myclan
King
- Joined
- Feb 26, 2008
- Messages
- 671
I have seen many threads talking about "exploitation" in the forums. And there must be many players who will set "rules" for themselves when playing a game. While someone may become confused: Players are cleverer than AI for players can do what AI can't do, so which behavior is playing optimally and which is exploitation? No standard answer of course, but I just want to share my views.
1. Save/Load to change your result in ancient ruins
No stratery involved, nor tactics, just fortune.
2. Bug and ridiculous game mechanic
Build a settler with minus food and no starvation
Use bonus to produce huge beakers/hammers overflow(Sell a shrine and build it again with piety, or sell a monument and build it again with order)
Repair/Pillage in enemy land to recover
3.If AI also do that, it will completely ruin your game
Worker stealing
Pillage all you land with a fast moving unit, no peace, no more battle
4.You think by doing so will make your game less fun
Sell all your city to get lots of gold so that you can win a diplo victory next turn
1. Save/Load to change your result in ancient ruins
No stratery involved, nor tactics, just fortune.
2. Bug and ridiculous game mechanic
Build a settler with minus food and no starvation
Use bonus to produce huge beakers/hammers overflow(Sell a shrine and build it again with piety, or sell a monument and build it again with order)
Repair/Pillage in enemy land to recover
3.If AI also do that, it will completely ruin your game
Worker stealing
Pillage all you land with a fast moving unit, no peace, no more battle
4.You think by doing so will make your game less fun
Sell all your city to get lots of gold so that you can win a diplo victory next turn