I've been trying it the last few days and it seems a bit "day at the beach". Coffee House is good but the UU isn't anything for me and marrying city states seems counter productive- with my style anyway. I'd prefer to ally them rather than gain a sometimes hard to defend CS and lose the bonuses.
So, is there any particular setting or map that you could recommend to make things have a bit more zing?
Howdie sandgroper
1. I guess its a little hard given I am not familiar with your playstyle, but am assuming it is CS heavy. SO same as you normally would if I read your playstyle correctly.
What I would suggest is MARRYING the CS that you would not normally use. I am guessing MILITARY CS may fit the bill here, perhaps Mercantile if you are not going wide etc.
CS Cities are generally pretty decent so are worth the investment. You do not need to go beserk, just pick ones whose abilities you do not require, or are in a strategically defensive/offensive position, or are being utilised heavily by a rival.
2. I respectfully disagree with your appraisal of the HUSSAR. Apart from the minor benefits of the unit, it gives a whopping +50% FLANK attack bonus. That is huge IMO.
I am unsure but think this then passes on upon upgrade (probably the +1 sight too).
3. The Coffee House isn't so bad, it just requires a stronger GP strategy. The extra 25% allows you to get more then you might think. If you have NE (+25%), Garden (+25%, need lake or river), and one other GPP modifier (ie World Congress Arts Funding, The religion one IIRC, One of several Wonders, Aesthtic Opener etc) then you will have approximately 75% bonus. Civ V doesn't keep the remainder of GPP each turn (it truncates IIRC), so getting the GPP modifiers up to an even amount grants more benefit (or perhaps put more succinctly a non integer number grants less benefit). Sure this won't save you that much, but the compounding affects of getting GP earlier will add up, even it only gets you things a turn or two earlier.
Additionally in cities where you have a significant GPP production, the extra 25% can result in a significant bonus (especially as it comes midish game).
REMEBER : It is a WINDMILL replacement, don't build your capital on a hill, regardless of the extra defence and production bonus.
I would suggest go for a CV (exploit the CS), with a big Military push come Cavalry (use it to destroy any strong cultural civs that weill be difficult to overwhelm,). Only settle at most 1 extra city (none if you can, depending on difficulty), and MARRY the other 3ish).
Policies, go full Patronage and ALLY every CS (use religion if you think you can swing it possibly open up PIETY 1 and 2 if you need it, or take a faith generating PANTHEON and/or ALLY Religious CS).
Get Aesthetics as soon as you can. If you go Tradition, and don't mind a little exploit, remember to sell of any Aqueducts your MARRIED CS may have before you complete the tree. You may want to delay Tradition to get further into the Patronage/Aesthetics trees earlier (might not be a bad idea). If you do this, perhaps delay LEGALISM (IIRC) until you have Amphitheatres, for greater PRODUCTION efficiency, although don't put off building them of course. Go rationalism if you need (you don't really need to unless the difficulty is extreme, as you will get plenty of since from your own tall cities, allied CS (via patronage) and trade routes (unless you are tech leader, and if that's the case you don't need rationalism anyway).
Consider COMMERCE (if you have policies to burn before IDELOGIES).
As far as IDEOLOGIES go, I would wait until the AI civs choose their IDEOLOGIES and then choose the one that the strongest cultural civs choose. This will ensure you do not get the -33% DIFFERENT IDEOLOGIES TOURISM penalty.
REMEBER : For the greatest IDEOLOGICAL influence get OPEN BORDERS, TRADE ROUTES, SAME RELIGION, SAME IDEOLOGY,DIPLOMAT. With all these bonus' your INFLUENCE will rise fairly quickly.
Anyway that's my take.
Hope it helps
BTW Freo is doing rather well this year.