UU buffs

While true, that honestly is bad design. Having an extremely overpowered UA and marginal UB and UU to 'compensate' leves a sore taste in your mouth.

No it isn't bad design. It allows for civs with different play styles.
 
No it isn't bad design. It allows for civs with different play styles.

It's also arguable whether X is "overpowered" or Y is "marginal." If nothing else, those statements are probably in the context of one or two play styles. So, X might be weaker and Y might be stronger in other play styles.
 
Pracinha. Tbh I'd be inclined to upgrade, say, the Barracks to a UB that imparts Pracinha as a promotion, with the effect of generating GAge points when liberating a captured city. This would distinguish them from Minutemen, and encourage the 'fighting overseas' historical theme the unit aims for but comes too late to really help outside of a Futurism endgame.
 
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