because all you had to do was pick a hill or forest square next to a city and unleash your stack's barrage."
What?"Civ IV had an interesting system of combining government, legal system, economics, etc. to form the social contract that best worked for your society at any given point. While perhaps more realistic, with each civic having positives and negatives, it was always a feature that probably sounded more fun on paper than in practice. Often I would simply pick the civics with bonuses and penalties I could tolerate and leave them locked in the rest of the game."
Here the review really go in strange path,if i did not play the game i would never understand what the SP are and how they work.And how they are "Another big update" for "interesting system of combining government, legal system, economics, etc. to form the social contract that best worked for your society at any given point."?Unlike the pro/con list of civics, SPs are always helpful and cumulative. Now the only question you have to ask yourself is, "Which cool new bonus do I want for my nation?". This does present some realism errors (there is no credible argument that could convince me that Communism would ever lead to an increase in a society's production), but I'm more than willing to sacrifice realism for the sake of fun. Now instead of having to eat my vegetables before getting dessert, I'm like a kid in a candy store, trying to decide between a Hershey's chocolate bar and Sweet Tarts."
No it is even bigger barrier and game breaking feature in current state.The IA cant handle the naval battles ,rarely build naval combat units and can't handle embarking and stuck in barbarian-like moves(1 turn in range of your city ,1 turn not until is dead).The new embarking system, whereby (once you have the requisite technology) units simply build their own transports when you march them off into water tiles, is so wonderful that I nearly cried in thanksgiving. Building and using transports in all previous Civs had to be reason number one why I hated naval invasions. This isn't a huge, complex shift in mechanics, but it goes such a long way towards encouraging new gameplay. The water is no longer a natural barrier and that's a wonderful thing.
The removal of city health also goes a long way towards streamlining the experience, giving you a nation you can be proud of, rather than a country full of smelly, unhappy metropolises.
Some people just can't seem to face the fact that far more then half the people really like Civ V and see it as a welcome change to the series.
One month is a little time to se a game dropping so much in players..
Clearly you never played alien vs predator.
Ok now this is a little more meaty and I can work with this. I totally agree that Civ is about the journey, not the end goal. What I don't quite see is why you think Civ 5 is all about winning, whereas Civ 4 wasn't (I'm assuming you think that of Civ 4). Can you elaborate on why Civ 5 is geared towards end-goal and not journey?
As for people not agreeing with my review, of course I expected it and I welcome it. I just take issue with people that write everything off as "propaganda". If Civ 5 really did suck, A) Lots of review sites would say so and B) I would be right there with them. The fact is, the "backlash" against Civ comes almost entirely from Civ 4 veterans that have a huge bone to pick. Their arguments against Civ 5 are, most times, quite vapid which is why they don't engage in a point by point debate. Just hyperbolic forum rants.
I've done this numerous times before on a host of different forums, and no one has thought that my posting my own reviews was "underhanded" or whatever. This is the first forum that seems to think it is untoward.
Basically, the gist I got from this thread is that, since the reviewer didn't bash the game, its not a good review.
No, it's not a good review because he didn't acknowledge the current problems. You can like the game despite all its problems(even if I don't really see how you could, but you have a right to), but you can't say you make a good review if you don't warn people of what they will encounter.