SINGLE Most Frustrating Thing in Civ5?

For me it is the AI popping up with useless bits of info like: "I see you're friends with Siam. It is great, I love them, too".

That's not useless at all! It's pretty much the only way to actually know wtf you're doing in diplomacy. Now, randomly insulting the player...THAT is useless.
 
That's not useless at all! It's pretty much the only way to actually know wtf you're doing in diplomacy. Now, randomly insulting the player...THAT is useless.

I get the feeling that they actually mean something, and it correlates to a certain action.
 
I wish you could see a complete list of the demographics. If I want to declare war on someone else and they don't have the smallest army or the biggest army how am I supposed to know how big their army is?
 
1. THE DEMOGRAPHICS.
They were astonishing in Civ4 BTS. And don't tell me those stats told too much of the other civs, they know all of human player anyways!
Just loved to take that peak every 20 turns or so, where are we on economics, military, etc etc. At least these should be there when spies are in another civs!!

When the game is over, you lack the possibility of comparing stats per 50turns, per 100turns etc. Also, there should be the graphs per YEARS AD, NOT by turns which is useless!

This is my single most frustrating thing. As well as the one that should be informed to the civ6 developers!

What's yours?

I have to agree, why should we have to mod the game with info addict to get half the info we used to get? No offense to that mod, it is excellent and I love to use it. When I played BTS, I used to like to view the unit losses. They should bring that back. Without cool and interesting info CiV just does not feel comfortable as CiIV used to be. If I remember right even Civ 2 had a unit loss tracker.
 
Nobody has mentioned this yet, so maybe it is just an issue on my PC, but when your last move in a turn is an attack, sometimes it takes up to 30 seconds or more for the "next turn" button to appear. Combine that with the next turn thing others have mentioned, and it's very very frustrating
 
Nobody has mentioned this yet, so maybe it is just an issue on my PC, but when your last move in a turn is an attack, sometimes it takes up to 30 seconds or more for the "next turn" button to appear. Combine that with the next turn thing others have mentioned, and it's very very frustrating

Yeah, this happens to me too... I think I get around it my by giving my units orders before I move to choosing my production, choosing what next to research, etc. Clicking the production/research buttons seems to get out of this useless, up-to-30-second wait for the final unit.

Like someone said before, maybe it would be good if they had prompt for managing automated units that finished their tasks (such as moving, tile improvement, fortified until healed). But I think it ultimately doesn't matter for me since I've come to expect clicking the 'next turn' button twice.

Other than that, I hate when it jumps to a far-off, random worker unit who just finished building a mine in the tundra when there are plenty of units on-screen that are begging for orders to kill the heathen scum threatening my frontiers.

To the others, thanks for the warm welcome.
 
Nobody has mentioned this yet, so maybe it is just an issue on my PC, but when your last move in a turn is an attack, sometimes it takes up to 30 seconds or more for the "next turn" button to appear. Combine that with the next turn thing others have mentioned, and it's very very frustrating
You could try to push dot (.) when it happens.
 
Numbers
3. There's no more of this "equalizer" with the points. Ridiculous how that Warlord game that i played with left hand gets better score than King+-games.

4. What a LAME win-screen. I only play for science victory and found the previous civs' movies etc quite good. Now? Well, a sad 1,5 second spaceship leaving. Thanks for the effort!
 
It happens when you try to move the screen during the AI's turn or right before it.

The game gets stuck in this never ending scroll so no matter where you click on the map, it will keep trying to go to the far ends of it like your cursor is stuck there. This happens to me nearly every turn and its SO ANNOYING. I never had the problem before G&K so it was introduced then.

I click on the mini-map to prevent this.
 
That's not useless at all! It's pretty much the only way to actually know wtf you're doing in diplomacy. Now, randomly insulting the player...THAT is useless.

Well, you can see this info on the diplo screen. No need for the AI to reassert it. However, I wouldn't mind this IF they moved these pop-ups to the beginning of my turn, so that I can move after them, and not wait for the AI's turn again.
 
Agreed the demographics are badly-done - 'number of techs' isn't as informative as beaker count rankings, while Approval is now meaningless (it will always be at 100% for AIs, since it just measures whether happiness is positive or negative).

But my two leading frustrations are:

1. Loading an existing game and having to manually select 'Citizen Management' to see tile yields and reallocate citizens, rather than having this as either the default or a saved setting. I'm not even sure why it's desirable to have this view turned off even for people who use automated management, so why is it the default?

2. More frustrating still, the way that, if you reallocate a citizen or assign a specialist, the AI will more often than not automatically move another one to work the tile you just vacated, rather than keeping your settings as in all previous Civ games. In a similar vein, it will sometimes randomly remove or reassign specialists even with Manual Specialist Management selected.

That's not useless at all! It's pretty much the only way to actually know wtf you're doing in diplomacy. Now, randomly insulting the player...THAT is useless.

Both are good for tracking the state of relations - you can see from a tooltip if you get a positive modifier from a shared DoF, but if they actually approach you to mention it you know that it's a modifier they're paying particular attention to (which won't always be the case). Insults obviously signal a deterioration in relations, which is helpful to see when 'Hostile' can mean anything from 'We're not going to give you good trade deals' to 'We're planning to attack'.
 
No tile improvements, no golden age and super slow movement. Plus, they love to spawn in lakes. FAIL

I'm playing Sweden on an island map. I rather like Great Admirals...

You can recover from a Religion carpet bombing. Your holy city will eventually reassert your religion in the holy city and you can rekindle it after that.

There are cases where it won't; I had one game where my holy city never recovered, because I'd never been able to spread religion outside it before it was converted, and the pressure from all the surrounding cities meant that the number of followers of the rival religion always rose slightly faster than the number of followers of my own, so I was permanently without the benefits of either religion in my capital.

YES. Coup spamming is the most annoying, frustrating thing for me, so much so that for a while I turned espionage off so I wouldn't have to deal with the AI flipping my CS alliances every other turn. An extreme measure to be sure, but I managed well enough.

I hear this so often I really need to see some examples of how everyone's playing/what I'm doing right, since coups against my CSes almost always fail, even when my influence is only moderate and I have no spies stationed there (as in recent Mayan attempts to subvert Prague in my current game - they got it once, although I rapidly regained it with a GP gift, but have tried on several other occasions without success). Sure, AI civs will often subvert my CS alliances, but it's much rarer for them to do so successfully through coups than through gifts, fulfilling quests or election-rigging.
 
The RA system has recently started to irritate me. It seems that if you are too far ahead or behind, your so-called friends will either flat out deny RA's or want so much from you that it's not worth the effort. In my current game, I'm 2 eras ahead of everyone else (thanks to Spain's UA and spawning next to GBR) and everyone keeps coming to me with RA's wanting either exorbitant amounts of gold or my one off luxes. For gold I may say yes, depending on who it is with, but I won't take the happiness hit for losing that lux.
 
Nobody has mentioned this yet, so maybe it is just an issue on my PC, but when your last move in a turn is an attack, sometimes it takes up to 30 seconds or more for the "next turn" button to appear. Combine that with the next turn thing others have mentioned, and it's very very frustrating

Use your attacking unit as anything other than the last unit actioned per turn to avoid this.

In response to a few posts, when moving numerous units per turn and suffering from lag before being able to click 'Next turn', I click a garrisoned, fortified unit manually and move it to it's full potential. The 'Next turn' immediately appears.
 
1) The way it takes so long to finish animation and go to Next Turn. It usually stalls for two full minutes!
2) Combat, combat, combat. What a stress bringer, and 88% of my rage quit is because of either an offensive or defensive war. The way you have to move your units is aggravating as well, I wish there was a way you can move your entire squadron in a few clicks.
3) No resources and spawn at tundra. Seriously? Instant rage quit.
4) Diplomacy. You can't win for losing. If you screw up once, you are screwed with that AI for the rest of the game.
 
4. What a LAME win-screen. I only play for science victory and found the previous civs' movies etc quite good. Now? Well, a sad 1,5 second spaceship leaving. Thanks for the effort!
That reminds me of how frustrated I was when I first won a game. I was like... wait, did I win? That's it!?

But, yeah, better demographics would be a nice addition. I've just downloaded InfoAddict, and I'm yet to play with it, but so far I've always attacked other civs based on nothing but my gut instinct... specially because the AI doesn't always know how to deal with an army greater than yours.
 
QUOTE=SouljahAtWar;11783975]
4) Diplomacy. You can't win for losing. If you screw up once, you are screwed with that AI for the rest of the game.[/QUOTE]

Not necessarily, but there are some options that should come with "Are you sure?" the way denunciations (which are relatively short-lived) or war decs do - several times I've accidentally asked people to stop spying on me, and that remains a strong negative for the rest of the game.
 
For me it is the AI popping up with useless bits of info like: "I see you're friends with Siam. It is great, I love them, too". Especially if this happens 3 times a turn in the end game: as the turns take a long time, I am often doing something else during the AI turn (reading, cleaning my apartment etc.). It is highly frustrating if I come back after one minute only to see the stupid AI spit out nonsense, and their turn is far from over.

This for me as well. Or a request for open borders- or even worse, asking for a gift.

The unit switch is annoying as well. Such as if you promote a newly built unit and go to move it and the game has defaulted to another unit.
 
1) The way it takes so long to finish animation and go to Next Turn. It usually stalls for two full minutes!
2) Combat, combat, combat. What a stress bringer, and 88% of my rage quit is because of either an offensive or defensive war. The way you have to move your units is aggravating as well, I wish there was a way you can move your entire squadron in a few clicks.
3) No resources and spawn at tundra. Seriously? Instant rage quit.
4) Diplomacy. You can't win for losing. If you screw up once, you are screwed with that AI for the rest of the game.

Sounds like you may have some system issues. I've never seen it take two minutes (or even 30 secs) to go to Next Turn.

For spawning, I don't think you can spawn with no resources. I play Russia so being near tundra is normal (start bias on) but all civs spawn near at least one or two luxs.
 
The RA system has recently started to irritate me. It seems that if you are too far ahead or behind, your so-called friends will either flat out deny RA's or want so much from you that it's not worth the effort. In my current game, I'm 2 eras ahead of everyone else (thanks to Spain's UA and spawning next to GBR) and everyone keeps coming to me with RA's wanting either exorbitant amounts of gold or my one off luxes. For gold I may say yes, depending on who it is with, but I won't take the happiness hit for losing that lux.

And exactly how willing are you to sign RAs with the tech lead when you're the one way behind? This is one case where the AI does the right thing, though arguably it should be asking for a lot more: 100 or 200 gold really isn't much for all those extra beakers.
 
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