Hyborem City Specialization

Wishful

Chieftain
Joined
Jul 12, 2009
Messages
3
How many cities is optimal for Hyborem?

I'm starting to think they'd work perfectly mimicking Kuriobates (sp) with just 3 real cities and however many settlements they need to claim resources. Just enough to build research in one, military in another, and gold in the third. With growth rate unrelated to time and no :mad: or :yuck:, you don't need a bunch of size 12-20 cities, you can do better with 3 size 60+, with less upkeep, right?

It also appears that you don't need to worry too much about where you place your cities as Hyborem. Very high yield tiles are desirable, but if you have nothing but ocean and burning sands, you can just run more specialists, which is almost as good.
 
I think 3 size 60+ cities are fine if you're able to run a pure specialist economy. However, I find that effective SEs in FFH require some very late-game buildings and civics such as Scholarship. If you summoned Hyborem relatively early, and you can only assign a few scientists in each city, you might get better science out of eight size 12 cities working nothing but cottage tiles, and maybe one or two size 20 cities for military.
 
i agree with cabbagemeister here. Cities should be grown untill all workable tiles are being worked and all (relevant) specialist slots are filled, then move on to the next. Smaller cities may have a mane assigned to them if they've got high-yield tiles in their BFC (think gold/gems/copper/iron mine, incense). Also, remember you can build a max of 1 military unit per turn. Expecially on quick speed, you'll find that for this reason multiple production cities can prove to be useful.
 
i agree with cabbagemeister here. Cities should be grown untill all workable tiles are being worked and all (relevant) specialist slots are filled, then move on to the next. Smaller cities may have a mane assigned to them if they've got high-yield tiles in their BFC (think gold/gems/copper/iron mine, incense). Also, remember you can build a max of 1 military unit per turn. Expecially on quick speed, you'll find that for this reason multiple production cities can prove to be useful.

I'll amend that to all worthwhile tiles.

If you have any farm resources, they're not going to actually help you at all. Just ask yourself if you'd rather have a cottage or the default tile and you'll probably say cottage/mine everywhere with specialists where you can fit them until Arcane Lore or Guilds and then you can just switch to all Workshops in every city and build all Merchants/Priests in one city and all scientists in a second city along with the appropriate national wonder.

One neat thing about having just two cities, though, is that God King ends up a lot more interesting than when you have 30+ cities. :)
 
I've found that I really do enjoy smaller empires much more....I'll usually play a small map with ~8 civs, so normally the average empire size is ~3-4 cities.

Kuriotates are quite powerful in such a situation, as is God-King. I also experience less slow down and less micromanagment, which are both good things IMO. Enormous 30 city empires can become a bit unwieldy.
 
Top Bottom